[project1dev] Re: automaton hacking minigame

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 2 Jul 2009 10:09:25 -0400

kent's idea is along the lines i had envisioned

On Wed, Jul 1, 2009 at 11:47 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Anyone ever play pipe dreams? I was thinking something like that.
>
> If you don't know what that is you get pieces of pipe and then you have to
> connect them together to make a hose path. The pieces are like L and + and |
> etc. After some specified amount of time water starts going down the hose.
> As the water is running down you can still place pieces if the water catches
> up to you or if the water falls out of the hose, you lose. if you direct the
> water to the proper end hole you win.
>
> I see it like that but the proper exit would have the effects you are going
> for. Like there could be 3 exit pipes one for each characteristic and they
> can be crudely labeled. Then you would have to redirect the water to the
> chosen path to get the bonus. If you fail you could get booted out and not
> be able to use the device.
>
> To make it more steam punk replace water with electrical current or steam.
>
>
> On Wed, Jul 1, 2009 at 8:27 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> Do we have to explicitly stick to things that only use steam to function?
>>
>> So maybe you could have the circuit board thing, and then you are
>> blowing a gun of steam on it to "melt" connections into place, and you
>> have to melt the right circuits to get the current to flow.  It would
>> be like soldering a printed circuit board, but with fantasy
>> technology.
>>
>> On Wed, Jul 1, 2009 at 7:41 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
>> > (makin a new thread)
>> >
>> > I can't think of how youd set it up so that it made sense how to solve
>> it...
>> > :P
>> >
>> > like maybe something like you have a "circuit board" area where you
>> could
>> > manipulate the connections and then on the right you have questions you
>> can
>> > ask the automaton.
>> >
>> > When you ask it a question, you can see the steam move through the hoses
>> and
>> > into the different components and it spits out an answer at the end.
>> >
>> > So like for instance maybe you ask it "are you a robot" and it will say
>> yes
>> >
>> > but, if you switch something, it might say no, showing that you inverted
>> > it's logic.
>> >
>> > But i dunno, that isn't really a full enough thing, seems like the ideas
>> > lacking a bit :P
>> >
>> > anyone got any ideas for how we could make a lil game for hacking the
>> > automaton?
>> >
>>
>>
>

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