did you get one? On Wed, Jul 1, 2009 at 8:17 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > Yeah, I know what you mean. I wouldn't enjoy the basic management > part (I never did at previous jobs) but I always want to help out > where I can. :) > > Thanks for your words too, it's nice to see after wasting 2 hours > waiting in line to get a badge at Anime Expo :P > > On Wed, Jul 1, 2009 at 3:39 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > > As we ramp up more, the role of both QA and production is going to get > > larger and larger, way too much work for one guy. > > > > I think you are going to do really great at heading up QA Chris, you are > my > > #1 pick for that (and i think youll also do good building and scripting > and > > contributing to design) and I think Sid is going to do great in > production > > keeping us organized and focused and all that stuff (and hopefully kickin > in > > some design too if he wants to) > > > > Sid has management and organizational experience that i think will be > really > > good to help us, and he's a really cool guy so I think he'll be great for > > interpreting things between art and code etc cause each dept seriously > > speaks their own language and is in their own world mentally. > > > > Production a lot of the times is a lot like generic management and > > organization stuff, I dont think you'd enjoy it as much Chris :P > > On Wed, Jul 1, 2009 at 3:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> > >> I totally meant nice as in a nice bonus to the team not nice as in > >> personality. although both would be appreciated. > >> > >> On Wed, Jul 1, 2009 at 2:47 PM, CiD <screamingdazeez@xxxxxxxxx> wrote: > >>> > >>> I could give it a shot. I have no experience with how to script, > model, > >>> or code. I can organize. Why should a producer be nice? Is he not the > guy > >>> that keeps everyone on a deadline? > >>> > >>> > >>> --- On Wed, 7/1/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >>> > >>> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx> > >>> > Subject: [project1dev] Re: Hey Sid! > >>> > To: project1dev@xxxxxxxxxxxxx > >>> > Date: Wednesday, July 1, 2009, 12:47 PM > >>> > I asked him and no response. > >>> > > >>> > thats what happened the last few times i asked him too > >>> > so i figure hes probly not interested. > >>> > > >>> > Maybe though we can still get him in here for some > >>> > more design or story ideas to throw into the mix (: > >>> > > >>> > On Wed, Jul 1, 2009 at 12:45 PM, > >>> > Kent Petersen <kentkmp@xxxxxxxxx> > >>> > wrote: > >>> > > >>> > A > >>> > producer should would be nice. What happened to Travis? Is > >>> > his life too busy? > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > On Wed, Jul 1, 2009 at 12:32 PM, > >>> > Alan Wolfe <alan.wolfe@xxxxxxxxx> > >>> > wrote: > >>> > > >>> > > >>> > So we need a producer for our game. A producer keeps > >>> > track of what's going on, what needs to be done, and > >>> > kind of facilitates things to get there. > >>> > > >>> > In the case of our game a producer would do things > >>> > such as: > >>> > > >>> > #1 - keep a list of what needs to be done for the next > >>> > milestone > >>> > #2 - possibly keep a list of longer term goals for the > >>> > game (ie multi milestone view) > >>> > #3 - keep track of what people are currently working > >>> > on and cross things off the list as they are finished > >>> > #4 - identify areas where we are doing things in the > >>> > wrong order (ie if someone is waiting for art to get > >>> > finished, and art is doing something less important, make > >>> > sure everyones on the same page) > >>> > #5 - work with eric and i to figure out milestone > >>> > goals > >>> > #6 - periodically (like once a week or once every 2 > >>> > weeks) posting the current status of where we are at and > >>> > whats left for the current milestone > >>> > > >>> > stuff like that. > >>> > > >>> > Would you be interested in bein our producer? > >>> > > >>> > You obviously could still throw ideas in for design > >>> > and if you wanted to try building and scripting or anything > >>> > else we'll probably have more work than we do people > >>> > soon (: > >>> > > >>> > Anyhow, up to you, what do you > >>> > think? > >>> > > >>> > > >>> > > >>> > >>> > >>> > >>> > >> > > > > > >