what about that 3d model data made to kill the borg? On Wed, Jul 1, 2009 at 9:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > yeah, you can say "no peice of art ever crashed a game" :P > > maybe the code that deals with the art crashed it, but art never crashed a > game > On Wed, Jul 1, 2009 at 5:49 PM, katie cook <ktmcook@xxxxxxxxx> wrote: > >> What you talkin' about willis? The artists are in line, its you code >> monkeys we have to worry about... >> >> --- On *Wed, 7/1/09, mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>*wrote: >> >> >> From: mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx> >> Subject: [project1dev] Re: Hey Sid! >> To: project1dev@xxxxxxxxxxxxx >> Date: Wednesday, July 1, 2009, 3:34 PM >> >> We just need to get you a whip to keep artists in line and a steady >> supply of bananas for the codemonkeys. :P >> >> Sent via BlackBerry from T-Mobile >> >> ------------------------------ >> *From*: Kent Petersen >> *Date*: Wed, 1 Jul 2009 15:19:19 -0700 >> *To*: <project1dev@xxxxxxxxxxxxx> >> *Subject*: [project1dev] Re: Hey Sid! >> >> I totally meant nice as in a nice bonus to the team not nice as in >> personality. although both would be appreciated. >> >> On Wed, Jul 1, 2009 at 2:47 PM, CiD >> <screamingdazeez@xxxxxxxxx<http://mc/compose?to=screamingdazeez@xxxxxxxxx> >> > wrote: >> >>> >>> I could give it a shot. I have no experience with how to script, model, >>> or code. I can organize. Why should a producer be nice? Is he not the guy >>> that keeps everyone on a deadline? >>> >>> >>> --- On Wed, 7/1/09, Alan Wolfe >>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>> >>> wrote: >>> >>> > From: Alan Wolfe >>> > <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx> >>> > >>> > Subject: [project1dev] Re: Hey Sid! >>> > To: >>> > project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx> >>> > Date: Wednesday, July 1, 2009, 12:47 PM >>> > I asked him and no response. >>> > >>> > thats what happened the last few times i asked him too >>> > so i figure hes probly not interested. >>> > >>> > Maybe though we can still get him in here for some >>> > more design or story ideas to throw into the mix (: >>> > >>> > On Wed, Jul 1, 2009 at 12:45 PM, >>> > Kent Petersen <kentkmp@xxxxxxxxx<http://mc/compose?to=kentkmp@xxxxxxxxx> >>> > >>> > wrote: >>> > >>> > A >>> > producer should would be nice. What happened to Travis? Is >>> > his life too busy? >>> > >>> > >>> > >>> > >>> > >>> > On Wed, Jul 1, 2009 at 12:32 PM, >>> > Alan Wolfe >>> > <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx> >>> > >>> > wrote: >>> > >>> > >>> > So we need a producer for our game. A producer keeps >>> > track of what's going on, what needs to be done, and >>> > kind of facilitates things to get there. >>> > >>> > In the case of our game a producer would do things >>> > such as: >>> > >>> > #1 - keep a list of what needs to be done for the next >>> > milestone >>> > #2 - possibly keep a list of longer term goals for the >>> > game (ie multi milestone view) >>> > #3 - keep track of what people are currently working >>> > on and cross things off the list as they are finished >>> > #4 - identify areas where we are doing things in the >>> > wrong order (ie if someone is waiting for art to get >>> > finished, and art is doing something less important, make >>> > sure everyones on the same page) >>> > #5 - work with eric and i to figure out milestone >>> > goals >>> > #6 - periodically (like once a week or once every 2 >>> > weeks) posting the current status of where we are at and >>> > whats left for the current milestone >>> > >>> > stuff like that. >>> > >>> > Would you be interested in bein our producer? >>> > >>> > You obviously could still throw ideas in for design >>> > and if you wanted to try building and scripting or anything >>> > else we'll probably have more work than we do people >>> > soon (: >>> > >>> > Anyhow, up to you, what do you >>> > think? >>> > >>> > >>> > >>> >>> >>> >>> >>> >> >> >