[project1dev] Re: Hey Sid!

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 15:12:07 -0700

Just in case Sid wants to help out in another way, I'm throwing my hat
in the ring here.  I personally really liked the idea of being
producer but never really spoke up about it because I wanted it to
progress on its own.  I like trying to motivate the team in ways when
I can.

On Wed, Jul 1, 2009 at 2:47 PM, CiD<screamingdazeez@xxxxxxxxx> wrote:
>
> I could give it a shot.  I have no experience with how to script, model, or 
> code.  I can organize. Why should a producer be nice?  Is he not the guy that 
> keeps everyone on a deadline?
>
>
> --- On Wed, 7/1/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> Subject: [project1dev] Re: Hey Sid!
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Wednesday, July 1, 2009, 12:47 PM
>> I asked him and no response.
>>
>> thats what happened the last few times i asked him too
>> so i figure hes probly not interested.
>>
>> Maybe though we can still get him in here for some
>> more design or story ideas to throw into the mix (:
>>
>> On Wed, Jul 1, 2009 at 12:45 PM,
>> Kent Petersen <kentkmp@xxxxxxxxx>
>> wrote:
>>
>> A
>> producer should would be nice. What happened to Travis? Is
>> his life too busy?
>>
>>
>>
>>
>>
>> On Wed, Jul 1, 2009 at 12:32 PM,
>> Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> wrote:
>>
>>
>> So we need a producer for our game.  A producer keeps
>> track of what's going on, what needs to be done, and
>> kind of facilitates things to get there.
>>
>> In the case of our game a producer would do things
>> such as:
>>
>> #1 - keep a list of what needs to be done for the next
>> milestone
>> #2 - possibly keep a list of longer term goals for the
>> game (ie multi milestone view)
>> #3 - keep track of what people are currently working
>> on and cross things off the list as they are finished
>> #4 - identify areas where we are doing things in the
>> wrong order (ie if someone is waiting for art to get
>> finished, and art is doing something less important, make
>> sure everyones on the same page)
>> #5 - work with eric and i to figure out milestone
>> goals
>> #6 - periodically (like once a week or once every 2
>> weeks) posting the current status of where we are at and
>> whats left for the current milestone
>>
>> stuff like that.
>>
>> Would you be interested in bein our producer?
>>
>> You obviously could still throw ideas in for design
>> and if you wanted to try building and scripting or anything
>> else we'll probably have more work than we do people
>> soon (:
>>
>> Anyhow, up to you, what do you
>> think?
>>
>>
>>
>
>
>
>
>

Other related posts: