[project1dev] Re: Hey Sid!

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 18:26:56 -0700

well the joke is that art by itself doesnt do anything, its the code that
does stuff with it, and thats what crashes :P

On Wed, Jul 1, 2009 at 6:23 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> what about that 3d model data made to kill the borg?
>
>
> On Wed, Jul 1, 2009 at 9:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> yeah, you can say "no peice of art ever crashed a game" :P
>>
>> maybe the code that deals with the art crashed it, but art never crashed a
>> game
>>   On Wed, Jul 1, 2009 at 5:49 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>
>>>   What you talkin' about willis? The artists are in line, its you code
>>> monkeys we have to worry about...
>>>
>>> --- On *Wed, 7/1/09, mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>*wrote:
>>>
>>>
>>> From: mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>
>>> Subject: [project1dev] Re: Hey Sid!
>>> To: project1dev@xxxxxxxxxxxxx
>>> Date: Wednesday, July 1, 2009, 3:34 PM
>>>
>>>  We just need to get you a whip to keep artists in line and a steady
>>> supply of bananas for the codemonkeys. :P
>>>
>>> Sent via BlackBerry from T-Mobile
>>>
>>> ------------------------------
>>> *From*: Kent Petersen
>>> *Date*: Wed, 1 Jul 2009 15:19:19 -0700
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] Re: Hey Sid!
>>>
>>> I totally meant nice as in a nice bonus to the team not nice as in
>>> personality. although both would be appreciated.
>>>
>>>   On Wed, Jul 1, 2009 at 2:47 PM, CiD 
>>> <screamingdazeez@xxxxxxxxx<http://mc/compose?to=screamingdazeez@xxxxxxxxx>
>>> > wrote:
>>>
>>>>
>>>> I could give it a shot.  I have no experience with how to script, model,
>>>> or code.  I can organize. Why should a producer be nice?  Is he not the guy
>>>> that keeps everyone on a deadline?
>>>>
>>>>
>>>> --- On Wed, 7/1/09, Alan Wolfe 
>>>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>>
>>>> wrote:
>>>>
>>>> > From: Alan Wolfe 
>>>> > <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>> >
>>>> > Subject: [project1dev] Re: Hey Sid!
>>>> > To: 
>>>> > project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>> > Date: Wednesday, July 1, 2009, 12:47 PM
>>>>  > I asked him and no response.
>>>> >
>>>> > thats what happened the last few times i asked him too
>>>> > so i figure hes probly not interested.
>>>> >
>>>> > Maybe though we can still get him in here for some
>>>> > more design or story ideas to throw into the mix (:
>>>> >
>>>> > On Wed, Jul 1, 2009 at 12:45 PM,
>>>> > Kent Petersen <kentkmp@xxxxxxxxx<http://mc/compose?to=kentkmp@xxxxxxxxx>
>>>> >
>>>> > wrote:
>>>> >
>>>> > A
>>>> > producer should would be nice. What happened to Travis? Is
>>>> > his life too busy?
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > On Wed, Jul 1, 2009 at 12:32 PM,
>>>> > Alan Wolfe 
>>>> > <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>> >
>>>> > wrote:
>>>> >
>>>> >
>>>> > So we need a producer for our game.  A producer keeps
>>>> > track of what's going on, what needs to be done, and
>>>> > kind of facilitates things to get there.
>>>> >
>>>> > In the case of our game a producer would do things
>>>> > such as:
>>>> >
>>>> > #1 - keep a list of what needs to be done for the next
>>>> > milestone
>>>> > #2 - possibly keep a list of longer term goals for the
>>>> > game (ie multi milestone view)
>>>> > #3 - keep track of what people are currently working
>>>> > on and cross things off the list as they are finished
>>>> > #4 - identify areas where we are doing things in the
>>>> > wrong order (ie if someone is waiting for art to get
>>>> > finished, and art is doing something less important, make
>>>> > sure everyones on the same page)
>>>> > #5 - work with eric and i to figure out milestone
>>>> > goals
>>>> > #6 - periodically (like once a week or once every 2
>>>> > weeks) posting the current status of where we are at and
>>>> > whats left for the current milestone
>>>> >
>>>> > stuff like that.
>>>> >
>>>> > Would you be interested in bein our producer?
>>>> >
>>>> > You obviously could still throw ideas in for design
>>>> > and if you wanted to try building and scripting or anything
>>>> > else we'll probably have more work than we do people
>>>> > soon (:
>>>> >
>>>> > Anyhow, up to you, what do you
>>>> > think?
>>>> >
>>>> >
>>>> >
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>
>

Other related posts: