Whenever you can I figure the hallway would be 3-5 wide and however long. If possible I would like there to be 2 different color version. Ultimately like 5 different tiles but I could live with 2 for now. On Wed, Jul 1, 2009 at 8:40 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Okay, when do you want it? > > > On Wed, Jul 1, 2009 at 10:40 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I have a clear idea of what to do for that. All I need is the tile size. >> >> On Wed, Jul 1, 2009 at 6:47 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> oh ok >>> >>> >>> On Wed, Jul 1, 2009 at 9:44 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> once you turn the corner (going right) you come across a wider corridor >>>> with various shaped bricks. Only certain shaped bricks are safe the player >>>> has to figure out and when the bricks go down, it sets off a trap... >>>> probably arrow traps? *the safe bricks are going to be far apart to >>>> require skill in jumping* and control of player. >>>> Platforms = bricks >>>> >>>> >>>> On Wed, Jul 1, 2009 at 7:06 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> ummm i dont remember anything where you jump platform to platform? >>>>> >>>>> >>>>> On Wed, Jul 1, 2009 at 7:36 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>>> >>>>>> Eric originally wanted something where you had to jump platform to >>>>>> platform. Following true to that, I think it is best to hold off on the >>>>>> trap >>>>>> for now until I make new posts for the trap hallway, modified for >>>>>> jumping. >>>>>> Eric, do you want the player to have to start from the beginning if >>>>>> they don't make a jump, or allow them to continue running through the >>>>>> hallway without using the platforms? >>>>>> >>>>>> >>>>>> Kent--If you want to get started you can begin making the tiles on >>>>>> either side of the diamond path so they fall when you step on them. >>>>>> >>>>>> I'm going to start plugging away on the walls and basement tonight, >>>>>> and get the platforms done, depending on what Eric wants (unless he >>>>>> leaves >>>>>> it 100% up to me). >>>>>> >>>>>> >>>>>> >>>>>> On Wed, Jul 1, 2009 at 5:51 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>>> >>>>>>> Would you like me to convert the tile trap to this >>>>>>> Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d or hold out till you got the >>>>>>> basic layout done? >>>>>>> >>>>>>> Is there anything you want help on with the temple? >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 1:34 PM, Apache User < >>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>> >>>>>>>> User:rorac >>>>>>>> >>>>>>>> Message: Added a bunch of new models to aid in temple construction >>>>>>>> Centered all old models >>>>>>>> Rebuilt diamondpath room; no longer a complicated design >>>>>>>> Fake wall is no longer an alternative route (up here) >>>>>>>> >>>>>>>> <Files Changed> >>>>>>>> U Art/Models/TempleMap/FakeWall.ms3d >>>>>>>> A Art/Models/TempleMap/Floor_120x30x5.ms3d >>>>>>>> A Art/Models/TempleMap/Floor_240x30x5.ms3d >>>>>>>> U Art/Models/TempleMap/Floor_25x25x5.ms3d >>>>>>>> U Art/Models/TempleMap/Floor_25x5x50.ms3d >>>>>>>> U Art/Models/TempleMap/Floor_300x100x5.ms3d >>>>>>>> A Art/Models/TempleMap/Floor_360x60x5.ms3d >>>>>>>> A Art/Models/TempleMap/Floor_Trap_30x495x1.ms3d >>>>>>>> U Art/Models/TempleMap/Tile_Diamond_15x15x1.ms3d >>>>>>>> U Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d >>>>>>>> U Art/Models/TempleMap/Wall_210x60x5.ms3d >>>>>>>> U Art/Models/TempleMap/Wall_50x60x25.ms3d >>>>>>>> U Art/Models/TempleMap/Wall_60x60x5.ms3d >>>>>>>> U Scripts/Maps/templemap_geometry.lua >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >