i still like the idea that it isn't a circuit board persay, but like abunch of hoses and valves, etc. fits the theme better On Thu, Jul 2, 2009 at 1:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > yeah i agree with you guys that we would want something uniqueish, not > something recognizable as some other game. > > heck, maybe it shouldnt even play like a game, it should play as if you are > actually meddling with a cirtuit board and if you dont follow the > instructions from the book bad stuff happens :P > > On Thu, Jul 2, 2009 at 10:08 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: > >> Pipe Dreams was a great game, btw. But yeah, we would need to add >> something else to the puzzle to give it more unique flash. >> >> On Thu, Jul 2, 2009 at 9:06 AM, eric drewes<figarus@xxxxxxxxx> wrote: >> > right, i haven't played bioshock but maybe we can come up with something >> > else so it doesnt seem derivative. i am at work but will try to ponder >> on >> > it and come up w/ something soon >> > >> > On Thu, Jul 2, 2009 at 11:53 AM, Kent Petersen <kentkmp@xxxxxxxxx> >> wrote: >> >> >> >> Eric can clarify this but to my understanding this would be a one time >> >> deal for bonus character creation stuff. Not required >> >> >> >> On Thu, Jul 2, 2009 at 7:29 AM, CiD <screamingdazeez@xxxxxxxxx> wrote: >> >>> >> >>> Anyone played Bioshock. The Pipe Dreams mini-game was done to death >> in >> >>> Bioshock. It was used to hack robots, doors, and vending machines. >> It was >> >>> fun a few times, but it became wearisome after 500 hacks. >> >>> >> >>> --- On Thu, 7/2/09, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> >> >>> > From: eric drewes <figarus@xxxxxxxxx> >> >>> > Subject: [project1dev] Re: automaton hacking minigame >> >>> > To: project1dev@xxxxxxxxxxxxx >> >>> > Date: Thursday, July 2, 2009, 7:09 AM >> >>> > kent's idea is along the lines i >> >>> > had envisioned >> >>> > >> >>> > On Wed, Jul 1, 2009 at 11:47 PM, >> >>> > Kent Petersen <kentkmp@xxxxxxxxx> >> >>> > wrote: >> >>> > >> >>> > Anyone ever play pipe dreams? I was >> >>> > thinking something like that. >> >>> > >> >>> > If you don't know what that is you get pieces of pipe >> >>> > and then you have to connect them together to make a hose >> >>> > path. The pieces are like L and + and | etc. After some >> >>> > specified amount of time water starts going down the hose. >> >>> > As the water is running down you can still place pieces if >> >>> > the water catches up to you or if the water falls out of the >> >>> > hose, you lose. if you direct the water to the proper end >> >>> > hole you win. >> >>> > >> >>> > >> >>> > >> >>> > I see it like that but the proper exit would have the >> >>> > effects you are going for. Like there could be 3 exit pipes >> >>> > one for each characteristic and they can be crudely labeled. >> >>> > Then you would have to redirect the water to the chosen path >> >>> > to get the bonus. If you fail you could get booted out and >> >>> > not be able to use the device. >> >>> > >> >>> > >> >>> > >> >>> > To make it more steam punk replace water with electrical >> >>> > current or steam. >> >>> > >> >>> > On Wed, Jul 1, 2009 at 8:27 PM, >> >>> > Chris Riccobono <crysalim@xxxxxxxxx> >> >>> > wrote: >> >>> > >> >>> > >> >>> > Do we have to explicitly stick to >> >>> > things that only use steam to function? >> >>> > >> >>> > >> >>> > >> >>> > So maybe you could have the circuit board thing, and then >> >>> > you are >> >>> > >> >>> > blowing a gun of steam on it to "melt" >> >>> > connections into place, and you >> >>> > >> >>> > have to melt the right circuits to get the current to flow. >> >>> > It would >> >>> > >> >>> > be like soldering a printed circuit board, but with >> >>> > fantasy >> >>> > >> >>> > technology. >> >>> > >> >>> > >> >>> > >> >>> > On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> >> >>> > wrote: >> >>> > >> >>> > > (makin a new thread) >> >>> > >> >>> > > >> >>> > >> >>> > > I can't think of how youd set it up so that it >> >>> > made sense how to solve it... >> >>> > >> >>> > > :P >> >>> > >> >>> > > >> >>> > >> >>> > > like maybe something like you have a "circuit >> >>> > board" area where you could >> >>> > >> >>> > > manipulate the connections and then on the right you >> >>> > have questions you can >> >>> > >> >>> > > ask the automaton. >> >>> > >> >>> > > >> >>> > >> >>> > > When you ask it a question, you can see the steam move >> >>> > through the hoses and >> >>> > >> >>> > > into the different components and it spits out an >> >>> > answer at the end. >> >>> > >> >>> > > >> >>> > >> >>> > > So like for instance maybe you ask it "are you a >> >>> > robot" and it will say yes >> >>> > >> >>> > > >> >>> > >> >>> > > but, if you switch something, it might say no, showing >> >>> > that you inverted >> >>> > >> >>> > > it's logic. >> >>> > >> >>> > > >> >>> > >> >>> > > But i dunno, that isn't really a full enough >> >>> > thing, seems like the ideas >> >>> > >> >>> > > lacking a bit :P >> >>> > >> >>> > > >> >>> > >> >>> > > anyone got any ideas for how we could make a lil game >> >>> > for hacking the >> >>> > >> >>> > > automaton? >> >>> > >> >>> > > >> >>> > >> >>> > >> >>> > >> >>> > >> >>> > >> >>> > >> >>> > >> >>> > >> >>> >> >>> >> >>> >> >>> >> >> >> > >> > >> >> >