[project1dev] Re: Project1 - SVN Update 309

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 20:06:17 -0400

ummm i dont remember anything where you jump platform to platform?

On Wed, Jul 1, 2009 at 7:36 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Eric originally wanted something where you had to jump platform to
> platform. Following true to that, I think it is best to hold off on the trap
> for now until I make new posts for the trap hallway, modified for jumping.
> Eric, do you want the player to have to start from the beginning if they
> don't make a jump, or allow them to continue running through the hallway
> without using the platforms?
>
>
> Kent--If you want to get started you can begin making the tiles on either
> side of the diamond path so they fall when you step on them.
>
> I'm going to start plugging away on the walls and basement tonight, and get
> the platforms done, depending on what Eric wants (unless he leaves it 100%
> up to me).
>
>
>
> On Wed, Jul 1, 2009 at 5:51 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Would you like me to convert the tile trap to this
>> Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d or hold out till you got the
>> basic layout done?
>>
>> Is there anything you want help on with the temple?
>>
>>
>> On Wed, Jul 1, 2009 at 1:34 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
>> > wrote:
>>
>>> User:rorac
>>>
>>> Message: Added a bunch of new models to aid in temple construction
>>> Centered all old models
>>> Rebuilt diamondpath room; no longer a complicated design
>>> Fake wall is no longer an alternative route (up here)
>>>
>>> <Files Changed>
>>> U   Art/Models/TempleMap/FakeWall.ms3d
>>> A   Art/Models/TempleMap/Floor_120x30x5.ms3d
>>> A   Art/Models/TempleMap/Floor_240x30x5.ms3d
>>> U   Art/Models/TempleMap/Floor_25x25x5.ms3d
>>> U   Art/Models/TempleMap/Floor_25x5x50.ms3d
>>> U   Art/Models/TempleMap/Floor_300x100x5.ms3d
>>> A   Art/Models/TempleMap/Floor_360x60x5.ms3d
>>> A   Art/Models/TempleMap/Floor_Trap_30x495x1.ms3d
>>> U   Art/Models/TempleMap/Tile_Diamond_15x15x1.ms3d
>>> U   Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d
>>> U   Art/Models/TempleMap/Wall_210x60x5.ms3d
>>> U   Art/Models/TempleMap/Wall_50x60x25.ms3d
>>> U   Art/Models/TempleMap/Wall_60x60x5.ms3d
>>> U   Scripts/Maps/templemap_geometry.lua
>>>
>>>
>>>
>>
>

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