[project1dev] Re: Project1 - SVN Update 309

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 20:51:06 -0700

Whenever you can

 I figure the hallway would be 3-5 wide and however long. If possible I
would like there to be 2 different color version. Ultimately like 5
different tiles but I could live with 2 for now.

On Wed, Jul 1, 2009 at 8:40 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Okay, when do you want it?
>
>
> On Wed, Jul 1, 2009 at 10:40 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I have a clear idea of what to do for that. All I need is the tile size.
>>
>> On Wed, Jul 1, 2009 at 6:47 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> oh ok
>>>
>>>
>>> On Wed, Jul 1, 2009 at 9:44 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> once you turn the corner (going right) you come across a wider corridor
>>>> with various shaped bricks.  Only certain shaped bricks are safe the player
>>>> has to figure out and when the bricks go down, it sets off a trap...
>>>> probably arrow traps?  *the safe bricks are going to be far apart to
>>>> require skill in jumping* and control of player.
>>>> Platforms = bricks
>>>>
>>>>
>>>> On Wed, Jul 1, 2009 at 7:06 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> ummm i dont remember anything where you jump platform to platform?
>>>>>
>>>>>
>>>>> On Wed, Jul 1, 2009 at 7:36 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>
>>>>>> Eric originally wanted something where you had to jump platform to
>>>>>> platform. Following true to that, I think it is best to hold off on the 
>>>>>> trap
>>>>>> for now until I make new posts for the trap hallway, modified for 
>>>>>> jumping.
>>>>>> Eric, do you want the player to have to start from the beginning if
>>>>>> they don't make a jump, or allow them to continue running through the
>>>>>> hallway without using the platforms?
>>>>>>
>>>>>>
>>>>>> Kent--If you want to get started you can begin making the tiles on
>>>>>> either side of the diamond path so they fall when you step on them.
>>>>>>
>>>>>> I'm going to start plugging away on the walls and basement tonight,
>>>>>> and get the platforms done, depending on what Eric wants (unless he 
>>>>>> leaves
>>>>>> it 100% up to me).
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Wed, Jul 1, 2009 at 5:51 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Would you like me to convert the tile trap to this
>>>>>>> Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d or hold out till you got the
>>>>>>> basic layout done?
>>>>>>>
>>>>>>> Is there anything you want help on with the temple?
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Jul 1, 2009 at 1:34 PM, Apache User <
>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> User:rorac
>>>>>>>>
>>>>>>>> Message: Added a bunch of new models to aid in temple construction
>>>>>>>> Centered all old models
>>>>>>>> Rebuilt diamondpath room; no longer a complicated design
>>>>>>>> Fake wall is no longer an alternative route (up here)
>>>>>>>>
>>>>>>>> <Files Changed>
>>>>>>>> U   Art/Models/TempleMap/FakeWall.ms3d
>>>>>>>> A   Art/Models/TempleMap/Floor_120x30x5.ms3d
>>>>>>>> A   Art/Models/TempleMap/Floor_240x30x5.ms3d
>>>>>>>> U   Art/Models/TempleMap/Floor_25x25x5.ms3d
>>>>>>>> U   Art/Models/TempleMap/Floor_25x5x50.ms3d
>>>>>>>> U   Art/Models/TempleMap/Floor_300x100x5.ms3d
>>>>>>>> A   Art/Models/TempleMap/Floor_360x60x5.ms3d
>>>>>>>> A   Art/Models/TempleMap/Floor_Trap_30x495x1.ms3d
>>>>>>>> U   Art/Models/TempleMap/Tile_Diamond_15x15x1.ms3d
>>>>>>>> U   Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d
>>>>>>>> U   Art/Models/TempleMap/Wall_210x60x5.ms3d
>>>>>>>> U   Art/Models/TempleMap/Wall_50x60x25.ms3d
>>>>>>>> U   Art/Models/TempleMap/Wall_60x60x5.ms3d
>>>>>>>> U   Scripts/Maps/templemap_geometry.lua
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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