I have a clear idea of what to do for that. All I need is the tile size. On Wed, Jul 1, 2009 at 6:47 PM, eric drewes <figarus@xxxxxxxxx> wrote: > oh ok > > > On Wed, Jul 1, 2009 at 9:44 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> once you turn the corner (going right) you come across a wider corridor >> with various shaped bricks. Only certain shaped bricks are safe the player >> has to figure out and when the bricks go down, it sets off a trap... >> probably arrow traps? *the safe bricks are going to be far apart to >> require skill in jumping* and control of player. >> Platforms = bricks >> >> >> On Wed, Jul 1, 2009 at 7:06 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> ummm i dont remember anything where you jump platform to platform? >>> >>> >>> On Wed, Jul 1, 2009 at 7:36 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> Eric originally wanted something where you had to jump platform to >>>> platform. Following true to that, I think it is best to hold off on the >>>> trap >>>> for now until I make new posts for the trap hallway, modified for jumping. >>>> Eric, do you want the player to have to start from the beginning if they >>>> don't make a jump, or allow them to continue running through the hallway >>>> without using the platforms? >>>> >>>> >>>> Kent--If you want to get started you can begin making the tiles on >>>> either side of the diamond path so they fall when you step on them. >>>> >>>> I'm going to start plugging away on the walls and basement tonight, and >>>> get the platforms done, depending on what Eric wants (unless he leaves it >>>> 100% up to me). >>>> >>>> >>>> >>>> On Wed, Jul 1, 2009 at 5:51 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> Would you like me to convert the tile trap to this >>>>> Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d or hold out till you got the >>>>> basic layout done? >>>>> >>>>> Is there anything you want help on with the temple? >>>>> >>>>> >>>>> On Wed, Jul 1, 2009 at 1:34 PM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> >>>>>> User:rorac >>>>>> >>>>>> Message: Added a bunch of new models to aid in temple construction >>>>>> Centered all old models >>>>>> Rebuilt diamondpath room; no longer a complicated design >>>>>> Fake wall is no longer an alternative route (up here) >>>>>> >>>>>> <Files Changed> >>>>>> U Art/Models/TempleMap/FakeWall.ms3d >>>>>> A Art/Models/TempleMap/Floor_120x30x5.ms3d >>>>>> A Art/Models/TempleMap/Floor_240x30x5.ms3d >>>>>> U Art/Models/TempleMap/Floor_25x25x5.ms3d >>>>>> U Art/Models/TempleMap/Floor_25x5x50.ms3d >>>>>> U Art/Models/TempleMap/Floor_300x100x5.ms3d >>>>>> A Art/Models/TempleMap/Floor_360x60x5.ms3d >>>>>> A Art/Models/TempleMap/Floor_Trap_30x495x1.ms3d >>>>>> U Art/Models/TempleMap/Tile_Diamond_15x15x1.ms3d >>>>>> U Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d >>>>>> U Art/Models/TempleMap/Wall_210x60x5.ms3d >>>>>> U Art/Models/TempleMap/Wall_50x60x25.ms3d >>>>>> U Art/Models/TempleMap/Wall_60x60x5.ms3d >>>>>> U Scripts/Maps/templemap_geometry.lua >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >