[project1dev] Re: Project1 - SVN Update 309

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 21:47:35 -0400

oh ok

On Wed, Jul 1, 2009 at 9:44 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> once you turn the corner (going right) you come across a wider corridor
> with various shaped bricks.  Only certain shaped bricks are safe the player
> has to figure out and when the bricks go down, it sets off a trap...
> probably arrow traps?  *the safe bricks are going to be far apart to
> require skill in jumping* and control of player.
> Platforms = bricks
>
>
> On Wed, Jul 1, 2009 at 7:06 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> ummm i dont remember anything where you jump platform to platform?
>>
>>
>> On Wed, Jul 1, 2009 at 7:36 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>>
>>> Eric originally wanted something where you had to jump platform to
>>> platform. Following true to that, I think it is best to hold off on the trap
>>> for now until I make new posts for the trap hallway, modified for jumping.
>>> Eric, do you want the player to have to start from the beginning if they
>>> don't make a jump, or allow them to continue running through the hallway
>>> without using the platforms?
>>>
>>>
>>> Kent--If you want to get started you can begin making the tiles on either
>>> side of the diamond path so they fall when you step on them.
>>>
>>> I'm going to start plugging away on the walls and basement tonight, and
>>> get the platforms done, depending on what Eric wants (unless he leaves it
>>> 100% up to me).
>>>
>>>
>>>
>>> On Wed, Jul 1, 2009 at 5:51 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>>
>>>> Would you like me to convert the tile trap to this
>>>> Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d or hold out till you got the
>>>> basic layout done?
>>>>
>>>> Is there anything you want help on with the temple?
>>>>
>>>>
>>>> On Wed, Jul 1, 2009 at 1:34 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:rorac
>>>>>
>>>>> Message: Added a bunch of new models to aid in temple construction
>>>>> Centered all old models
>>>>> Rebuilt diamondpath room; no longer a complicated design
>>>>> Fake wall is no longer an alternative route (up here)
>>>>>
>>>>> <Files Changed>
>>>>> U   Art/Models/TempleMap/FakeWall.ms3d
>>>>> A   Art/Models/TempleMap/Floor_120x30x5.ms3d
>>>>> A   Art/Models/TempleMap/Floor_240x30x5.ms3d
>>>>> U   Art/Models/TempleMap/Floor_25x25x5.ms3d
>>>>> U   Art/Models/TempleMap/Floor_25x5x50.ms3d
>>>>> U   Art/Models/TempleMap/Floor_300x100x5.ms3d
>>>>> A   Art/Models/TempleMap/Floor_360x60x5.ms3d
>>>>> A   Art/Models/TempleMap/Floor_Trap_30x495x1.ms3d
>>>>> U   Art/Models/TempleMap/Tile_Diamond_15x15x1.ms3d
>>>>> U   Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d
>>>>> U   Art/Models/TempleMap/Wall_210x60x5.ms3d
>>>>> U   Art/Models/TempleMap/Wall_50x60x25.ms3d
>>>>> U   Art/Models/TempleMap/Wall_60x60x5.ms3d
>>>>> U   Scripts/Maps/templemap_geometry.lua
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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