Ah, I just misunderstood really, I thought the customization would change your character appearance (like if you're muscular you need muscles, but thieves wouldn't have them) But it sounds like, we will just have a character, and then the clothes he wears will change? On Sat, May 30, 2009 at 8:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > the wizard was just an example about how if someone wanted to have a wizard > in part of the game (like as an NPC) that they could create the wizard they > wanted to create in the editor. > > sorry if i wasnt too clear, i have a good picture of this system in my head > but probably explained it poorly hehe > > On Sat, May 30, 2009 at 8:18 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> Is everyone wizard then? :P >> >> On Sat, May 30, 2009 at 8:17 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> > there are no classes >> > >> > On Sat, May 30, 2009 at 11:16 PM, Chris Riccobono <crysalim@xxxxxxxxx> >> > wrote: >> >> >> >> I misunderstood you then, I thought you wanted the customization to >> >> differ based on class? >> >> >> >> On Sat, May 30, 2009 at 8:10 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >> > actually chris, i dont really think that was what he was saying, i >> >> > think >> >> > he >> >> > was just saying we could build a wizard using the combinations, not >> >> > that >> >> > all >> >> > wizards would look like... given that "classes" are fluid in the game >> >> > and >> >> > customizable, i dont really think having a set silhouette would work >> >> > in >> >> > this >> >> > case. >> >> > >> >> > On Sat, May 30, 2009 at 10:20 PM, Chris Riccobono >> >> > <crysalim@xxxxxxxxx> >> >> > wrote: >> >> >> >> >> >> Alan, I think the system you suggested fits best so far - I also >> >> >> wanted to mention another point: >> >> >> >> >> >> For each class, we need to make sure the silhouette is recognizable. >> >> >> This is important to distinguish players from each other at a >> >> >> glance. >> >> >> So what I'm saying is, you need to be able to look at a wizard and >> >> >> instantly know from his body type that he is a wizard, and that a >> >> >> warrior is a warrior. >> >> >> >> >> >> It would probably be easiest to make a generic model for each class >> >> >> type, and then customize that model with however you guys come up >> >> >> with. >> >> >> >> >> >> On Sat, May 30, 2009 at 12:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >> >> wrote: >> >> >> > "do that last" i mean last as part of this milestone. >> >> >> > >> >> >> > if we get a good generic system in like i was talking about, that >> >> >> > will >> >> >> > set >> >> >> > us up nicely for the future cause i bet within a couple of >> >> >> > milestones >> >> >> > the >> >> >> > player will start interacting with other people, and if we have >> >> >> > something >> >> >> > that can bust out specific looking people easily, that would be >> >> >> > really >> >> >> > nice >> >> >> > not having to model and animate every single person. >> >> >> > >> >> >> > On Sat, May 30, 2009 at 12:52 PM, Alan Wolfe >> >> >> > <alan.wolfe@xxxxxxxxx> >> >> >> > wrote: >> >> >> >> >> >> >> >> yeah definitely... >> >> >> >> >> >> >> >> but anyhow... we'll have to decide the details of how we want it >> >> >> >> to >> >> >> >> work. >> >> >> >> >> >> >> >> We'll need to decide how we want to go about it before we >> >> >> >> actually >> >> >> >> do >> >> >> >> the >> >> >> >> character customization stuff probably but i say we do that last. >> >> >> >> >> >> >> >> That'll give me some time to code up the other stuff that's >> >> >> >> needed >> >> >> >> while >> >> >> >> we think about this issue and keep it cookin in the back of our >> >> >> >> heads. >> >> >> >> >> >> >> >> my POV anyhow (: >> >> >> >> >> >> >> >> On Sat, May 30, 2009 at 12:45 PM, <figarus@xxxxxxxxx> wrote: >> >> >> >>> >> >> >> >>> Yep >> >> >> >>> >> >> >> >>> Sent via BlackBerry from T-Mobile >> >> >> >>> >> >> >> >>> ________________________________ >> >> >> >>> From: Kent Petersen >> >> >> >>> Date: Sat, 30 May 2009 12:45:29 -0700 >> >> >> >>> To: <project1dev@xxxxxxxxxxxxx> >> >> >> >>> Subject: [project1dev] Re: Character creation >> >> >> >>> Couldn't we do a combination of 1 and 2. 1 for setting the type >> >> >> >>> and >> >> >> >>> size >> >> >> >>> of the npcs and 2 have the colorization for making more armor >> >> >> >>> appearances. >> >> >> >>> We could even take advantage of alpha coloring to change the >> >> >> >>> appearance of >> >> >> >>> the armors >> >> >> >>> >> >> >> >>> On Sat, May 30, 2009 at 12:42 PM, Alan Wolfe >> >> >> >>> <alan.wolfe@xxxxxxxxx> >> >> >> >>> wrote: >> >> >> >>>> >> >> >> >>>> i'm actually thinkin we'd be able to cook up some NPC's in >> >> >> >>>> script, >> >> >> >>>> but >> >> >> >>>> we could also have a "character editor" in the editor that >> >> >> >>>> would >> >> >> >>>> let >> >> >> >>>> you >> >> >> >>>> tweak the values of character creation and save the settings >> >> >> >>>> which >> >> >> >>>> could >> >> >> >>>> then be called up in script. >> >> >> >>>> >> >> >> >>>> like you build the wizard in the editor by selecting gender, >> >> >> >>>> setting >> >> >> >>>> body type stuff, hair color and style, eye color, face, the >> >> >> >>>> clothing >> >> >> >>>> he's >> >> >> >>>> wearing, items he's hold etc... >> >> >> >>>> >> >> >> >>>> then you'd save it as "Merlin" or whatever. >> >> >> >>>> >> >> >> >>>> In script, it would always call it up by name "Merlin" so that >> >> >> >>>> if >> >> >> >>>> you >> >> >> >>>> wanted to, you could open it up in the editor, change the >> >> >> >>>> values >> >> >> >>>> (like "hey >> >> >> >>>> this face looks better on him") and then the whole game would >> >> >> >>>> be >> >> >> >>>> updated >> >> >> >>>> with the new art. >> >> >> >>>> >> >> >> >>>> The character would just be a special case of this where we >> >> >> >>>> provide >> >> >> >>>> an >> >> >> >>>> interface to the player during the intro to set up the values >> >> >> >>>> that >> >> >> >>>> are >> >> >> >>>> stored for the character's appearance. >> >> >> >>>> >> >> >> >>>> >> >> >> >>>> On Sat, May 30, 2009 at 12:27 PM, Alan Wolfe >> >> >> >>>> <alan.wolfe@xxxxxxxxx> >> >> >> >>>> wrote: >> >> >> >>>>> >> >> >> >>>>> ok so i have an alterior motive for bringing this up haha >> >> >> >>>>> >> >> >> >>>>> Basically what i'd like to do is make a system where we can >> >> >> >>>>> have >> >> >> >>>>> different looking people wearing different (or random) peices >> >> >> >>>>> of >> >> >> >>>>> clothing >> >> >> >>>>> and we can populate the world with them. >> >> >> >>>>> >> >> >> >>>>> So like... if you have a specific wizard guy you want in the >> >> >> >>>>> game, >> >> >> >>>>> you >> >> >> >>>>> would (via script or NPC settings for this NPC) >> >> >> >>>>> 1) start with the male model >> >> >> >>>>> 2) say it's extra tall and kind of skinny >> >> >> >>>>> 3) choose a specific face from a collection of faces we have >> >> >> >>>>> 4) pick the clothing you want him to wear (ie >> >> >> >>>>> wizards_robe_purple >> >> >> >>>>> and >> >> >> >>>>> wizards_hat_purple) >> >> >> >>>>> 5) attach an item to his hand (wizard_staff_red) >> >> >> >>>>> >> >> >> >>>>> and bam we have our appearance. >> >> >> >>>>> >> >> >> >>>>> Or, let's say you wanted a group of rabble for a scene where >> >> >> >>>>> the >> >> >> >>>>> player >> >> >> >>>>> was getting lynched >> >> >> >>>>> >> >> >> >>>>> you would say, for 20 people, do this: >> >> >> >>>>> 1) choose a random gender >> >> >> >>>>> 2) pick a random height and stalkyness from a range (ie if you >> >> >> >>>>> want >> >> >> >>>>> them to mostly be fatter and shorter - or you want the women >> >> >> >>>>> to >> >> >> >>>>> be >> >> >> >>>>> tall and >> >> >> >>>>> skinny and the men short and fat you can do this) >> >> >> >>>>> 3) choose randomly from a set of faces you want on these >> >> >> >>>>> people >> >> >> >>>>> 4) randomly select various items of clothing and colors of >> >> >> >>>>> that >> >> >> >>>>> clothing that would make sense for rablle to be wearing >> >> >> >>>>> 5) randomly give some of them torches and pitch forks >> >> >> >>>>> >> >> >> >>>>> >> >> >> >>>>> If we come up with a general case solution to the issues of >> >> >> >>>>> character >> >> >> >>>>> creation / item and armor fitting we can do some really cool >> >> >> >>>>> stuff >> >> >> >>>>> >> >> >> >>>>> >> >> >> >>>>> On Sat, May 30, 2009 at 12:20 PM, Alan Wolfe >> >> >> >>>>> <alan.wolfe@xxxxxxxxx> >> >> >> >>>>> wrote: >> >> >> >>>>> > think about putting pants on a man model vs a woman. >> >> >> >>>>> > >> >> >> >>>>> > women have curvy hips so that would make the pants model >> >> >> >>>>> > need >> >> >> >>>>> > to >> >> >> >>>>> > be >> >> >> >>>>> > different so the inside model doesnt poke through etc. >> >> >> >>>>> > >> >> >> >>>>> > we could make all the women look like men, or maybe all >> >> >> >>>>> > women >> >> >> >>>>> > wear >> >> >> >>>>> > only dresses but there are other options too >> >> >> >>>>> > >> >> >> >>>>> > On Sat, May 30, 2009 at 12:17 PM, Kent Petersen >> >> >> >>>>> > <kentkmp@xxxxxxxxx> >> >> >> >>>>> > wrote: >> >> >> >>>>> >> To make it easier you would just want to have the body and >> >> >> >>>>> >> head >> >> >> >>>>> >> types to >> >> >> >>>>> >> keep similar dimensions >> >> >> >>>>> >> >> >> >> >>>>> >> On Sat, May 30, 2009 at 12:16 PM, Kent Petersen >> >> >> >>>>> >> <kentkmp@xxxxxxxxx> >> >> >> >>>>> >> wrote: >> >> >> >>>>> >>> >> >> >> >>>>> >>> Helmets can just be attached to the head and remove the >> >> >> >>>>> >>> hair >> >> >> >>>>> >>> model. >> >> >> >>>>> >>> Body >> >> >> >>>>> >>> armor could attach to the shoulders. I don't see it being >> >> >> >>>>> >>> more >> >> >> >>>>> >>> complicated >> >> >> >>>>> >>> than attaching a sword or shileld. >> >> >> >>>>> >>> >> >> >> >>>>> >>> On Sat, May 30, 2009 at 12:14 PM, eric drewes >> >> >> >>>>> >>> <figarus@xxxxxxxxx> >> >> >> >>>>> >>> wrote: >> >> >> >>>>> >>>> >> >> >> >>>>> >>>> yeah ive been thinking about it a lot... ff3 and most >> >> >> >>>>> >>>> oldschool >> >> >> >>>>> >>>> rpgs >> >> >> >>>>> >>>> didnt change appearance based on armor but i think ti is >> >> >> >>>>> >>>> awesome >> >> >> >>>>> >>>> when it >> >> >> >>>>> >>>> does but i dunno the headaches are worth it. maybe in >> >> >> >>>>> >>>> the >> >> >> >>>>> >>>> body >> >> >> >>>>> >>>> types we >> >> >> >>>>> >>>> just have like 10 different ones with different clothing >> >> >> >>>>> >>>> that >> >> >> >>>>> >>>> the >> >> >> >>>>> >>>> player can >> >> >> >>>>> >>>> pick through and customize colors. then we could make >> >> >> >>>>> >>>> more >> >> >> >>>>> >>>> for >> >> >> >>>>> >>>> NPC's, etc. >> >> >> >>>>> >>>> >> >> >> >>>>> >>>> i dunno what do you guys think >> >> >> >>>>> >>>> >> >> >> >>>>> >>>> On Sat, May 30, 2009 at 3:12 PM, Alan Wolfe >> >> >> >>>>> >>>> <alan.wolfe@xxxxxxxxx> >> >> >> >>>>> >>>> wrote: >> >> >> >>>>> >>>>> >> >> >> >>>>> >>>>> Okies, sounds pretty good >> >> >> >>>>> >>>>> >> >> >> >>>>> >>>>> question though, when the player wears items / clothing >> >> >> >>>>> >>>>> / >> >> >> >>>>> >>>>> armor >> >> >> >>>>> >>>>> is it >> >> >> >>>>> >>>>> going to change their appearance? >> >> >> >>>>> >>>>> >> >> >> >>>>> >>>>> If so, we'll have to find a way to make "1 size fits >> >> >> >>>>> >>>>> all". >> >> >> >>>>> >>>>> >> >> >> >>>>> >>>>> The placement of shields etc will be easy cause we can >> >> >> >>>>> >>>>> basically >> >> >> >>>>> >>>>> attach it to the hand bone, whatever animation / player >> >> >> >>>>> >>>>> settings >> >> >> >>>>> >>>>> have >> >> >> >>>>> >>>>> the hand bone placed as. >> >> >> >>>>> >>>>> >> >> >> >>>>> >>>>> But armor however or clothing working on different body >> >> >> >>>>> >>>>> sizes >> >> >> >>>>> >>>>> / >> >> >> >>>>> >>>>> types >> >> >> >>>>> >>>>> might be interesting.... >> >> >> >>>>> >>>>> >> >> >> >>>>> >>>>> any thoughts on that? >> >> >> >>>>> >>>>> >> >> >> >>>>> >>>>> On Sat, May 30, 2009 at 12:09 PM, <figarus@xxxxxxxxx> >> >> >> >>>>> >>>>> wrote: >> >> >> >>>>> >>>>> > Yep, that's how I see it >> >> >> >>>>> >>>>> > >> >> >> >>>>> >>>>> > Sent via BlackBerry from T-Mobile >> >> >> >>>>> >>>>> > >> >> >> >>>>> >>>>> >________________________________ >> >> >> >>>>> >>>>> > From: Kent Petersen >> >> >> >>>>> >>>>> > Date: Sat, 30 May 2009 12:08:20 -0700 >> >> >> >>>>> >>>>> > To: <project1dev@xxxxxxxxxxxxx> >> >> >> >>>>> >>>>> > Subject: [project1dev] Re: Character creation >> >> >> >>>>> >>>>> > I was thinking the player should be broken into >> >> >> >>>>> >>>>> > multiple >> >> >> >>>>> >>>>> > pieces. Hair, >> >> >> >>>>> >>>>> > head, >> >> >> >>>>> >>>>> > body, maybe another section. Then when you talk to the >> >> >> >>>>> >>>>> > person >> >> >> >>>>> >>>>> > it would >> >> >> >>>>> >>>>> > ask, >> >> >> >>>>> >>>>> > "are you male or female" then the body would appear >> >> >> >>>>> >>>>> > male >> >> >> >>>>> >>>>> > or >> >> >> >>>>> >>>>> > female. >> >> >> >>>>> >>>>> > Then if >> >> >> >>>>> >>>>> > we wanted to do one more complicated we could have >> >> >> >>>>> >>>>> > multiple >> >> >> >>>>> >>>>> > body >> >> >> >>>>> >>>>> > builds that >> >> >> >>>>> >>>>> > you could toggle through. After that he would move on >> >> >> >>>>> >>>>> > to >> >> >> >>>>> >>>>> > the >> >> >> >>>>> >>>>> > hair then >> >> >> >>>>> >>>>> > head >> >> >> >>>>> >>>>> > etc. Then when he was completely done you could go >> >> >> >>>>> >>>>> > back >> >> >> >>>>> >>>>> > and >> >> >> >>>>> >>>>> > change >> >> >> >>>>> >>>>> > your mind >> >> >> >>>>> >>>>> > >> >> >> >>>>> >>>>> > On Sat, May 30, 2009 at 11:26 AM, Alan Wolfe >> >> >> >>>>> >>>>> > <alan.wolfe@xxxxxxxxx> >> >> >> >>>>> >>>>> > wrote: >> >> >> >>>>> >>>>> >> >> >> >> >>>>> >>>>> >> Hey Guys! >> >> >> >>>>> >>>>> >> >> >> >> >>>>> >>>>> >> Since we are building the area where you set up your >> >> >> >>>>> >>>>> >> appearance i >> >> >> >>>>> >>>>> >> wanted to start a thread on character creation. >> >> >> >>>>> >>>>> >> >> >> >> >>>>> >>>>> >> To Eric: what did you have in mind? >> >> >> >>>>> >>>>> >> >> >> >> >>>>> >>>>> >> To everyone else: what kind of ideas do you guys have >> >> >> >>>>> >>>>> >> for >> >> >> >>>>> >>>>> >> how >> >> >> >>>>> >>>>> >> it >> >> >> >>>>> >>>>> >> should >> >> >> >>>>> >>>>> >> work? >> >> >> >>>>> >>>>> >> >> >> >> >>>>> >>>>> >> I have some ideas of my own based on tech stuff but i >> >> >> >>>>> >>>>> >> don't >> >> >> >>>>> >>>>> >> want to >> >> >> >>>>> >>>>> >> skew >> >> >> >>>>> >>>>> >> it (: >> >> >> >>>>> >>>>> >> >> >> >> >>>>> >>>>> > >> >> >> >>>>> >>>>> > >> >> >> >>>>> >>>>> >> >> >> >>>>> >>>> >> >> >> >>>>> >>> >> >> >> >>>>> >> >> >> >> >>>>> >> >> >> >> >>>>> > >> >> >> >>>>> >> >> >> >>>> >> >> >> >>> >> >> >> >> >> >> >> > >> >> >> > >> >> >> >> >> > >> >> > >> >> >> > >> > >> > >