That's really awesome you want to give it a shot Sid I think you'll do really well, and it's going to be a huge help Thanks a bunch (: On Wed, Jul 1, 2009 at 2:47 PM, CiD <screamingdazeez@xxxxxxxxx> wrote: > > I could give it a shot. I have no experience with how to script, model, or > code. I can organize. Why should a producer be nice? Is he not the guy > that keeps everyone on a deadline? > > > --- On Wed, 7/1/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > > From: Alan Wolfe <alan.wolfe@xxxxxxxxx> > > Subject: [project1dev] Re: Hey Sid! > > To: project1dev@xxxxxxxxxxxxx > > Date: Wednesday, July 1, 2009, 12:47 PM > > I asked him and no response. > > > > thats what happened the last few times i asked him too > > so i figure hes probly not interested. > > > > Maybe though we can still get him in here for some > > more design or story ideas to throw into the mix (: > > > > On Wed, Jul 1, 2009 at 12:45 PM, > > Kent Petersen <kentkmp@xxxxxxxxx> > > wrote: > > > > A > > producer should would be nice. What happened to Travis? Is > > his life too busy? > > > > > > > > > > > > On Wed, Jul 1, 2009 at 12:32 PM, > > Alan Wolfe <alan.wolfe@xxxxxxxxx> > > wrote: > > > > > > So we need a producer for our game. A producer keeps > > track of what's going on, what needs to be done, and > > kind of facilitates things to get there. > > > > In the case of our game a producer would do things > > such as: > > > > #1 - keep a list of what needs to be done for the next > > milestone > > #2 - possibly keep a list of longer term goals for the > > game (ie multi milestone view) > > #3 - keep track of what people are currently working > > on and cross things off the list as they are finished > > #4 - identify areas where we are doing things in the > > wrong order (ie if someone is waiting for art to get > > finished, and art is doing something less important, make > > sure everyones on the same page) > > #5 - work with eric and i to figure out milestone > > goals > > #6 - periodically (like once a week or once every 2 > > weeks) posting the current status of where we are at and > > whats left for the current milestone > > > > stuff like that. > > > > Would you be interested in bein our producer? > > > > You obviously could still throw ideas in for design > > and if you wanted to try building and scripting or anything > > else we'll probably have more work than we do people > > soon (: > > > > Anyhow, up to you, what do you > > think? > > > > > > > > > > >