[project1dev] Re: Hey Sid!

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 2 Jul 2009 09:52:46 -0700

haha its cool :P

i was til i found out the majority of them are guys (that like other guys)

too bad more girls arent into it (:
On Thu, Jul 2, 2009 at 9:08 AM, Matthew Morgan <MMorgan@xxxxxxxxxx> wrote:

>  hahahha
>
>
>
>
>
> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *eric drewes
> *Sent:* Thursday, July 02, 2009 9:08 AM
>
> *To:* project1dev@xxxxxxxxxxxxx
> *Subject:* [project1dev] Re: Hey Sid!
>
>
>
> oops, sorry that was meant to be private
>
> On Thu, Jul 2, 2009 at 12:07 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
> don't tell anyonematthew, but i think alan is a closet furrie
>
>
>
> On Thu, Jul 2, 2009 at 12:02 PM, Matthew Morgan <MMorgan@xxxxxxxxxx>
> wrote:
>
> That’s so strange, seems like something I should’ve known or heard about at
> least!
>
>
>
>
>
> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Kent Petersen
> *Sent:* Thursday, July 02, 2009 9:02 AM
>
>
> *To:* project1dev@xxxxxxxxxxxxx
> *Subject:* [project1dev] Re: Hey Sid!
>
>
>
> as far as fetishes and strange habits go, it's relatively common. I've met
> a few furries in my days.
>
> On Thu, Jul 2, 2009 at 8:58 AM, Matthew Morgan <MMorgan@xxxxxxxxxx> wrote:
>
> That’s whacky. Who would do that?!?!?
>
>
>
>
>
> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Matthew Morgan
> *Sent:* Thursday, July 02, 2009 8:58 AM
>
>
> *To:* 'project1dev@xxxxxxxxxxxxx'
> *Subject:* [project1dev] Re: Hey Sid!
>
>
>
> Dude
>
>
>
>
>
> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Kent Petersen
> *Sent:* Thursday, July 02, 2009 8:55 AM
> *To:* project1dev@xxxxxxxxxxxxx
> *Subject:* [project1dev] Re: Hey Sid!
>
>
>
> Manimals.. hahaha. I love that term.
>
> Yeah basically, people that dressed up like animals and have a good time
> (sometimes sexual)
>
> On Thu, Jul 2, 2009 at 8:30 AM, Matthew Morgan <MMorgan@xxxxxxxxxx> wrote:
>
> Manimals?!?!?!?
>
>
>
>
>
> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
> *Sent:* Thursday, July 02, 2009 8:29 AM
>
>
> *To:* project1dev@xxxxxxxxxxxxx
> *Subject:* [project1dev] Re: Hey Sid!
>
>
>
> no, this :P
>
>
> http://images.google.com/images?client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&hl=en&q=furry&btnG=Search+Images&gbv=2&aq=f&oq=
>
> On Thu, Jul 2, 2009 at 8:26 AM, Matthew Morgan <MMorgan@xxxxxxxxxx> wrote:
>
> Like fists of?
>
>
>
>
>
> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Matthew Morgan
> *Sent:* Thursday, July 02, 2009 8:26 AM
>
>
> *To:* 'project1dev@xxxxxxxxxxxxx'
> *Subject:* [project1dev] Re: Hey Sid!
>
>
>
> The hell is a furrie?
>
>
>
>
>
> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
> *Sent:* Thursday, July 02, 2009 8:24 AM
> *To:* project1dev@xxxxxxxxxxxxx
> *Subject:* [project1dev] Re: Hey Sid!
>
>
>
> He's in california and i think the one in seattle passed already cause a
> few months ago i was walkin around at the mall near pike's market and there
> were a bunch of furries and people dressed up as anime characters hehe
>
> On Thu, Jul 2, 2009 at 7:34 AM, CiD <screamingdazeez@xxxxxxxxx> wrote:
>
>
> Anime expo?!  Where?  When does Seattle have it's convention?
>
> --- On Wed, 7/1/09, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>
> > From: Chris Riccobono <crysalim@xxxxxxxxx>
>
> > Subject: [project1dev] Re: Hey Sid!
> > To: project1dev@xxxxxxxxxxxxx
>
> > Date: Wednesday, July 1, 2009, 8:33 PM
>
> > oh, yeah I did.  It's so I don't
> > have to wait in line tomorrow, when
> > the actual con starts.  I've been looking forward to
> > it, it lasts till
> > Sunday.  I am entering a Street Fighter 4 tournament
> > on Friday too,
> > hehe :P
> >
> > On Wed, Jul 1, 2009 at 8:18 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
> > wrote:
> > > did you get one?
> > >
> > > On Wed, Jul 1, 2009 at 8:17 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> > wrote:
> > >>
> > >> Yeah, I know what you mean.  I wouldn't enjoy the
> > basic management
> > >> part (I never did at previous jobs) but I always
> > want to help out
> > >> where I can.  :)
> > >>
> > >> Thanks for your words too, it's nice to see after
> > wasting 2 hours
> > >> waiting in line to get a badge at Anime Expo :P
> > >>
> > >> On Wed, Jul 1, 2009 at 3:39 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
> > wrote:
> > >> > As we ramp up more, the role of both QA and
> > production is going to get
> > >> > larger and larger, way too much work for one
> > guy.
> > >> >
> > >> > I think you are going to do really great at
> > heading up QA Chris, you are
> > >> > my
> > >> > #1 pick for that (and i think youll also do
> > good building and scripting
> > >> > and
> > >> > contributing to design) and I think Sid is
> > going to do great in
> > >> > production
> > >> > keeping us organized and focused and all that
> > stuff (and hopefully
> > >> > kickin in
> > >> > some design too if he wants to)
> > >> >
> > >> > Sid has management and organizational
> > experience that i think will be
> > >> > really
> > >> > good to help us, and he's a really cool guy
> > so I think he'll be great
> > >> > for
> > >> > interpreting things between art and code etc
> > cause each dept seriously
> > >> > speaks their own language and is in their own
> > world mentally.
> > >> >
> > >> > Production a lot of the times is a lot like
> > generic management and
> > >> > organization stuff, I dont think you'd enjoy
> > it as much Chris :P
> > >> > On Wed, Jul 1, 2009 at 3:19 PM, Kent Petersen
> > <kentkmp@xxxxxxxxx>
> > wrote:
> > >> >>
> > >> >> I totally meant nice as in a nice bonus
> > to the team not nice as in
> > >> >> personality. although both would be
> > appreciated.
> > >> >>
> > >> >> On Wed, Jul 1, 2009 at 2:47 PM, CiD
> > <screamingdazeez@xxxxxxxxx>
> > wrote:
> > >> >>>
> > >> >>> I could give it a shot.  I have no
> > experience with how to script,
> > >> >>> model,
> > >> >>> or code.  I can organize. Why should
> > a producer be nice?  Is he not
> > >> >>> the guy
> > >> >>> that keeps everyone on a deadline?
> > >> >>>
> > >> >>>
> > >> >>> --- On Wed, 7/1/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > wrote:
> > >> >>>
> > >> >>> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > >> >>> > Subject: [project1dev] Re: Hey
> > Sid!
> > >> >>> > To: project1dev@xxxxxxxxxxxxx
> > >> >>> > Date: Wednesday, July 1, 2009,
> > 12:47 PM
> > >> >>> > I asked him and no response.
> > >> >>> >
> > >> >>> > thats what happened the last few
> > times i asked him too
> > >> >>> > so i figure hes probly not
> > interested.
> > >> >>> >
> > >> >>> > Maybe though we can still get
> > him in here for some
> > >> >>> > more design or story ideas to
> > throw into the mix (:
> > >> >>> >
> > >> >>> > On Wed, Jul 1, 2009 at 12:45
> > PM,
> > >> >>> > Kent Petersen <kentkmp@xxxxxxxxx>
> > >> >>> > wrote:
> > >> >>> >
> > >> >>> > A
> > >> >>> > producer should would be nice.
> > What happened to Travis? Is
> > >> >>> > his life too busy?
> > >> >>> >
> > >> >>> >
> > >> >>> >
> > >> >>> >
> > >> >>> >
> > >> >>> > On Wed, Jul 1, 2009 at 12:32
> > PM,
> > >> >>> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > >> >>> > wrote:
> > >> >>> >
> > >> >>> >
> > >> >>> > So we need a producer for our
> > game.  A producer keeps
> > >> >>> > track of what's going on, what
> > needs to be done, and
> > >> >>> > kind of facilitates things to
> > get there.
> > >> >>> >
> > >> >>> > In the case of our game a
> > producer would do things
> > >> >>> > such as:
> > >> >>> >
> > >> >>> > #1 - keep a list of what needs
> > to be done for the next
> > >> >>> > milestone
> > >> >>> > #2 - possibly keep a list of
> > longer term goals for the
> > >> >>> > game (ie multi milestone view)
> > >> >>> > #3 - keep track of what people
> > are currently working
> > >> >>> > on and cross things off the list
> > as they are finished
> > >> >>> > #4 - identify areas where we are
> > doing things in the
> > >> >>> > wrong order (ie if someone is
> > waiting for art to get
> > >> >>> > finished, and art is doing
> > something less important, make
> > >> >>> > sure everyones on the same
> > page)
> > >> >>> > #5 - work with eric and i to
> > figure out milestone
> > >> >>> > goals
> > >> >>> > #6 - periodically (like once a
> > week or once every 2
> > >> >>> > weeks) posting the current
> > status of where we are at and
> > >> >>> > whats left for the current
> > milestone
> > >> >>> >
> > >> >>> > stuff like that.
> > >> >>> >
> > >> >>> > Would you be interested in bein
> > our producer?
> > >> >>> >
> > >> >>> > You obviously could still throw
> > ideas in for design
> > >> >>> > and if you wanted to try
> > building and scripting or anything
> > >> >>> > else we'll probably have more
> > work than we do people
> > >> >>> > soon (:
> > >> >>> >
> > >> >>> > Anyhow, up to you, what do you
> > >> >>> > think?
> > >> >>> >
> > >> >>> >
> > >> >>> >
> > >> >>>
> > >> >>>
> > >> >>>
> > >> >>>
> > >> >>
> > >> >
> > >> >
> > >>
> > >
> > >
> >
> >
>
>
>
>
>  ------------------------------
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