Just in case Sid wants to help out in another way, I'm throwing my hat in the ring here. I personally really liked the idea of being producer but never really spoke up about it because I wanted it to progress on its own. I like trying to motivate the team in ways when I can. On Wed, Jul 1, 2009 at 2:47 PM, CiD<screamingdazeez@xxxxxxxxx> wrote: > > I could give it a shot. I have no experience with how to script, model, or > code. I can organize. Why should a producer be nice? Is he not the guy that > keeps everyone on a deadline? > > > --- On Wed, 7/1/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> From: Alan Wolfe <alan.wolfe@xxxxxxxxx> >> Subject: [project1dev] Re: Hey Sid! >> To: project1dev@xxxxxxxxxxxxx >> Date: Wednesday, July 1, 2009, 12:47 PM >> I asked him and no response. >> >> thats what happened the last few times i asked him too >> so i figure hes probly not interested. >> >> Maybe though we can still get him in here for some >> more design or story ideas to throw into the mix (: >> >> On Wed, Jul 1, 2009 at 12:45 PM, >> Kent Petersen <kentkmp@xxxxxxxxx> >> wrote: >> >> A >> producer should would be nice. What happened to Travis? Is >> his life too busy? >> >> >> >> >> >> On Wed, Jul 1, 2009 at 12:32 PM, >> Alan Wolfe <alan.wolfe@xxxxxxxxx> >> wrote: >> >> >> So we need a producer for our game. A producer keeps >> track of what's going on, what needs to be done, and >> kind of facilitates things to get there. >> >> In the case of our game a producer would do things >> such as: >> >> #1 - keep a list of what needs to be done for the next >> milestone >> #2 - possibly keep a list of longer term goals for the >> game (ie multi milestone view) >> #3 - keep track of what people are currently working >> on and cross things off the list as they are finished >> #4 - identify areas where we are doing things in the >> wrong order (ie if someone is waiting for art to get >> finished, and art is doing something less important, make >> sure everyones on the same page) >> #5 - work with eric and i to figure out milestone >> goals >> #6 - periodically (like once a week or once every 2 >> weeks) posting the current status of where we are at and >> whats left for the current milestone >> >> stuff like that. >> >> Would you be interested in bein our producer? >> >> You obviously could still throw ideas in for design >> and if you wanted to try building and scripting or anything >> else we'll probably have more work than we do people >> soon (: >> >> Anyhow, up to you, what do you >> think? >> >> >> > > > > >