[project1dev] Re: Hey Sid!

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 18:22:24 -0700

yeah, you can say "no peice of art ever crashed a game" :P

maybe the code that deals with the art crashed it, but art never crashed a
game
On Wed, Jul 1, 2009 at 5:49 PM, katie cook <ktmcook@xxxxxxxxx> wrote:

>   What you talkin' about willis? The artists are in line, its you code
> monkeys we have to worry about...
>
> --- On *Wed, 7/1/09, mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>*wrote:
>
>
> From: mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>
> Subject: [project1dev] Re: Hey Sid!
> To: project1dev@xxxxxxxxxxxxx
> Date: Wednesday, July 1, 2009, 3:34 PM
>
>  We just need to get you a whip to keep artists in line and a steady
> supply of bananas for the codemonkeys. :P
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Kent Petersen
> *Date*: Wed, 1 Jul 2009 15:19:19 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Hey Sid!
>
> I totally meant nice as in a nice bonus to the team not nice as in
> personality. although both would be appreciated.
>
>   On Wed, Jul 1, 2009 at 2:47 PM, CiD 
> <screamingdazeez@xxxxxxxxx<http://mc/compose?to=screamingdazeez@xxxxxxxxx>
> > wrote:
>
>>
>> I could give it a shot.  I have no experience with how to script, model,
>> or code.  I can organize. Why should a producer be nice?  Is he not the guy
>> that keeps everyone on a deadline?
>>
>>
>> --- On Wed, 7/1/09, Alan Wolfe 
>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>>
>> wrote:
>>
>> > From: Alan Wolfe 
>> > <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>> >
>> > Subject: [project1dev] Re: Hey Sid!
>> > To: 
>> > project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx>
>> > Date: Wednesday, July 1, 2009, 12:47 PM
>>  > I asked him and no response.
>> >
>> > thats what happened the last few times i asked him too
>> > so i figure hes probly not interested.
>> >
>> > Maybe though we can still get him in here for some
>> > more design or story ideas to throw into the mix (:
>> >
>> > On Wed, Jul 1, 2009 at 12:45 PM,
>> > Kent Petersen <kentkmp@xxxxxxxxx<http://mc/compose?to=kentkmp@xxxxxxxxx>
>> >
>> > wrote:
>> >
>> > A
>> > producer should would be nice. What happened to Travis? Is
>> > his life too busy?
>> >
>> >
>> >
>> >
>> >
>> > On Wed, Jul 1, 2009 at 12:32 PM,
>> > Alan Wolfe <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>> >
>> > wrote:
>> >
>> >
>> > So we need a producer for our game.  A producer keeps
>> > track of what's going on, what needs to be done, and
>> > kind of facilitates things to get there.
>> >
>> > In the case of our game a producer would do things
>> > such as:
>> >
>> > #1 - keep a list of what needs to be done for the next
>> > milestone
>> > #2 - possibly keep a list of longer term goals for the
>> > game (ie multi milestone view)
>> > #3 - keep track of what people are currently working
>> > on and cross things off the list as they are finished
>> > #4 - identify areas where we are doing things in the
>> > wrong order (ie if someone is waiting for art to get
>> > finished, and art is doing something less important, make
>> > sure everyones on the same page)
>> > #5 - work with eric and i to figure out milestone
>> > goals
>> > #6 - periodically (like once a week or once every 2
>> > weeks) posting the current status of where we are at and
>> > whats left for the current milestone
>> >
>> > stuff like that.
>> >
>> > Would you be interested in bein our producer?
>> >
>> > You obviously could still throw ideas in for design
>> > and if you wanted to try building and scripting or anything
>> > else we'll probably have more work than we do people
>> > soon (:
>> >
>> > Anyhow, up to you, what do you
>> > think?
>> >
>> >
>> >
>>
>>
>>
>>
>>
>
>

Other related posts: