yeah, you can say "no peice of art ever crashed a game" :P maybe the code that deals with the art crashed it, but art never crashed a game On Wed, Jul 1, 2009 at 5:49 PM, katie cook <ktmcook@xxxxxxxxx> wrote: > What you talkin' about willis? The artists are in line, its you code > monkeys we have to worry about... > > --- On *Wed, 7/1/09, mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>*wrote: > > > From: mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx> > Subject: [project1dev] Re: Hey Sid! > To: project1dev@xxxxxxxxxxxxx > Date: Wednesday, July 1, 2009, 3:34 PM > > We just need to get you a whip to keep artists in line and a steady > supply of bananas for the codemonkeys. :P > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Kent Petersen > *Date*: Wed, 1 Jul 2009 15:19:19 -0700 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: Hey Sid! > > I totally meant nice as in a nice bonus to the team not nice as in > personality. although both would be appreciated. > > On Wed, Jul 1, 2009 at 2:47 PM, CiD > <screamingdazeez@xxxxxxxxx<http://mc/compose?to=screamingdazeez@xxxxxxxxx> > > wrote: > >> >> I could give it a shot. I have no experience with how to script, model, >> or code. I can organize. Why should a producer be nice? Is he not the guy >> that keeps everyone on a deadline? >> >> >> --- On Wed, 7/1/09, Alan Wolfe >> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>> >> wrote: >> >> > From: Alan Wolfe >> > <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx> >> > >> > Subject: [project1dev] Re: Hey Sid! >> > To: >> > project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx> >> > Date: Wednesday, July 1, 2009, 12:47 PM >> > I asked him and no response. >> > >> > thats what happened the last few times i asked him too >> > so i figure hes probly not interested. >> > >> > Maybe though we can still get him in here for some >> > more design or story ideas to throw into the mix (: >> > >> > On Wed, Jul 1, 2009 at 12:45 PM, >> > Kent Petersen <kentkmp@xxxxxxxxx<http://mc/compose?to=kentkmp@xxxxxxxxx> >> > >> > wrote: >> > >> > A >> > producer should would be nice. What happened to Travis? Is >> > his life too busy? >> > >> > >> > >> > >> > >> > On Wed, Jul 1, 2009 at 12:32 PM, >> > Alan Wolfe <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx> >> > >> > wrote: >> > >> > >> > So we need a producer for our game. A producer keeps >> > track of what's going on, what needs to be done, and >> > kind of facilitates things to get there. >> > >> > In the case of our game a producer would do things >> > such as: >> > >> > #1 - keep a list of what needs to be done for the next >> > milestone >> > #2 - possibly keep a list of longer term goals for the >> > game (ie multi milestone view) >> > #3 - keep track of what people are currently working >> > on and cross things off the list as they are finished >> > #4 - identify areas where we are doing things in the >> > wrong order (ie if someone is waiting for art to get >> > finished, and art is doing something less important, make >> > sure everyones on the same page) >> > #5 - work with eric and i to figure out milestone >> > goals >> > #6 - periodically (like once a week or once every 2 >> > weeks) posting the current status of where we are at and >> > whats left for the current milestone >> > >> > stuff like that. >> > >> > Would you be interested in bein our producer? >> > >> > You obviously could still throw ideas in for design >> > and if you wanted to try building and scripting or anything >> > else we'll probably have more work than we do people >> > soon (: >> > >> > Anyhow, up to you, what do you >> > think? >> > >> > >> > >> >> >> >> >> > >