kent's idea is along the lines i had envisioned On Wed, Jul 1, 2009 at 11:47 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Anyone ever play pipe dreams? I was thinking something like that. > > If you don't know what that is you get pieces of pipe and then you have to > connect them together to make a hose path. The pieces are like L and + and | > etc. After some specified amount of time water starts going down the hose. > As the water is running down you can still place pieces if the water catches > up to you or if the water falls out of the hose, you lose. if you direct the > water to the proper end hole you win. > > I see it like that but the proper exit would have the effects you are going > for. Like there could be 3 exit pipes one for each characteristic and they > can be crudely labeled. Then you would have to redirect the water to the > chosen path to get the bonus. If you fail you could get booted out and not > be able to use the device. > > To make it more steam punk replace water with electrical current or steam. > > > On Wed, Jul 1, 2009 at 8:27 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: > >> Do we have to explicitly stick to things that only use steam to function? >> >> So maybe you could have the circuit board thing, and then you are >> blowing a gun of steam on it to "melt" connections into place, and you >> have to melt the right circuits to get the current to flow. It would >> be like soldering a printed circuit board, but with fantasy >> technology. >> >> On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: >> > (makin a new thread) >> > >> > I can't think of how youd set it up so that it made sense how to solve >> it... >> > :P >> > >> > like maybe something like you have a "circuit board" area where you >> could >> > manipulate the connections and then on the right you have questions you >> can >> > ask the automaton. >> > >> > When you ask it a question, you can see the steam move through the hoses >> and >> > into the different components and it spits out an answer at the end. >> > >> > So like for instance maybe you ask it "are you a robot" and it will say >> yes >> > >> > but, if you switch something, it might say no, showing that you inverted >> > it's logic. >> > >> > But i dunno, that isn't really a full enough thing, seems like the ideas >> > lacking a bit :P >> > >> > anyone got any ideas for how we could make a lil game for hacking the >> > automaton? >> > >> >> >