[project1dev] Re: Hey Sid!

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 20:17:06 -0700

Yeah, I know what you mean.  I wouldn't enjoy the basic management
part (I never did at previous jobs) but I always want to help out
where I can.  :)

Thanks for your words too, it's nice to see after wasting 2 hours
waiting in line to get a badge at Anime Expo :P

On Wed, Jul 1, 2009 at 3:39 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> As we ramp up more, the role of both QA and production is going to get
> larger and larger, way too much work for one guy.
>
> I think you are going to do really great at heading up QA Chris, you are my
> #1 pick for that (and i think youll also do good building and scripting and
> contributing to design) and I think Sid is going to do great in production
> keeping us organized and focused and all that stuff (and hopefully kickin in
> some design too if he wants to)
>
> Sid has management and organizational experience that i think will be really
> good to help us, and he's a really cool guy so I think he'll be great for
> interpreting things between art and code etc cause each dept seriously
> speaks their own language and is in their own world mentally.
>
> Production a lot of the times is a lot like generic management and
> organization stuff, I dont think you'd enjoy it as much Chris :P
> On Wed, Jul 1, 2009 at 3:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>> I totally meant nice as in a nice bonus to the team not nice as in
>> personality. although both would be appreciated.
>>
>> On Wed, Jul 1, 2009 at 2:47 PM, CiD <screamingdazeez@xxxxxxxxx> wrote:
>>>
>>> I could give it a shot.  I have no experience with how to script, model,
>>> or code.  I can organize. Why should a producer be nice?  Is he not the guy
>>> that keeps everyone on a deadline?
>>>
>>>
>>> --- On Wed, 7/1/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> > Subject: [project1dev] Re: Hey Sid!
>>> > To: project1dev@xxxxxxxxxxxxx
>>> > Date: Wednesday, July 1, 2009, 12:47 PM
>>> > I asked him and no response.
>>> >
>>> > thats what happened the last few times i asked him too
>>> > so i figure hes probly not interested.
>>> >
>>> > Maybe though we can still get him in here for some
>>> > more design or story ideas to throw into the mix (:
>>> >
>>> > On Wed, Jul 1, 2009 at 12:45 PM,
>>> > Kent Petersen <kentkmp@xxxxxxxxx>
>>> > wrote:
>>> >
>>> > A
>>> > producer should would be nice. What happened to Travis? Is
>>> > his life too busy?
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > On Wed, Jul 1, 2009 at 12:32 PM,
>>> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> > wrote:
>>> >
>>> >
>>> > So we need a producer for our game.  A producer keeps
>>> > track of what's going on, what needs to be done, and
>>> > kind of facilitates things to get there.
>>> >
>>> > In the case of our game a producer would do things
>>> > such as:
>>> >
>>> > #1 - keep a list of what needs to be done for the next
>>> > milestone
>>> > #2 - possibly keep a list of longer term goals for the
>>> > game (ie multi milestone view)
>>> > #3 - keep track of what people are currently working
>>> > on and cross things off the list as they are finished
>>> > #4 - identify areas where we are doing things in the
>>> > wrong order (ie if someone is waiting for art to get
>>> > finished, and art is doing something less important, make
>>> > sure everyones on the same page)
>>> > #5 - work with eric and i to figure out milestone
>>> > goals
>>> > #6 - periodically (like once a week or once every 2
>>> > weeks) posting the current status of where we are at and
>>> > whats left for the current milestone
>>> >
>>> > stuff like that.
>>> >
>>> > Would you be interested in bein our producer?
>>> >
>>> > You obviously could still throw ideas in for design
>>> > and if you wanted to try building and scripting or anything
>>> > else we'll probably have more work than we do people
>>> > soon (:
>>> >
>>> > Anyhow, up to you, what do you
>>> > think?
>>> >
>>> >
>>> >
>>>
>>>
>>>
>>>
>>
>
>

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