[project1dev] Re: Hey Sid!

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 21:27:40 -0400

true that

On Wed, Jul 1, 2009 at 9:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> well the joke is that art by itself doesnt do anything, its the code that
> does stuff with it, and thats what crashes :P
>
> On Wed, Jul 1, 2009 at 6:23 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> what about that 3d model data made to kill the borg?
>>
>>
>> On Wed, Jul 1, 2009 at 9:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> yeah, you can say "no peice of art ever crashed a game" :P
>>>
>>> maybe the code that deals with the art crashed it, but art never crashed
>>> a game
>>>   On Wed, Jul 1, 2009 at 5:49 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>>
>>>>   What you talkin' about willis? The artists are in line, its you code
>>>> monkeys we have to worry about...
>>>>
>>>> --- On *Wed, 7/1/09, mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>*wrote:
>>>>
>>>>
>>>> From: mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>
>>>> Subject: [project1dev] Re: Hey Sid!
>>>> To: project1dev@xxxxxxxxxxxxx
>>>> Date: Wednesday, July 1, 2009, 3:34 PM
>>>>
>>>>  We just need to get you a whip to keep artists in line and a steady
>>>> supply of bananas for the codemonkeys. :P
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: Kent Petersen
>>>> *Date*: Wed, 1 Jul 2009 15:19:19 -0700
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: Hey Sid!
>>>>
>>>> I totally meant nice as in a nice bonus to the team not nice as in
>>>> personality. although both would be appreciated.
>>>>
>>>>   On Wed, Jul 1, 2009 at 2:47 PM, CiD 
>>>> <screamingdazeez@xxxxxxxxx<http://mc/compose?to=screamingdazeez@xxxxxxxxx>
>>>> > wrote:
>>>>
>>>>>
>>>>> I could give it a shot.  I have no experience with how to script,
>>>>> model, or code.  I can organize. Why should a producer be nice?  Is he not
>>>>> the guy that keeps everyone on a deadline?
>>>>>
>>>>>
>>>>> --- On Wed, 7/1/09, Alan Wolfe 
>>>>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>>
>>>>> wrote:
>>>>>
>>>>> > From: Alan Wolfe 
>>>>> > <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>>> >
>>>>> > Subject: [project1dev] Re: Hey Sid!
>>>>> > To: 
>>>>> > project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>>> > Date: Wednesday, July 1, 2009, 12:47 PM
>>>>>  > I asked him and no response.
>>>>> >
>>>>> > thats what happened the last few times i asked him too
>>>>> > so i figure hes probly not interested.
>>>>> >
>>>>> > Maybe though we can still get him in here for some
>>>>> > more design or story ideas to throw into the mix (:
>>>>> >
>>>>> > On Wed, Jul 1, 2009 at 12:45 PM,
>>>>> > Kent Petersen <kentkmp@xxxxxxxxx<http://mc/compose?to=kentkmp@xxxxxxxxx>
>>>>> >
>>>>> > wrote:
>>>>> >
>>>>> > A
>>>>> > producer should would be nice. What happened to Travis? Is
>>>>> > his life too busy?
>>>>> >
>>>>> >
>>>>> >
>>>>> >
>>>>> >
>>>>> > On Wed, Jul 1, 2009 at 12:32 PM,
>>>>> > Alan Wolfe 
>>>>> > <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>>> >
>>>>> > wrote:
>>>>> >
>>>>> >
>>>>> > So we need a producer for our game.  A producer keeps
>>>>> > track of what's going on, what needs to be done, and
>>>>> > kind of facilitates things to get there.
>>>>> >
>>>>> > In the case of our game a producer would do things
>>>>> > such as:
>>>>> >
>>>>> > #1 - keep a list of what needs to be done for the next
>>>>> > milestone
>>>>> > #2 - possibly keep a list of longer term goals for the
>>>>> > game (ie multi milestone view)
>>>>> > #3 - keep track of what people are currently working
>>>>> > on and cross things off the list as they are finished
>>>>> > #4 - identify areas where we are doing things in the
>>>>> > wrong order (ie if someone is waiting for art to get
>>>>> > finished, and art is doing something less important, make
>>>>> > sure everyones on the same page)
>>>>> > #5 - work with eric and i to figure out milestone
>>>>> > goals
>>>>> > #6 - periodically (like once a week or once every 2
>>>>> > weeks) posting the current status of where we are at and
>>>>> > whats left for the current milestone
>>>>> >
>>>>> > stuff like that.
>>>>> >
>>>>> > Would you be interested in bein our producer?
>>>>> >
>>>>> > You obviously could still throw ideas in for design
>>>>> > and if you wanted to try building and scripting or anything
>>>>> > else we'll probably have more work than we do people
>>>>> > soon (:
>>>>> >
>>>>> > Anyhow, up to you, what do you
>>>>> > think?
>>>>> >
>>>>> >
>>>>> >
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>
>

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