[project1dev] Re: Hey Sid!

  • From: CiD <screamingdazeez@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 2 Jul 2009 07:34:10 -0700 (PDT)

Anime expo?!  Where?  When does Seattle have it's convention?

--- On Wed, 7/1/09, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> From: Chris Riccobono <crysalim@xxxxxxxxx>
> Subject: [project1dev] Re: Hey Sid!
> To: project1dev@xxxxxxxxxxxxx
> Date: Wednesday, July 1, 2009, 8:33 PM
> oh, yeah I did.  It's so I don't
> have to wait in line tomorrow, when
> the actual con starts.  I've been looking forward to
> it, it lasts till
> Sunday.  I am entering a Street Fighter 4 tournament
> on Friday too,
> hehe :P
> 
> On Wed, Jul 1, 2009 at 8:18 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
> wrote:
> > did you get one?
> >
> > On Wed, Jul 1, 2009 at 8:17 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> >>
> >> Yeah, I know what you mean.  I wouldn't enjoy the
> basic management
> >> part (I never did at previous jobs) but I always
> want to help out
> >> where I can.  :)
> >>
> >> Thanks for your words too, it's nice to see after
> wasting 2 hours
> >> waiting in line to get a badge at Anime Expo :P
> >>
> >> On Wed, Jul 1, 2009 at 3:39 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
> wrote:
> >> > As we ramp up more, the role of both QA and
> production is going to get
> >> > larger and larger, way too much work for one
> guy.
> >> >
> >> > I think you are going to do really great at
> heading up QA Chris, you are
> >> > my
> >> > #1 pick for that (and i think youll also do
> good building and scripting
> >> > and
> >> > contributing to design) and I think Sid is
> going to do great in
> >> > production
> >> > keeping us organized and focused and all that
> stuff (and hopefully
> >> > kickin in
> >> > some design too if he wants to)
> >> >
> >> > Sid has management and organizational
> experience that i think will be
> >> > really
> >> > good to help us, and he's a really cool guy
> so I think he'll be great
> >> > for
> >> > interpreting things between art and code etc
> cause each dept seriously
> >> > speaks their own language and is in their own
> world mentally.
> >> >
> >> > Production a lot of the times is a lot like
> generic management and
> >> > organization stuff, I dont think you'd enjoy
> it as much Chris :P
> >> > On Wed, Jul 1, 2009 at 3:19 PM, Kent Petersen
> <kentkmp@xxxxxxxxx>
> wrote:
> >> >>
> >> >> I totally meant nice as in a nice bonus
> to the team not nice as in
> >> >> personality. although both would be
> appreciated.
> >> >>
> >> >> On Wed, Jul 1, 2009 at 2:47 PM, CiD
> <screamingdazeez@xxxxxxxxx>
> wrote:
> >> >>>
> >> >>> I could give it a shot.  I have no
> experience with how to script,
> >> >>> model,
> >> >>> or code.  I can organize. Why should
> a producer be nice?  Is he not
> >> >>> the guy
> >> >>> that keeps everyone on a deadline?
> >> >>>
> >> >>>
> >> >>> --- On Wed, 7/1/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >> >>>
> >> >>> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >> >>> > Subject: [project1dev] Re: Hey
> Sid!
> >> >>> > To: project1dev@xxxxxxxxxxxxx
> >> >>> > Date: Wednesday, July 1, 2009,
> 12:47 PM
> >> >>> > I asked him and no response.
> >> >>> >
> >> >>> > thats what happened the last few
> times i asked him too
> >> >>> > so i figure hes probly not
> interested.
> >> >>> >
> >> >>> > Maybe though we can still get
> him in here for some
> >> >>> > more design or story ideas to
> throw into the mix (:
> >> >>> >
> >> >>> > On Wed, Jul 1, 2009 at 12:45
> PM,
> >> >>> > Kent Petersen <kentkmp@xxxxxxxxx>
> >> >>> > wrote:
> >> >>> >
> >> >>> > A
> >> >>> > producer should would be nice.
> What happened to Travis? Is
> >> >>> > his life too busy?
> >> >>> >
> >> >>> >
> >> >>> >
> >> >>> >
> >> >>> >
> >> >>> > On Wed, Jul 1, 2009 at 12:32
> PM,
> >> >>> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >> >>> > wrote:
> >> >>> >
> >> >>> >
> >> >>> > So we need a producer for our
> game.  A producer keeps
> >> >>> > track of what's going on, what
> needs to be done, and
> >> >>> > kind of facilitates things to
> get there.
> >> >>> >
> >> >>> > In the case of our game a
> producer would do things
> >> >>> > such as:
> >> >>> >
> >> >>> > #1 - keep a list of what needs
> to be done for the next
> >> >>> > milestone
> >> >>> > #2 - possibly keep a list of
> longer term goals for the
> >> >>> > game (ie multi milestone view)
> >> >>> > #3 - keep track of what people
> are currently working
> >> >>> > on and cross things off the list
> as they are finished
> >> >>> > #4 - identify areas where we are
> doing things in the
> >> >>> > wrong order (ie if someone is
> waiting for art to get
> >> >>> > finished, and art is doing
> something less important, make
> >> >>> > sure everyones on the same
> page)
> >> >>> > #5 - work with eric and i to
> figure out milestone
> >> >>> > goals
> >> >>> > #6 - periodically (like once a
> week or once every 2
> >> >>> > weeks) posting the current
> status of where we are at and
> >> >>> > whats left for the current
> milestone
> >> >>> >
> >> >>> > stuff like that.
> >> >>> >
> >> >>> > Would you be interested in bein
> our producer?
> >> >>> >
> >> >>> > You obviously could still throw
> ideas in for design
> >> >>> > and if you wanted to try
> building and scripting or anything
> >> >>> > else we'll probably have more
> work than we do people
> >> >>> > soon (:
> >> >>> >
> >> >>> > Anyhow, up to you, what do you
> >> >>> > think?
> >> >>> >
> >> >>> >
> >> >>> >
> >> >>>
> >> >>>
> >> >>>
> >> >>>
> >> >>
> >> >
> >> >
> >>
> >
> >
> 
> 


     

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