Yeah, I know what you mean. I wouldn't enjoy the basic management part (I never did at previous jobs) but I always want to help out where I can. :) Thanks for your words too, it's nice to see after wasting 2 hours waiting in line to get a badge at Anime Expo :P On Wed, Jul 1, 2009 at 3:39 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > As we ramp up more, the role of both QA and production is going to get > larger and larger, way too much work for one guy. > > I think you are going to do really great at heading up QA Chris, you are my > #1 pick for that (and i think youll also do good building and scripting and > contributing to design) and I think Sid is going to do great in production > keeping us organized and focused and all that stuff (and hopefully kickin in > some design too if he wants to) > > Sid has management and organizational experience that i think will be really > good to help us, and he's a really cool guy so I think he'll be great for > interpreting things between art and code etc cause each dept seriously > speaks their own language and is in their own world mentally. > > Production a lot of the times is a lot like generic management and > organization stuff, I dont think you'd enjoy it as much Chris :P > On Wed, Jul 1, 2009 at 3:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >> I totally meant nice as in a nice bonus to the team not nice as in >> personality. although both would be appreciated. >> >> On Wed, Jul 1, 2009 at 2:47 PM, CiD <screamingdazeez@xxxxxxxxx> wrote: >>> >>> I could give it a shot. I have no experience with how to script, model, >>> or code. I can organize. Why should a producer be nice? Is he not the guy >>> that keeps everyone on a deadline? >>> >>> >>> --- On Wed, 7/1/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> > Subject: [project1dev] Re: Hey Sid! >>> > To: project1dev@xxxxxxxxxxxxx >>> > Date: Wednesday, July 1, 2009, 12:47 PM >>> > I asked him and no response. >>> > >>> > thats what happened the last few times i asked him too >>> > so i figure hes probly not interested. >>> > >>> > Maybe though we can still get him in here for some >>> > more design or story ideas to throw into the mix (: >>> > >>> > On Wed, Jul 1, 2009 at 12:45 PM, >>> > Kent Petersen <kentkmp@xxxxxxxxx> >>> > wrote: >>> > >>> > A >>> > producer should would be nice. What happened to Travis? Is >>> > his life too busy? >>> > >>> > >>> > >>> > >>> > >>> > On Wed, Jul 1, 2009 at 12:32 PM, >>> > Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> > wrote: >>> > >>> > >>> > So we need a producer for our game. A producer keeps >>> > track of what's going on, what needs to be done, and >>> > kind of facilitates things to get there. >>> > >>> > In the case of our game a producer would do things >>> > such as: >>> > >>> > #1 - keep a list of what needs to be done for the next >>> > milestone >>> > #2 - possibly keep a list of longer term goals for the >>> > game (ie multi milestone view) >>> > #3 - keep track of what people are currently working >>> > on and cross things off the list as they are finished >>> > #4 - identify areas where we are doing things in the >>> > wrong order (ie if someone is waiting for art to get >>> > finished, and art is doing something less important, make >>> > sure everyones on the same page) >>> > #5 - work with eric and i to figure out milestone >>> > goals >>> > #6 - periodically (like once a week or once every 2 >>> > weeks) posting the current status of where we are at and >>> > whats left for the current milestone >>> > >>> > stuff like that. >>> > >>> > Would you be interested in bein our producer? >>> > >>> > You obviously could still throw ideas in for design >>> > and if you wanted to try building and scripting or anything >>> > else we'll probably have more work than we do people >>> > soon (: >>> > >>> > Anyhow, up to you, what do you >>> > think? >>> > >>> > >>> > >>> >>> >>> >>> >> > >