true that On Wed, Jul 1, 2009 at 9:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > well the joke is that art by itself doesnt do anything, its the code that > does stuff with it, and thats what crashes :P > > On Wed, Jul 1, 2009 at 6:23 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> what about that 3d model data made to kill the borg? >> >> >> On Wed, Jul 1, 2009 at 9:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> yeah, you can say "no peice of art ever crashed a game" :P >>> >>> maybe the code that deals with the art crashed it, but art never crashed >>> a game >>> On Wed, Jul 1, 2009 at 5:49 PM, katie cook <ktmcook@xxxxxxxxx> wrote: >>> >>>> What you talkin' about willis? The artists are in line, its you code >>>> monkeys we have to worry about... >>>> >>>> --- On *Wed, 7/1/09, mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx>*wrote: >>>> >>>> >>>> From: mattthefiend@xxxxxxxxx <mattthefiend@xxxxxxxxx> >>>> Subject: [project1dev] Re: Hey Sid! >>>> To: project1dev@xxxxxxxxxxxxx >>>> Date: Wednesday, July 1, 2009, 3:34 PM >>>> >>>> We just need to get you a whip to keep artists in line and a steady >>>> supply of bananas for the codemonkeys. :P >>>> >>>> Sent via BlackBerry from T-Mobile >>>> >>>> ------------------------------ >>>> *From*: Kent Petersen >>>> *Date*: Wed, 1 Jul 2009 15:19:19 -0700 >>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>> *Subject*: [project1dev] Re: Hey Sid! >>>> >>>> I totally meant nice as in a nice bonus to the team not nice as in >>>> personality. although both would be appreciated. >>>> >>>> On Wed, Jul 1, 2009 at 2:47 PM, CiD >>>> <screamingdazeez@xxxxxxxxx<http://mc/compose?to=screamingdazeez@xxxxxxxxx> >>>> > wrote: >>>> >>>>> >>>>> I could give it a shot. I have no experience with how to script, >>>>> model, or code. I can organize. Why should a producer be nice? Is he not >>>>> the guy that keeps everyone on a deadline? >>>>> >>>>> >>>>> --- On Wed, 7/1/09, Alan Wolfe >>>>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>> >>>>> wrote: >>>>> >>>>> > From: Alan Wolfe >>>>> > <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx> >>>>> > >>>>> > Subject: [project1dev] Re: Hey Sid! >>>>> > To: >>>>> > project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx> >>>>> > Date: Wednesday, July 1, 2009, 12:47 PM >>>>> > I asked him and no response. >>>>> > >>>>> > thats what happened the last few times i asked him too >>>>> > so i figure hes probly not interested. >>>>> > >>>>> > Maybe though we can still get him in here for some >>>>> > more design or story ideas to throw into the mix (: >>>>> > >>>>> > On Wed, Jul 1, 2009 at 12:45 PM, >>>>> > Kent Petersen <kentkmp@xxxxxxxxx<http://mc/compose?to=kentkmp@xxxxxxxxx> >>>>> > >>>>> > wrote: >>>>> > >>>>> > A >>>>> > producer should would be nice. What happened to Travis? Is >>>>> > his life too busy? >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > On Wed, Jul 1, 2009 at 12:32 PM, >>>>> > Alan Wolfe >>>>> > <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx> >>>>> > >>>>> > wrote: >>>>> > >>>>> > >>>>> > So we need a producer for our game. A producer keeps >>>>> > track of what's going on, what needs to be done, and >>>>> > kind of facilitates things to get there. >>>>> > >>>>> > In the case of our game a producer would do things >>>>> > such as: >>>>> > >>>>> > #1 - keep a list of what needs to be done for the next >>>>> > milestone >>>>> > #2 - possibly keep a list of longer term goals for the >>>>> > game (ie multi milestone view) >>>>> > #3 - keep track of what people are currently working >>>>> > on and cross things off the list as they are finished >>>>> > #4 - identify areas where we are doing things in the >>>>> > wrong order (ie if someone is waiting for art to get >>>>> > finished, and art is doing something less important, make >>>>> > sure everyones on the same page) >>>>> > #5 - work with eric and i to figure out milestone >>>>> > goals >>>>> > #6 - periodically (like once a week or once every 2 >>>>> > weeks) posting the current status of where we are at and >>>>> > whats left for the current milestone >>>>> > >>>>> > stuff like that. >>>>> > >>>>> > Would you be interested in bein our producer? >>>>> > >>>>> > You obviously could still throw ideas in for design >>>>> > and if you wanted to try building and scripting or anything >>>>> > else we'll probably have more work than we do people >>>>> > soon (: >>>>> > >>>>> > Anyhow, up to you, what do you >>>>> > think? >>>>> > >>>>> > >>>>> > >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>> >> >