[project1dev] Re: Hey Sid!

  • From: CiD <screamingdazeez@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 14:47:21 -0700 (PDT)

I could give it a shot.  I have no experience with how to script, model, or 
code.  I can organize. Why should a producer be nice?  Is he not the guy that 
keeps everyone on a deadline?


--- On Wed, 7/1/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> Subject: [project1dev] Re: Hey Sid!
> To: project1dev@xxxxxxxxxxxxx
> Date: Wednesday, July 1, 2009, 12:47 PM
> I asked him and no response.
>  
> thats what happened the last few times i asked him too
> so i figure hes probly not interested.
>  
> Maybe though we can still get him in here for some
> more design or story ideas to throw into the mix (:
> 
> On Wed, Jul 1, 2009 at 12:45 PM,
> Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> 
> A
> producer should would be nice. What happened to Travis? Is
> his life too busy? 
> 
> 
> 
> 
> 
> On Wed, Jul 1, 2009 at 12:32 PM,
> Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> 
> 
> So we need a producer for our game.  A producer keeps
> track of what's going on, what needs to be done, and
> kind of facilitates things to get there.
>  
> In the case of our game a producer would do things
> such as:
>  
> #1 - keep a list of what needs to be done for the next
> milestone
> #2 - possibly keep a list of longer term goals for the
> game (ie multi milestone view)
> #3 - keep track of what people are currently working
> on and cross things off the list as they are finished
> #4 - identify areas where we are doing things in the
> wrong order (ie if someone is waiting for art to get
> finished, and art is doing something less important, make
> sure everyones on the same page)
> #5 - work with eric and i to figure out milestone
> goals
> #6 - periodically (like once a week or once every 2
> weeks) posting the current status of where we are at and
> whats left for the current milestone
>  
> stuff like that.
>  
> Would you be interested in bein our producer?
>  
> You obviously could still throw ideas in for design
> and if you wanted to try building and scripting or anything
> else we'll probably have more work than we do people
> soon (:
>  
> Anyhow, up to you, what do you
> think?
> 
> 
> 


  

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