[project1dev] Re: Hey Sid!

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 20:18:08 -0700

did you get one?

On Wed, Jul 1, 2009 at 8:17 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Yeah, I know what you mean.  I wouldn't enjoy the basic management
> part (I never did at previous jobs) but I always want to help out
> where I can.  :)
>
> Thanks for your words too, it's nice to see after wasting 2 hours
> waiting in line to get a badge at Anime Expo :P
>
> On Wed, Jul 1, 2009 at 3:39 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> > As we ramp up more, the role of both QA and production is going to get
> > larger and larger, way too much work for one guy.
> >
> > I think you are going to do really great at heading up QA Chris, you are
> my
> > #1 pick for that (and i think youll also do good building and scripting
> and
> > contributing to design) and I think Sid is going to do great in
> production
> > keeping us organized and focused and all that stuff (and hopefully kickin
> in
> > some design too if he wants to)
> >
> > Sid has management and organizational experience that i think will be
> really
> > good to help us, and he's a really cool guy so I think he'll be great for
> > interpreting things between art and code etc cause each dept seriously
> > speaks their own language and is in their own world mentally.
> >
> > Production a lot of the times is a lot like generic management and
> > organization stuff, I dont think you'd enjoy it as much Chris :P
> > On Wed, Jul 1, 2009 at 3:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> >>
> >> I totally meant nice as in a nice bonus to the team not nice as in
> >> personality. although both would be appreciated.
> >>
> >> On Wed, Jul 1, 2009 at 2:47 PM, CiD <screamingdazeez@xxxxxxxxx> wrote:
> >>>
> >>> I could give it a shot.  I have no experience with how to script,
> model,
> >>> or code.  I can organize. Why should a producer be nice?  Is he not the
> guy
> >>> that keeps everyone on a deadline?
> >>>
> >>>
> >>> --- On Wed, 7/1/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> >>>
> >>> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>> > Subject: [project1dev] Re: Hey Sid!
> >>> > To: project1dev@xxxxxxxxxxxxx
> >>> > Date: Wednesday, July 1, 2009, 12:47 PM
> >>> > I asked him and no response.
> >>> >
> >>> > thats what happened the last few times i asked him too
> >>> > so i figure hes probly not interested.
> >>> >
> >>> > Maybe though we can still get him in here for some
> >>> > more design or story ideas to throw into the mix (:
> >>> >
> >>> > On Wed, Jul 1, 2009 at 12:45 PM,
> >>> > Kent Petersen <kentkmp@xxxxxxxxx>
> >>> > wrote:
> >>> >
> >>> > A
> >>> > producer should would be nice. What happened to Travis? Is
> >>> > his life too busy?
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
> >>> > On Wed, Jul 1, 2009 at 12:32 PM,
> >>> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>> > wrote:
> >>> >
> >>> >
> >>> > So we need a producer for our game.  A producer keeps
> >>> > track of what's going on, what needs to be done, and
> >>> > kind of facilitates things to get there.
> >>> >
> >>> > In the case of our game a producer would do things
> >>> > such as:
> >>> >
> >>> > #1 - keep a list of what needs to be done for the next
> >>> > milestone
> >>> > #2 - possibly keep a list of longer term goals for the
> >>> > game (ie multi milestone view)
> >>> > #3 - keep track of what people are currently working
> >>> > on and cross things off the list as they are finished
> >>> > #4 - identify areas where we are doing things in the
> >>> > wrong order (ie if someone is waiting for art to get
> >>> > finished, and art is doing something less important, make
> >>> > sure everyones on the same page)
> >>> > #5 - work with eric and i to figure out milestone
> >>> > goals
> >>> > #6 - periodically (like once a week or once every 2
> >>> > weeks) posting the current status of where we are at and
> >>> > whats left for the current milestone
> >>> >
> >>> > stuff like that.
> >>> >
> >>> > Would you be interested in bein our producer?
> >>> >
> >>> > You obviously could still throw ideas in for design
> >>> > and if you wanted to try building and scripting or anything
> >>> > else we'll probably have more work than we do people
> >>> > soon (:
> >>> >
> >>> > Anyhow, up to you, what do you
> >>> > think?
> >>> >
> >>> >
> >>> >
> >>>
> >>>
> >>>
> >>>
> >>
> >
> >
>
>

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