[project1dev] Re: Hey Sid!

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 2 Jul 2009 10:04:39 -0700

I think your big anime con up there is Sakura Con :P

It's pretty cool though, southern Cali is home to two huge
conventions.  Comic Con is at the end of July (which I'm also going
to, booyah)

On Thu, Jul 2, 2009 at 7:34 AM, CiD<screamingdazeez@xxxxxxxxx> wrote:
>
> Anime expo?!  Where?  When does Seattle have it's convention?
>
> --- On Wed, 7/1/09, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>
>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>> Subject: [project1dev] Re: Hey Sid!
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Wednesday, July 1, 2009, 8:33 PM
>> oh, yeah I did.  It's so I don't
>> have to wait in line tomorrow, when
>> the actual con starts.  I've been looking forward to
>> it, it lasts till
>> Sunday.  I am entering a Street Fighter 4 tournament
>> on Friday too,
>> hehe :P
>>
>> On Wed, Jul 1, 2009 at 8:18 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
>> wrote:
>> > did you get one?
>> >
>> > On Wed, Jul 1, 2009 at 8:17 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>> wrote:
>> >>
>> >> Yeah, I know what you mean.  I wouldn't enjoy the
>> basic management
>> >> part (I never did at previous jobs) but I always
>> want to help out
>> >> where I can.  :)
>> >>
>> >> Thanks for your words too, it's nice to see after
>> wasting 2 hours
>> >> waiting in line to get a badge at Anime Expo :P
>> >>
>> >> On Wed, Jul 1, 2009 at 3:39 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
>> wrote:
>> >> > As we ramp up more, the role of both QA and
>> production is going to get
>> >> > larger and larger, way too much work for one
>> guy.
>> >> >
>> >> > I think you are going to do really great at
>> heading up QA Chris, you are
>> >> > my
>> >> > #1 pick for that (and i think youll also do
>> good building and scripting
>> >> > and
>> >> > contributing to design) and I think Sid is
>> going to do great in
>> >> > production
>> >> > keeping us organized and focused and all that
>> stuff (and hopefully
>> >> > kickin in
>> >> > some design too if he wants to)
>> >> >
>> >> > Sid has management and organizational
>> experience that i think will be
>> >> > really
>> >> > good to help us, and he's a really cool guy
>> so I think he'll be great
>> >> > for
>> >> > interpreting things between art and code etc
>> cause each dept seriously
>> >> > speaks their own language and is in their own
>> world mentally.
>> >> >
>> >> > Production a lot of the times is a lot like
>> generic management and
>> >> > organization stuff, I dont think you'd enjoy
>> it as much Chris :P
>> >> > On Wed, Jul 1, 2009 at 3:19 PM, Kent Petersen
>> <kentkmp@xxxxxxxxx>
>> wrote:
>> >> >>
>> >> >> I totally meant nice as in a nice bonus
>> to the team not nice as in
>> >> >> personality. although both would be
>> appreciated.
>> >> >>
>> >> >> On Wed, Jul 1, 2009 at 2:47 PM, CiD
>> <screamingdazeez@xxxxxxxxx>
>> wrote:
>> >> >>>
>> >> >>> I could give it a shot.  I have no
>> experience with how to script,
>> >> >>> model,
>> >> >>> or code.  I can organize. Why should
>> a producer be nice?  Is he not
>> >> >>> the guy
>> >> >>> that keeps everyone on a deadline?
>> >> >>>
>> >> >>>
>> >> >>> --- On Wed, 7/1/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> wrote:
>> >> >>>
>> >> >>> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >> >>> > Subject: [project1dev] Re: Hey
>> Sid!
>> >> >>> > To: project1dev@xxxxxxxxxxxxx
>> >> >>> > Date: Wednesday, July 1, 2009,
>> 12:47 PM
>> >> >>> > I asked him and no response.
>> >> >>> >
>> >> >>> > thats what happened the last few
>> times i asked him too
>> >> >>> > so i figure hes probly not
>> interested.
>> >> >>> >
>> >> >>> > Maybe though we can still get
>> him in here for some
>> >> >>> > more design or story ideas to
>> throw into the mix (:
>> >> >>> >
>> >> >>> > On Wed, Jul 1, 2009 at 12:45
>> PM,
>> >> >>> > Kent Petersen <kentkmp@xxxxxxxxx>
>> >> >>> > wrote:
>> >> >>> >
>> >> >>> > A
>> >> >>> > producer should would be nice.
>> What happened to Travis? Is
>> >> >>> > his life too busy?
>> >> >>> >
>> >> >>> >
>> >> >>> >
>> >> >>> >
>> >> >>> >
>> >> >>> > On Wed, Jul 1, 2009 at 12:32
>> PM,
>> >> >>> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >> >>> > wrote:
>> >> >>> >
>> >> >>> >
>> >> >>> > So we need a producer for our
>> game.  A producer keeps
>> >> >>> > track of what's going on, what
>> needs to be done, and
>> >> >>> > kind of facilitates things to
>> get there.
>> >> >>> >
>> >> >>> > In the case of our game a
>> producer would do things
>> >> >>> > such as:
>> >> >>> >
>> >> >>> > #1 - keep a list of what needs
>> to be done for the next
>> >> >>> > milestone
>> >> >>> > #2 - possibly keep a list of
>> longer term goals for the
>> >> >>> > game (ie multi milestone view)
>> >> >>> > #3 - keep track of what people
>> are currently working
>> >> >>> > on and cross things off the list
>> as they are finished
>> >> >>> > #4 - identify areas where we are
>> doing things in the
>> >> >>> > wrong order (ie if someone is
>> waiting for art to get
>> >> >>> > finished, and art is doing
>> something less important, make
>> >> >>> > sure everyones on the same
>> page)
>> >> >>> > #5 - work with eric and i to
>> figure out milestone
>> >> >>> > goals
>> >> >>> > #6 - periodically (like once a
>> week or once every 2
>> >> >>> > weeks) posting the current
>> status of where we are at and
>> >> >>> > whats left for the current
>> milestone
>> >> >>> >
>> >> >>> > stuff like that.
>> >> >>> >
>> >> >>> > Would you be interested in bein
>> our producer?
>> >> >>> >
>> >> >>> > You obviously could still throw
>> ideas in for design
>> >> >>> > and if you wanted to try
>> building and scripting or anything
>> >> >>> > else we'll probably have more
>> work than we do people
>> >> >>> > soon (:
>> >> >>> >
>> >> >>> > Anyhow, up to you, what do you
>> >> >>> > think?
>> >> >>> >
>> >> >>> >
>> >> >>> >
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>
>> >> >
>> >> >
>> >>
>> >
>> >
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