Anime expo?! Where? When does Seattle have it's convention? --- On Wed, 7/1/09, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > From: Chris Riccobono <crysalim@xxxxxxxxx> > Subject: [project1dev] Re: Hey Sid! > To: project1dev@xxxxxxxxxxxxx > Date: Wednesday, July 1, 2009, 8:33 PM > oh, yeah I did. It's so I don't > have to wait in line tomorrow, when > the actual con starts. I've been looking forward to > it, it lasts till > Sunday. I am entering a Street Fighter 4 tournament > on Friday too, > hehe :P > > On Wed, Jul 1, 2009 at 8:18 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> > wrote: > > did you get one? > > > > On Wed, Jul 1, 2009 at 8:17 PM, Chris Riccobono <crysalim@xxxxxxxxx> > wrote: > >> > >> Yeah, I know what you mean. I wouldn't enjoy the > basic management > >> part (I never did at previous jobs) but I always > want to help out > >> where I can. :) > >> > >> Thanks for your words too, it's nice to see after > wasting 2 hours > >> waiting in line to get a badge at Anime Expo :P > >> > >> On Wed, Jul 1, 2009 at 3:39 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> > wrote: > >> > As we ramp up more, the role of both QA and > production is going to get > >> > larger and larger, way too much work for one > guy. > >> > > >> > I think you are going to do really great at > heading up QA Chris, you are > >> > my > >> > #1 pick for that (and i think youll also do > good building and scripting > >> > and > >> > contributing to design) and I think Sid is > going to do great in > >> > production > >> > keeping us organized and focused and all that > stuff (and hopefully > >> > kickin in > >> > some design too if he wants to) > >> > > >> > Sid has management and organizational > experience that i think will be > >> > really > >> > good to help us, and he's a really cool guy > so I think he'll be great > >> > for > >> > interpreting things between art and code etc > cause each dept seriously > >> > speaks their own language and is in their own > world mentally. > >> > > >> > Production a lot of the times is a lot like > generic management and > >> > organization stuff, I dont think you'd enjoy > it as much Chris :P > >> > On Wed, Jul 1, 2009 at 3:19 PM, Kent Petersen > <kentkmp@xxxxxxxxx> > wrote: > >> >> > >> >> I totally meant nice as in a nice bonus > to the team not nice as in > >> >> personality. although both would be > appreciated. > >> >> > >> >> On Wed, Jul 1, 2009 at 2:47 PM, CiD > <screamingdazeez@xxxxxxxxx> > wrote: > >> >>> > >> >>> I could give it a shot. I have no > experience with how to script, > >> >>> model, > >> >>> or code. I can organize. Why should > a producer be nice? Is he not > >> >>> the guy > >> >>> that keeps everyone on a deadline? > >> >>> > >> >>> > >> >>> --- On Wed, 7/1/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > >> >>> > >> >>> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx> > >> >>> > Subject: [project1dev] Re: Hey > Sid! > >> >>> > To: project1dev@xxxxxxxxxxxxx > >> >>> > Date: Wednesday, July 1, 2009, > 12:47 PM > >> >>> > I asked him and no response. > >> >>> > > >> >>> > thats what happened the last few > times i asked him too > >> >>> > so i figure hes probly not > interested. > >> >>> > > >> >>> > Maybe though we can still get > him in here for some > >> >>> > more design or story ideas to > throw into the mix (: > >> >>> > > >> >>> > On Wed, Jul 1, 2009 at 12:45 > PM, > >> >>> > Kent Petersen <kentkmp@xxxxxxxxx> > >> >>> > wrote: > >> >>> > > >> >>> > A > >> >>> > producer should would be nice. > What happened to Travis? Is > >> >>> > his life too busy? > >> >>> > > >> >>> > > >> >>> > > >> >>> > > >> >>> > > >> >>> > On Wed, Jul 1, 2009 at 12:32 > PM, > >> >>> > Alan Wolfe <alan.wolfe@xxxxxxxxx> > >> >>> > wrote: > >> >>> > > >> >>> > > >> >>> > So we need a producer for our > game. A producer keeps > >> >>> > track of what's going on, what > needs to be done, and > >> >>> > kind of facilitates things to > get there. > >> >>> > > >> >>> > In the case of our game a > producer would do things > >> >>> > such as: > >> >>> > > >> >>> > #1 - keep a list of what needs > to be done for the next > >> >>> > milestone > >> >>> > #2 - possibly keep a list of > longer term goals for the > >> >>> > game (ie multi milestone view) > >> >>> > #3 - keep track of what people > are currently working > >> >>> > on and cross things off the list > as they are finished > >> >>> > #4 - identify areas where we are > doing things in the > >> >>> > wrong order (ie if someone is > waiting for art to get > >> >>> > finished, and art is doing > something less important, make > >> >>> > sure everyones on the same > page) > >> >>> > #5 - work with eric and i to > figure out milestone > >> >>> > goals > >> >>> > #6 - periodically (like once a > week or once every 2 > >> >>> > weeks) posting the current > status of where we are at and > >> >>> > whats left for the current > milestone > >> >>> > > >> >>> > stuff like that. > >> >>> > > >> >>> > Would you be interested in bein > our producer? > >> >>> > > >> >>> > You obviously could still throw > ideas in for design > >> >>> > and if you wanted to try > building and scripting or anything > >> >>> > else we'll probably have more > work than we do people > >> >>> > soon (: > >> >>> > > >> >>> > Anyhow, up to you, what do you > >> >>> > think? > >> >>> > > >> >>> > > >> >>> > > >> >>> > >> >>> > >> >>> > >> >>> > >> >> > >> > > >> > > >> > > > > > >