[project1dev] Re: Hey Sid!

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 21:23:53 -0400

what about that 3d model data made to kill the borg?

On Wed, Jul 1, 2009 at 9:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> yeah, you can say "no peice of art ever crashed a game" :P
>
> maybe the code that deals with the art crashed it, but art never crashed a
> game
> On Wed, Jul 1, 2009 at 5:49 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>
>>   What you talkin' about willis? The artists are in line, its you code
>> monkeys we have to worry about...
>>
>> --- On *Wed, 7/1/09, mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>*wrote:
>>
>>
>> From: mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>
>> Subject: [project1dev] Re: Hey Sid!
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Wednesday, July 1, 2009, 3:34 PM
>>
>>  We just need to get you a whip to keep artists in line and a steady
>> supply of bananas for the codemonkeys. :P
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: Kent Petersen
>> *Date*: Wed, 1 Jul 2009 15:19:19 -0700
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: Hey Sid!
>>
>> I totally meant nice as in a nice bonus to the team not nice as in
>> personality. although both would be appreciated.
>>
>>   On Wed, Jul 1, 2009 at 2:47 PM, CiD 
>> <screamingdazeez@xxxxxxxxx<http://mc/compose?to=screamingdazeez@xxxxxxxxx>
>> > wrote:
>>
>>>
>>> I could give it a shot.  I have no experience with how to script, model,
>>> or code.  I can organize. Why should a producer be nice?  Is he not the guy
>>> that keeps everyone on a deadline?
>>>
>>>
>>> --- On Wed, 7/1/09, Alan Wolfe 
>>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>>
>>> wrote:
>>>
>>> > From: Alan Wolfe 
>>> > <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>>> >
>>> > Subject: [project1dev] Re: Hey Sid!
>>> > To: 
>>> > project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>> > Date: Wednesday, July 1, 2009, 12:47 PM
>>>  > I asked him and no response.
>>> >
>>> > thats what happened the last few times i asked him too
>>> > so i figure hes probly not interested.
>>> >
>>> > Maybe though we can still get him in here for some
>>> > more design or story ideas to throw into the mix (:
>>> >
>>> > On Wed, Jul 1, 2009 at 12:45 PM,
>>> > Kent Petersen <kentkmp@xxxxxxxxx<http://mc/compose?to=kentkmp@xxxxxxxxx>
>>> >
>>> > wrote:
>>> >
>>> > A
>>> > producer should would be nice. What happened to Travis? Is
>>> > his life too busy?
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > On Wed, Jul 1, 2009 at 12:32 PM,
>>> > Alan Wolfe 
>>> > <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>>> >
>>> > wrote:
>>> >
>>> >
>>> > So we need a producer for our game.  A producer keeps
>>> > track of what's going on, what needs to be done, and
>>> > kind of facilitates things to get there.
>>> >
>>> > In the case of our game a producer would do things
>>> > such as:
>>> >
>>> > #1 - keep a list of what needs to be done for the next
>>> > milestone
>>> > #2 - possibly keep a list of longer term goals for the
>>> > game (ie multi milestone view)
>>> > #3 - keep track of what people are currently working
>>> > on and cross things off the list as they are finished
>>> > #4 - identify areas where we are doing things in the
>>> > wrong order (ie if someone is waiting for art to get
>>> > finished, and art is doing something less important, make
>>> > sure everyones on the same page)
>>> > #5 - work with eric and i to figure out milestone
>>> > goals
>>> > #6 - periodically (like once a week or once every 2
>>> > weeks) posting the current status of where we are at and
>>> > whats left for the current milestone
>>> >
>>> > stuff like that.
>>> >
>>> > Would you be interested in bein our producer?
>>> >
>>> > You obviously could still throw ideas in for design
>>> > and if you wanted to try building and scripting or anything
>>> > else we'll probably have more work than we do people
>>> > soon (:
>>> >
>>> > Anyhow, up to you, what do you
>>> > think?
>>> >
>>> >
>>> >
>>>
>>>
>>>
>>>
>>>
>>
>>
>

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