ummm i dont remember anything where you jump platform to platform? On Wed, Jul 1, 2009 at 7:36 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Eric originally wanted something where you had to jump platform to > platform. Following true to that, I think it is best to hold off on the trap > for now until I make new posts for the trap hallway, modified for jumping. > Eric, do you want the player to have to start from the beginning if they > don't make a jump, or allow them to continue running through the hallway > without using the platforms? > > > Kent--If you want to get started you can begin making the tiles on either > side of the diamond path so they fall when you step on them. > > I'm going to start plugging away on the walls and basement tonight, and get > the platforms done, depending on what Eric wants (unless he leaves it 100% > up to me). > > > > On Wed, Jul 1, 2009 at 5:51 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Would you like me to convert the tile trap to this >> Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d or hold out till you got the >> basic layout done? >> >> Is there anything you want help on with the temple? >> >> >> On Wed, Jul 1, 2009 at 1:34 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx >> > wrote: >> >>> User:rorac >>> >>> Message: Added a bunch of new models to aid in temple construction >>> Centered all old models >>> Rebuilt diamondpath room; no longer a complicated design >>> Fake wall is no longer an alternative route (up here) >>> >>> <Files Changed> >>> U Art/Models/TempleMap/FakeWall.ms3d >>> A Art/Models/TempleMap/Floor_120x30x5.ms3d >>> A Art/Models/TempleMap/Floor_240x30x5.ms3d >>> U Art/Models/TempleMap/Floor_25x25x5.ms3d >>> U Art/Models/TempleMap/Floor_25x5x50.ms3d >>> U Art/Models/TempleMap/Floor_300x100x5.ms3d >>> A Art/Models/TempleMap/Floor_360x60x5.ms3d >>> A Art/Models/TempleMap/Floor_Trap_30x495x1.ms3d >>> U Art/Models/TempleMap/Tile_Diamond_15x15x1.ms3d >>> U Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d >>> U Art/Models/TempleMap/Wall_210x60x5.ms3d >>> U Art/Models/TempleMap/Wall_50x60x25.ms3d >>> U Art/Models/TempleMap/Wall_60x60x5.ms3d >>> U Scripts/Maps/templemap_geometry.lua >>> >>> >>> >> >