[project1dev] Re: automaton hacking minigame

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 2 Jul 2009 13:12:54 -0400

i still like the idea that it isn't a circuit board persay, but like abunch
of hoses and valves, etc.  fits the theme better

On Thu, Jul 2, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> yeah i agree with you guys that we would want something uniqueish, not
> something recognizable as some other game.
>
> heck, maybe it shouldnt even play like a game, it should play as if you are
> actually meddling with a cirtuit board and if you dont follow the
> instructions from the book bad stuff happens :P
>
> On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> Pipe Dreams was a great game, btw.  But yeah, we would need to add
>> something else to the puzzle to give it more unique flash.
>>
>> On Thu, Jul 2, 2009 at 9:06 AM, eric drewes<figarus@xxxxxxxxx> wrote:
>> > right, i haven't played bioshock but maybe we can come up with something
>> > else so it doesnt seem derivative.  i am at work but will try to ponder
>> on
>> > it and come up w/ something soon
>> >
>> > On Thu, Jul 2, 2009 at 11:53 AM, Kent Petersen <kentkmp@xxxxxxxxx>
>> wrote:
>> >>
>> >> Eric can clarify this but to my understanding this would be a one time
>> >> deal for bonus character creation stuff. Not required
>> >>
>> >> On Thu, Jul 2, 2009 at 7:29 AM, CiD <screamingdazeez@xxxxxxxxx> wrote:
>> >>>
>> >>> Anyone played Bioshock.  The Pipe Dreams mini-game was done to death
>> in
>> >>> Bioshock.  It was used to hack robots, doors, and vending machines.
>>  It was
>> >>> fun a few times, but it became wearisome after 500 hacks.
>> >>>
>> >>> --- On Thu, 7/2/09, eric drewes <figarus@xxxxxxxxx> wrote:
>> >>>
>> >>> > From: eric drewes <figarus@xxxxxxxxx>
>> >>> > Subject: [project1dev] Re: automaton hacking minigame
>> >>> > To: project1dev@xxxxxxxxxxxxx
>> >>> > Date: Thursday, July 2, 2009, 7:09 AM
>> >>> > kent's idea is along the lines i
>> >>> > had envisioned
>> >>> >
>> >>> > On Wed, Jul 1, 2009 at 11:47 PM,
>> >>> > Kent Petersen <kentkmp@xxxxxxxxx>
>> >>> > wrote:
>> >>> >
>> >>> > Anyone ever play pipe dreams? I was
>> >>> > thinking something like that.
>> >>> >
>> >>> > If you don't know what that is you get pieces of pipe
>> >>> > and then you have to connect them together to make a hose
>> >>> > path. The pieces are like L and + and | etc. After some
>> >>> > specified amount of time water starts going down the hose.
>> >>> > As the water is running down you can still place pieces if
>> >>> > the water catches up to you or if the water falls out of the
>> >>> > hose, you lose. if you direct the water to the proper end
>> >>> > hole you win.
>> >>> >
>> >>> >
>> >>> >
>> >>> > I see it like that but the proper exit would have the
>> >>> > effects you are going for. Like there could be 3 exit pipes
>> >>> > one for each characteristic and they can be crudely labeled.
>> >>> > Then you would have to redirect the water to the chosen path
>> >>> > to get the bonus. If you fail you could get booted out and
>> >>> > not be able to use the device.
>> >>> >
>> >>> >
>> >>> >
>> >>> > To make it more steam punk replace water with electrical
>> >>> > current or steam.
>> >>> >
>> >>> > On Wed, Jul 1, 2009 at 8:27 PM,
>> >>> > Chris Riccobono <crysalim@xxxxxxxxx>
>> >>> > wrote:
>> >>> >
>> >>> >
>> >>> > Do we have to explicitly stick to
>> >>> > things that only use steam to function?
>> >>> >
>> >>> >
>> >>> >
>> >>> > So maybe you could have the circuit board thing, and then
>> >>> > you are
>> >>> >
>> >>> > blowing a gun of steam on it to "melt"
>> >>> > connections into place, and you
>> >>> >
>> >>> > have to melt the right circuits to get the current to flow.
>> >>> >  It would
>> >>> >
>> >>> > be like soldering a printed circuit board, but with
>> >>> > fantasy
>> >>> >
>> >>> > technology.
>> >>> >
>> >>> >
>> >>> >
>> >>> > On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
>> >>> > wrote:
>> >>> >
>> >>> > > (makin a new thread)
>> >>> >
>> >>> > >
>> >>> >
>> >>> > > I can't think of how youd set it up so that it
>> >>> > made sense how to solve it...
>> >>> >
>> >>> > > :P
>> >>> >
>> >>> > >
>> >>> >
>> >>> > > like maybe something like you have a "circuit
>> >>> > board" area where you could
>> >>> >
>> >>> > > manipulate the connections and then on the right you
>> >>> > have questions you can
>> >>> >
>> >>> > > ask the automaton.
>> >>> >
>> >>> > >
>> >>> >
>> >>> > > When you ask it a question, you can see the steam move
>> >>> > through the hoses and
>> >>> >
>> >>> > > into the different components and it spits out an
>> >>> > answer at the end.
>> >>> >
>> >>> > >
>> >>> >
>> >>> > > So like for instance maybe you ask it "are you a
>> >>> > robot" and it will say yes
>> >>> >
>> >>> > >
>> >>> >
>> >>> > > but, if you switch something, it might say no, showing
>> >>> > that you inverted
>> >>> >
>> >>> > > it's logic.
>> >>> >
>> >>> > >
>> >>> >
>> >>> > > But i dunno, that isn't really a full enough
>> >>> > thing, seems like the ideas
>> >>> >
>> >>> > > lacking a bit :P
>> >>> >
>> >>> > >
>> >>> >
>> >>> > > anyone got any ideas for how we could make a lil game
>> >>> > for hacking the
>> >>> >
>> >>> > > automaton?
>> >>> >
>> >>> > >
>> >>> >
>> >>> >
>> >>> >
>> >>> >
>> >>> >
>> >>> >
>> >>> >
>> >>> >
>> >>>
>> >>>
>> >>>
>> >>>
>> >>
>> >
>> >
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>

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