oh ok On Wed, Jul 1, 2009 at 9:44 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > once you turn the corner (going right) you come across a wider corridor > with various shaped bricks. Only certain shaped bricks are safe the player > has to figure out and when the bricks go down, it sets off a trap... > probably arrow traps? *the safe bricks are going to be far apart to > require skill in jumping* and control of player. > Platforms = bricks > > > On Wed, Jul 1, 2009 at 7:06 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> ummm i dont remember anything where you jump platform to platform? >> >> >> On Wed, Jul 1, 2009 at 7:36 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: >> >>> Eric originally wanted something where you had to jump platform to >>> platform. Following true to that, I think it is best to hold off on the trap >>> for now until I make new posts for the trap hallway, modified for jumping. >>> Eric, do you want the player to have to start from the beginning if they >>> don't make a jump, or allow them to continue running through the hallway >>> without using the platforms? >>> >>> >>> Kent--If you want to get started you can begin making the tiles on either >>> side of the diamond path so they fall when you step on them. >>> >>> I'm going to start plugging away on the walls and basement tonight, and >>> get the platforms done, depending on what Eric wants (unless he leaves it >>> 100% up to me). >>> >>> >>> >>> On Wed, Jul 1, 2009 at 5:51 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >>> >>>> Would you like me to convert the tile trap to this >>>> Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d or hold out till you got the >>>> basic layout done? >>>> >>>> Is there anything you want help on with the temple? >>>> >>>> >>>> On Wed, Jul 1, 2009 at 1:34 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:rorac >>>>> >>>>> Message: Added a bunch of new models to aid in temple construction >>>>> Centered all old models >>>>> Rebuilt diamondpath room; no longer a complicated design >>>>> Fake wall is no longer an alternative route (up here) >>>>> >>>>> <Files Changed> >>>>> U Art/Models/TempleMap/FakeWall.ms3d >>>>> A Art/Models/TempleMap/Floor_120x30x5.ms3d >>>>> A Art/Models/TempleMap/Floor_240x30x5.ms3d >>>>> U Art/Models/TempleMap/Floor_25x25x5.ms3d >>>>> U Art/Models/TempleMap/Floor_25x5x50.ms3d >>>>> U Art/Models/TempleMap/Floor_300x100x5.ms3d >>>>> A Art/Models/TempleMap/Floor_360x60x5.ms3d >>>>> A Art/Models/TempleMap/Floor_Trap_30x495x1.ms3d >>>>> U Art/Models/TempleMap/Tile_Diamond_15x15x1.ms3d >>>>> U Art/Models/TempleMap/Tile_Trap_15x15x1.ms3d >>>>> U Art/Models/TempleMap/Wall_210x60x5.ms3d >>>>> U Art/Models/TempleMap/Wall_50x60x25.ms3d >>>>> U Art/Models/TempleMap/Wall_60x60x5.ms3d >>>>> U Scripts/Maps/templemap_geometry.lua >>>>> >>>>> >>>>> >>>> >>> >> >