I could give it a shot. I have no experience with how to script, model, or code. I can organize. Why should a producer be nice? Is he not the guy that keeps everyone on a deadline? --- On Wed, 7/1/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > From: Alan Wolfe <alan.wolfe@xxxxxxxxx> > Subject: [project1dev] Re: Hey Sid! > To: project1dev@xxxxxxxxxxxxx > Date: Wednesday, July 1, 2009, 12:47 PM > I asked him and no response. > > thats what happened the last few times i asked him too > so i figure hes probly not interested. > > Maybe though we can still get him in here for some > more design or story ideas to throw into the mix (: > > On Wed, Jul 1, 2009 at 12:45 PM, > Kent Petersen <kentkmp@xxxxxxxxx> > wrote: > > A > producer should would be nice. What happened to Travis? Is > his life too busy? > > > > > > On Wed, Jul 1, 2009 at 12:32 PM, > Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > > > So we need a producer for our game. A producer keeps > track of what's going on, what needs to be done, and > kind of facilitates things to get there. > > In the case of our game a producer would do things > such as: > > #1 - keep a list of what needs to be done for the next > milestone > #2 - possibly keep a list of longer term goals for the > game (ie multi milestone view) > #3 - keep track of what people are currently working > on and cross things off the list as they are finished > #4 - identify areas where we are doing things in the > wrong order (ie if someone is waiting for art to get > finished, and art is doing something less important, make > sure everyones on the same page) > #5 - work with eric and i to figure out milestone > goals > #6 - periodically (like once a week or once every 2 > weeks) posting the current status of where we are at and > whats left for the current milestone > > stuff like that. > > Would you be interested in bein our producer? > > You obviously could still throw ideas in for design > and if you wanted to try building and scripting or anything > else we'll probably have more work than we do people > soon (: > > Anyhow, up to you, what do you > think? > > >