[project1dev] Re: automaton hacking minigame

  • From: CiD <screamingdazeez@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 4 Jul 2009 08:02:56 -0700 (PDT)

Real name is Sid, but my airship buddies call me CiD.

--- On Fri, 7/3/09, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> From: Kent Petersen <kentkmp@xxxxxxxxx>
> Subject: [project1dev] Re: automaton hacking minigame
> To: project1dev@xxxxxxxxxxxxx
> Date: Friday, July 3, 2009, 8:16 AM
> I like Sid's idea.
> 
> Hey Cid, is your name spelled Cid or Sid?
> 
> On Fri, Jul 3, 2009 at 7:47 AM,
> CiD <screamingdazeez@xxxxxxxxx>
> wrote:
> 
> 
> 
> My friend's kid has a circuit board as a toy.  He can
> attach different mechanical devices to it to make the
> devices move or light up.  If you make a circuit board in
> the game for the player to hack and they have no
> understanding of electronics the player should be required
> to trial and error the answer with consequences that are
> good and bad.  If they read the required manual/book then
> they will have an understanding of the circuit board and can
> navigate it successfully without negative consequences.
> 
> 
> 
> 
> --- On Thu, 7/2/09, Nick Klotz <roracsenshi@xxxxxxxxx>
> wrote:
> 
> 
> 
> > From: Nick Klotz <roracsenshi@xxxxxxxxx>
> 
> > Subject: [project1dev] Re: automaton
> hacking minigame
> 
> > To: project1dev@xxxxxxxxxxxxx
> 
> > Date: Thursday, July 2, 2009, 2:18 PM
> 
> > How about this--There
> are four
> 
> > different pieces (one in each book); and each book
> offers a
> 
> > clue on how to use a piece from a different book.
> 
> > Any of the pieces can fit into the machine in
> 
> > any way (perhaps rotatable by 90 degrees) and can fit
> into
> 
> > any of the 4 open spots.
> 
> >
> 
> > If you do it perfectly you get the desired
> 
> >  outcome, perhaps 3 different scenarios. Perfect =
> you just
> 
> > place your stats without questions; decent = the
> questions
> 
> > are straightforward (ie: tell you which stat it will
> 
> > effect), 3 = bad and the questions become
> cryptic/unrelated,
> 
> > but still effect your stats.
> 
> >
> 
> >
> 
> >
> 
> > On Thu, Jul 2, 2009 at 4:04 PM,
> 
> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> > well the ideas arent finalized yet, we are just
> 
> > brainstormin
> 
> >
> 
> >
> 
> > On Thu, Jul 2, 2009 at 1:56 PM,
> 
> > katie cook <ktmcook@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > Since this book is starting to become more involved
> 
> > than originally expected...
> 
> >  
> 
> > Does somebody want to take over doing the art for it
> 
> > and designing the sketches/pages to one congruent
> 
> > theme?
> 
> >  
> 
> > Also, maybe if someone is up for it, designs/art for
> 
> > on the book covers would be cool.
> 
> >  
> 
> > Eric do you have something in mind for this that you
> 
> > wanted to do. I know you mentioned a weird fortune
> teller
> 
> > logo, etc and a manual cover.
> 
> >  
> 
> > That way I can focus on other modeling stuff, etc. I
> 
> > was hoping to get started on the wagon as well as
> finish up
> 
> > the last little tid bits of props. I don't really
> want
> 
> > to mess with the little stuff at the time.
> 
> >
> 
> >
> 
> >  
> 
> > Let me know what you guys think. =)
> 
> >  
> 
> > Thanks Guys,
> 
> >  
> 
> > Katie
> 
> > --- On Thu, 7/2/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> >
> 
> >
> 
> > Subject: [project1dev] Re: automaton hacking minigame
> 
> > To: project1dev@xxxxxxxxxxxxx
> 
> > Date: Thursday, July 2, 2009, 12:15 PM
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > if we went that route the goal of the hack could be
> to
> 
> > bypass the creativity unit so it just talked plainly
> to you
> 
> > :P
> 
> >  
> 
> > the book could talk about how if one were to bypass
> 
> > the creativity unit in the automaton that it would be
> very
> 
> > blunt and boring and say things very plainly (or
> something
> 
> > like that)
> 
> >  
> 
> > in the book it could also have hand sketched diagrams
> 
> > for the various devices on the "circuit
> board" and
> 
> > what they did
> 
> >  
> 
> > so basically you'd have to read this book, pick
> up
> 
> > on the fact that the automaton could be hacked,
> realize what
> 
> > you have to do to hack it (bypass the creativity unit)
> and
> 
> > using descriptions of the object and sketches of the
> various
> 
> > peices have to figure out which peice on the board to
> 
> > bypass.
> 
> >
> 
> >
> 
> >  
> 
> > soemthing like that anyhow?
> 
> >  
> 
> > maybe bypassing different peices will result in
> 
> > different things, like maybe even if you bypass one of
> the
> 
> > wrong things it makes the automaton always lie to
> you or
> 
> > something hehe
> 
> >  
> 
> > all this is just throwin spageti at the wall though
> of
> 
> > course, to see what sticks :P
> 
> >
> 
> >  
> 
> > On Thu, Jul 2, 2009 at 12:10 PM,
> 
> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > thats a good point kent, what are the outcomes / how
> 
> > detailed do we want to make it.
> 
> >  
> 
> > we could just make it so if you "hacked it"
> 
> > properly it would just ask you really plain questions
> so it
> 
> > was obvious what your answers affected instead of
> 
> > hypothetical ones
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > On Thu, Jul 2, 2009 at 11:59 AM,
> 
> > Kent Petersen <kentkmp@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> >
> 
> > I like
> 
> > Alan's idea of it not being a game but more of a
> device
> 
> > that alters your character. It would be a cool
> alternative
> 
> > since it is not required it does not have to be
> friendly.
> 
> >
> 
> >
> 
> >
> 
> > What types of things will this steam punk
> "circuit
> 
> > board" modify? If we decided the possible
> outcomes it
> 
> > may be easier to come up with a proper design
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > On Thu, Jul 2, 2009 at 10:52 AM,
> 
> > Matthew Morgan <MMorgan@xxxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > What if to unlock it on
> 
> > the saucerish diddley you have to find it in the
> 
> > worlds?
> 
> >  
> 
> >  
> 
> >
> 
> > From: project1dev-bounce@xxxxxxxxxxxxx
> 
> > [mailto:project1dev-bounce@xxxxxxxxxxxxx]
> 
> > On Behalf Of eric drewes
> 
> >
> 
> >
> 
> > Sent: Thursday, July 02, 2009 10:51 AM
> 
> >
> 
> >
> 
> >
> 
> > To: project1dev@xxxxxxxxxxxxx
> 
> > Subject: [project1dev] Re: automaton hacking
> 
> > minigame
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >  
> 
> > yeah we will have mini game
> 
> > stuff like that during adventures
> 
> >
> 
> > On Thu, Jul 2, 2009 at 1:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> > wrote:
> 
> > sounds cool (:
> 
> >
> 
> >
> 
> >  
> 
> >
> 
> > On Thu, Jul 2, 2009 at 10:47 AM, eric drewes <figarus@xxxxxxxxx>
> 
> > wrote:
> 
> > we can have a mixture of everything
> 
> >
> 
> >
> 
> >  
> 
> >
> 
> > On Thu, Jul 2, 2009 at 1:45 PM, Matthew Morgan <MMorgan@xxxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> > I thought there was
> 
> > going be a golden saucerish thing going on?
> 
> >  
> 
> >  
> 
> >
> 
> > From: project1dev-bounce@xxxxxxxxxxxxx
> 
> > [mailto:project1dev-bounce@xxxxxxxxxxxxx]
> 
> > On Behalf Of Alan Wolfe
> 
> >
> 
> >
> 
> > Sent: Thursday, July 02, 2009 10:45 AM
> 
> > To: project1dev@xxxxxxxxxxxxx
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > Subject: [project1dev] Re: automaton hacking
> 
> > minigame
> 
> >
> 
> >
> 
> >  
> 
> >
> 
> > it sounds crazy that making it less game like would
> be
> 
> > better but if you think about it, making it really
> mini
> 
> > gamey would break immersion cause it's not
> 
> > "realistic" in the sense of the game.
> 
> >
> 
> >
> 
> >
> 
> >  
> 
> >
> 
> > like in real life if you go to pick a lock,
> 
> > there's no high score board or bonus moves and
> things
> 
> > hehe
> 
> >
> 
> >  
> 
> >
> 
> > although i dunno i guess it would be a decision about
> 
> > the game, i personally think it would be rad if the
> game had
> 
> > a ton of activities like snowboarding, dog sledding,
> playing
> 
> > dice and card games with people, maybe even going to
> a
> 
> > "magical arcade" for arcade type games.
> 
> >
> 
> >
> 
> >
> 
> >  
> 
> >
> 
> > but, will the game have "gamey" minigames
> as
> 
> > part of every day occurences?
> 
> >
> 
> > On Thu, Jul 2, 2009 at 10:33 AM, eric drewes <figarus@xxxxxxxxx>
> 
> > wrote:
> 
> > ah yeah totally alan, make it less of a game - i like
> 
> > it!
> 
> >
> 
> >
> 
> >  
> 
> >
> 
> > On Thu, Jul 2, 2009 at 1:25 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> 
> > wrote:
> 
> > It doesn't need to look like a pcb, it's just
> 
> > easier to make it
> 
> > function as one for the puzzle.  But speaking of the
> 
> > hoses, it would
> 
> > be cool if those "spun" into place with some
> kind
> 
> > of steam gun.
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > On Thu, Jul 2, 2009 at 10:12 AM, eric drewes<figarus@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> > > i still like the idea that it isn't a
> circuit
> 
> > board persay, but like abunch
> 
> > > of hoses and valves, etc.  fits the theme
> better
> 
> > >
> 
> > > On Thu, Jul 2, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> > >>
> 
> > >> yeah i agree with you guys that we would
> want
> 
> > something uniqueish, not
> 
> > >> something recognizable as some other game.
> 
> > >>
> 
> > >> heck, maybe it shouldnt even play like a
> game, it
> 
> > should play as if you
> 
> >
> 
> >
> 
> > >> are actually meddling with a cirtuit board
> and if
> 
> > you dont follow the
> 
> > >> instructions from the book bad stuff happens
> :P
> 
> > >>
> 
> > >> On Thu, Jul 2, 2009 at 10:08 AM, Chris
> Riccobono
> 
> > <crysalim@xxxxxxxxx>
> 
> >
> 
> >
> 
> > >> wrote:
> 
> > >>>
> 
> > >>> Pipe Dreams was a great game, btw.  But
> yeah,
> 
> > we would need to add
> 
> > >>> something else to the puzzle to give it
> more
> 
> > unique flash.
> 
> > >>>
> 
> > >>> On Thu, Jul 2, 2009 at 9:06 AM, eric
> 
> > drewes<figarus@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> > >>> > right, i haven't played bioshock
> but
> 
> > maybe we can come up with
> 
> > >>> > something
> 
> > >>> > else so it doesnt seem derivative. 
> i am
> 
> > at work but will try to ponder
> 
> > >>> > on
> 
> >
> 
> >
> 
> > >>> > it and come up w/ something soon
> 
> > >>> >
> 
> > >>> > On Thu, Jul 2, 2009 at 11:53 AM,
> Kent
> 
> > Petersen <kentkmp@xxxxxxxxx>
> 
> >
> 
> >
> 
> > >>> > wrote:
> 
> > >>> >>
> 
> > >>> >> Eric can clarify this but to my
> 
> > understanding this would be a one time
> 
> > >>> >> deal for bonus character
> creation
> 
> > stuff. Not required
> 
> >
> 
> >
> 
> > >>> >>
> 
> > >>> >> On Thu, Jul 2, 2009 at 7:29 AM,
> CiD
> 
> > <screamingdazeez@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> > >>> >>>
> 
> > >>> >>> Anyone played Bioshock.
>  The
> 
> > Pipe Dreams mini-game was done to death
> 
> > >>> >>> in
> 
> > >>> >>> Bioshock.  It was used to
> hack
> 
> > robots, doors, and vending machines.
> 
> >
> 
> >
> 
> > >>> >>>  It was
> 
> > >>> >>> fun a few times, but it
> became
> 
> > wearisome after 500 hacks.
> 
> > >>> >>>
> 
> > >>> >>> --- On Thu, 7/2/09, eric
> drewes
> 
> > <figarus@xxxxxxxxx>
> 
> > wrote:
> 
> >
> 
> >
> 
> > >>> >>>
> 
> > >>> >>> > From: eric drewes
> <figarus@xxxxxxxxx>
> 
> > >>> >>> > Subject: [project1dev]
> Re:
> 
> > automaton hacking minigame
> 
> >
> 
> >
> 
> > >>> >>> > To: project1dev@xxxxxxxxxxxxx
> 
> > >>> >>> > Date: Thursday, July
> 2,
> 
> > 2009, 7:09 AM
> 
> >
> 
> >
> 
> > >>> >>> > kent's idea is
> along the
> 
> > lines i
> 
> > >>> >>> > had envisioned
> 
> > >>> >>> >
> 
> > >>> >>> > On Wed, Jul 1, 2009 at
> 11:47
> 
> > PM,
> 
> >
> 
> >
> 
> > >>> >>> > Kent Petersen <kentkmp@xxxxxxxxx>
> 
> > >>> >>> > wrote:
> 
> >
> 
> >
> 
> > >>> >>> >
> 
> > >>> >>> > Anyone ever play pipe
> 
> > dreams? I was
> 
> > >>> >>> > thinking something
> like
> 
> > that.
> 
> > >>> >>> >
> 
> > >>> >>> > If you don't know
> what
> 
> > that is you get pieces of pipe
> 
> >
> 
> >
> 
> > >>> >>> > and then you have to
> connect
> 
> > them together to make a hose
> 
> > >>> >>> > path. The pieces are
> like L
> 
> > and + and | etc. After some
> 
> > >>> >>> > specified amount of
> time
> 
> > water starts going down the hose.
> 
> >
> 
> >
> 
> > >>> >>> > As the water is running
> down
> 
> > you can still place pieces if
> 
> > >>> >>> > the water catches up to
> you
> 
> > or if the water falls out of the
> 
> > >>> >>> > hose, you lose. if you
> 
> > direct the water to the proper end
> 
> >
> 
> >
> 
> > >>> >>> > hole you win.
> 
> > >>> >>> >
> 
> > >>> >>> >
> 
> > >>> >>> >
> 
> > >>> >>> > I see it like that but
> the
> 
> > proper exit would have the
> 
> >
> 
> >
> 
> > >>> >>> > effects you are going
> for.
> 
> > Like there could be 3 exit pipes
> 
> > >>> >>> > one for each
> characteristic
> 
> > and they can be crudely labeled.
> 
> > >>> >>> > Then you would have to
> 
> > redirect the water to the chosen path
> 
> >
> 
> >
> 
> > >>> >>> > to get the bonus. If
> you
> 
> > fail you could get booted out and
> 
> > >>> >>> > not be able to use the
> 
> > device.
> 
> > >>> >>> >
> 
> > >>> >>> >
> 
> >
> 
> >
> 
> > >>> >>> >
> 
> > >>> >>> > To make it more steam
> punk
> 
> > replace water with electrical
> 
> > >>> >>> > current or steam.
> 
> > >>> >>> >
> 
> > >>> >>> > On Wed, Jul 1, 2009 at
> 8:27
> 
> > PM,
> 
> >
> 
> >
> 
> > >>> >>> > Chris Riccobono <crysalim@xxxxxxxxx>
> 
> > >>> >>> > wrote:
> 
> >
> 
> >
> 
> > >>> >>> >
> 
> > >>> >>> >
> 
> > >>> >>> > Do we have to
> explicitly
> 
> > stick to
> 
> > >>> >>> > things that only use
> steam
> 
> > to function?
> 
> > >>> >>> >
> 
> >
> 
> >
> 
> > >>> >>> >
> 
> > >>> >>> >
> 
> > >>> >>> > So maybe you could have
> the
> 
> > circuit board thing, and then
> 
> > >>> >>> > you are
> 
> > >>> >>> >
> 
> >
> 
> >
> 
> > >>> >>> > blowing a gun of steam
> on it
> 
> > to "melt"
> 
> > >>> >>> > connections into place,
> and
> 
> > you
> 
> > >>> >>> >
> 
> > >>> >>> > have to melt the right
> 
> > circuits to get the current to flow.
> 
> >
> 
> >
> 
> > >>> >>> >  It would
> 
> > >>> >>> >
> 
> > >>> >>> > be like soldering a
> printed
> 
> > circuit board, but with
> 
> > >>> >>> > fantasy
> 
> > >>> >>> >
> 
> >
> 
> >
> 
> > >>> >>> > technology.
> 
> > >>> >>> >
> 
> > >>> >>> >
> 
> > >>> >>> >
> 
> > >>> >>> > On Wed, Jul 1, 2009 at
> 7:41
> 
> > PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
> 
> >
> 
> >
> 
> > >>> >>> > wrote:
> 
> > >>> >>> >
> 
> > >>> >>> > > (makin a new
> thread)
> 
> > >>> >>> >
> 
> > >>> >>> > >
> 
> > >>> >>> >
> 
> >
> 
> >
> 
> > >>> >>> > > I can't think
> of
> 
> > how youd set it up so that it
> 
> > >>> >>> > made sense how to
> solve
> 
> > it...
> 
> > >>> >>> >
> 
> > >>> >>> > > :P
> 
> >
> 
> >
> 
> > >>> >>> >
> 
> > >>> >>> > >
> 
> > >>> >>> >
> 
> > >>> >>> > > like maybe
> something
> 
> > like you have a "circuit
> 
> > >>> >>> > board" area where
> you
> 
> > could
> 
> >
> 
> >
> 
> > >>> >>> >
> 
> > >>> >>> > > manipulate the
> 
> > connections and then on the right you
> 
> > >>> >>> > have questions you can
> 
> > >>> >>> >
> 
> > >>> >>> > > ask the
> automaton.
> 
> >
> 
> >
> 
> > >>> >>> >
> 
> > >>> >>> > >
> 
> > >>> >>> >
> 
> > >>> >>> > > When you ask it a
> 
> > question, you can see the steam move
> 
> > >>> >>> > through the hoses and
> 
> >
> 
> >
> 
> > >>> >>> >
> 
> > >>> >>> > > into the
> different
> 
> > components and it spits out an
> 
> > >>> >>> > answer at the end.
> 
> > >>> >>> >
> 
> > >>> >>> > >
> 
> >
> 
> >
> 
> > >>> >>> >
> 
> > >>> >>> > > So like for
> instance
> 
> > maybe you ask it "are you a
> 
> > >>> >>> > robot" and it will
> say
> 
> > yes
> 
> > >>> >>> >
> 
> >
> 
> >
> 
> > >>> >>> > >
> 
> > >>> >>> >
> 
> > >>> >>> > > but, if you
> switch
> 
> > something, it might say no, showing
> 
> > >>> >>> > that you inverted
> 
> > >>> >>> >
> 
> >
> 
> >
> 
> > >>> >>> > > it's logic.
> 
> > >>> >>> >
> 
> > >>> >>> > >
> 
> > >>> >>> >
> 
> > >>> >>> > > But i dunno, that
> 
> > isn't really a full enough
> 
> >
> 
> >
> 
> > >>> >>> > thing, seems like the
> ideas
> 
> > >>> >>> >
> 
> > >>> >>> > > lacking a bit :P
> 
> > >>> >>> >
> 
> > >>> >>> > >
> 
> >
> 
> >
> 
> > >>> >>> >
> 
> > >>> >>> > > anyone got any
> ideas
> 
> > for how we could make a lil game
> 
> > >>> >>> > for hacking the
> 
> > >>> >>> >
> 
> > >>> >>> > > automaton?
> 
> >
> 
> >
> 
> > >>> >>> >
> 
> > >>> >>> > >
> 
> > >>> >>> >
> 
> > >>> >>> >
> 
> > >>> >>> >
> 
> > >>> >>> >
> 
> > >>> >>> >
> 
> >
> 
> >
> 
> > >>> >>> >
> 
> > >>> >>> >
> 
> > >>> >>> >
> 
> > >>> >>>
> 
> > >>> >>>
> 
> > >>> >>>
> 
> > >>> >>>
> 
> > >>> >>
> 
> >
> 
> >
> 
> > >>> >
> 
> > >>> >
> 
> > >>>
> 
> > >>
> 
> > >
> 
> > >
> 
> >  
> 
> >  
> 
> >  
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> *******************************************************************************************************************************************************************
> 
> >
> 
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> 
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