[project1dev] Re: Project1 - SVN Update 309

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 15:51:39 -0700

Would you like me to convert the tile trap to this
Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d or hold out till you got the
basic layout done?

Is there anything you want help on with the temple?

On Wed, Jul 1, 2009 at 1:34 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:rorac
>
> Message: Added a bunch of new models to aid in temple construction
> Centered all old models
> Rebuilt diamondpath room; no longer a complicated design
> Fake wall is no longer an alternative route (up here)
>
> <Files Changed>
> U   Art/Models/TempleMap/FakeWall.ms3d
> A   Art/Models/TempleMap/Floor_120x30x5.ms3d
> A   Art/Models/TempleMap/Floor_240x30x5.ms3d
> U   Art/Models/TempleMap/Floor_25x25x5.ms3d
> U   Art/Models/TempleMap/Floor_25x5x50.ms3d
> U   Art/Models/TempleMap/Floor_300x100x5.ms3d
> A   Art/Models/TempleMap/Floor_360x60x5.ms3d
> A   Art/Models/TempleMap/Floor_Trap_30x495x1.ms3d
> U   Art/Models/TempleMap/Tile_Diamond_15x15x1.ms3d
> U   Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d
> U   Art/Models/TempleMap/Wall_210x60x5.ms3d
> U   Art/Models/TempleMap/Wall_50x60x25.ms3d
> U   Art/Models/TempleMap/Wall_60x60x5.ms3d
> U   Scripts/Maps/templemap_geometry.lua
>
>
>

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