well the joke is that art by itself doesnt do anything, its the code that does stuff with it, and thats what crashes :P On Wed, Jul 1, 2009 at 6:23 PM, eric drewes <figarus@xxxxxxxxx> wrote: > what about that 3d model data made to kill the borg? > > > On Wed, Jul 1, 2009 at 9:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> yeah, you can say "no peice of art ever crashed a game" :P >> >> maybe the code that deals with the art crashed it, but art never crashed a >> game >> On Wed, Jul 1, 2009 at 5:49 PM, katie cook <ktmcook@xxxxxxxxx> wrote: >> >>> What you talkin' about willis? The artists are in line, its you code >>> monkeys we have to worry about... >>> >>> --- On *Wed, 7/1/09, mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>*wrote: >>> >>> >>> From: mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx> >>> Subject: [project1dev] Re: Hey Sid! >>> To: project1dev@xxxxxxxxxxxxx >>> Date: Wednesday, July 1, 2009, 3:34 PM >>> >>> We just need to get you a whip to keep artists in line and a steady >>> supply of bananas for the codemonkeys. :P >>> >>> Sent via BlackBerry from T-Mobile >>> >>> ------------------------------ >>> *From*: Kent Petersen >>> *Date*: Wed, 1 Jul 2009 15:19:19 -0700 >>> *To*: <project1dev@xxxxxxxxxxxxx> >>> *Subject*: [project1dev] Re: Hey Sid! >>> >>> I totally meant nice as in a nice bonus to the team not nice as in >>> personality. although both would be appreciated. >>> >>> On Wed, Jul 1, 2009 at 2:47 PM, CiD >>> <screamingdazeez@xxxxxxxxx<http://mc/compose?to=screamingdazeez@xxxxxxxxx> >>> > wrote: >>> >>>> >>>> I could give it a shot. I have no experience with how to script, model, >>>> or code. I can organize. Why should a producer be nice? Is he not the guy >>>> that keeps everyone on a deadline? >>>> >>>> >>>> --- On Wed, 7/1/09, Alan Wolfe >>>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>> >>>> wrote: >>>> >>>> > From: Alan Wolfe >>>> > <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx> >>>> > >>>> > Subject: [project1dev] Re: Hey Sid! >>>> > To: >>>> > project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx> >>>> > Date: Wednesday, July 1, 2009, 12:47 PM >>>> > I asked him and no response. >>>> > >>>> > thats what happened the last few times i asked him too >>>> > so i figure hes probly not interested. >>>> > >>>> > Maybe though we can still get him in here for some >>>> > more design or story ideas to throw into the mix (: >>>> > >>>> > On Wed, Jul 1, 2009 at 12:45 PM, >>>> > Kent Petersen <kentkmp@xxxxxxxxx<http://mc/compose?to=kentkmp@xxxxxxxxx> >>>> > >>>> > wrote: >>>> > >>>> > A >>>> > producer should would be nice. What happened to Travis? Is >>>> > his life too busy? >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > On Wed, Jul 1, 2009 at 12:32 PM, >>>> > Alan Wolfe >>>> > <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx> >>>> > >>>> > wrote: >>>> > >>>> > >>>> > So we need a producer for our game. A producer keeps >>>> > track of what's going on, what needs to be done, and >>>> > kind of facilitates things to get there. >>>> > >>>> > In the case of our game a producer would do things >>>> > such as: >>>> > >>>> > #1 - keep a list of what needs to be done for the next >>>> > milestone >>>> > #2 - possibly keep a list of longer term goals for the >>>> > game (ie multi milestone view) >>>> > #3 - keep track of what people are currently working >>>> > on and cross things off the list as they are finished >>>> > #4 - identify areas where we are doing things in the >>>> > wrong order (ie if someone is waiting for art to get >>>> > finished, and art is doing something less important, make >>>> > sure everyones on the same page) >>>> > #5 - work with eric and i to figure out milestone >>>> > goals >>>> > #6 - periodically (like once a week or once every 2 >>>> > weeks) posting the current status of where we are at and >>>> > whats left for the current milestone >>>> > >>>> > stuff like that. >>>> > >>>> > Would you be interested in bein our producer? >>>> > >>>> > You obviously could still throw ideas in for design >>>> > and if you wanted to try building and scripting or anything >>>> > else we'll probably have more work than we do people >>>> > soon (: >>>> > >>>> > Anyhow, up to you, what do you >>>> > think? >>>> > >>>> > >>>> > >>>> >>>> >>>> >>>> >>>> >>> >>> >> >