[project1dev] Re: Character creation

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 30 May 2009 23:17:30 -0400

there are no classes

On Sat, May 30, 2009 at 11:16 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> I misunderstood you then, I thought you wanted the customization to
> differ based on class?
>
> On Sat, May 30, 2009 at 8:10 PM, eric drewes <figarus@xxxxxxxxx> wrote:
> > actually chris, i dont really think that was what he was saying, i think
> he
> > was just saying we could build a wizard using the combinations, not that
> all
> > wizards would look like... given that "classes" are fluid in the game and
> > customizable, i dont really think having a set silhouette would work in
> this
> > case.
> >
> > On Sat, May 30, 2009 at 10:20 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> > wrote:
> >>
> >> Alan, I think the system you suggested fits best so far - I also
> >> wanted to mention another point:
> >>
> >> For each class, we need to make sure the silhouette is recognizable.
> >> This is important to distinguish players from each other at a glance.
> >> So what I'm saying is, you need to be able to look at a wizard and
> >> instantly know from his body type that he is a wizard, and that a
> >> warrior is a warrior.
> >>
> >> It would probably be easiest to make a generic model for each class
> >> type, and then customize that model with however you guys come up
> >> with.
> >>
> >> On Sat, May 30, 2009 at 12:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >> > "do that last" i mean last as part of this milestone.
> >> >
> >> > if we get a good generic system in like i was talking about, that will
> >> > set
> >> > us up nicely for the future cause i bet within a couple of milestones
> >> > the
> >> > player will start interacting with other people, and if we have
> >> > something
> >> > that can bust out specific looking people easily, that would be really
> >> > nice
> >> > not having to model and animate every single person.
> >> >
> >> > On Sat, May 30, 2009 at 12:52 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >> > wrote:
> >> >>
> >> >> yeah definitely...
> >> >>
> >> >> but anyhow... we'll have to decide the details of how we want it to
> >> >> work.
> >> >>
> >> >> We'll need to decide how we want to go about it before we actually do
> >> >> the
> >> >> character customization stuff probably but i say we do that last.
> >> >>
> >> >> That'll give me some time to code up the other stuff that's needed
> >> >> while
> >> >> we think about this issue and keep it cookin in the back of our
> heads.
> >> >>
> >> >> my POV anyhow (:
> >> >>
> >> >> On Sat, May 30, 2009 at 12:45 PM, <figarus@xxxxxxxxx> wrote:
> >> >>>
> >> >>> Yep
> >> >>>
> >> >>> Sent via BlackBerry from T-Mobile
> >> >>>
> >> >>> ________________________________
> >> >>> From: Kent Petersen
> >> >>> Date: Sat, 30 May 2009 12:45:29 -0700
> >> >>> To: <project1dev@xxxxxxxxxxxxx>
> >> >>> Subject: [project1dev] Re: Character creation
> >> >>> Couldn't we do a combination of 1 and 2. 1 for setting the type and
> >> >>> size
> >> >>> of the npcs and 2 have the colorization for making more armor
> >> >>> appearances.
> >> >>> We could even take advantage of alpha coloring to change the
> >> >>> appearance of
> >> >>> the armors
> >> >>>
> >> >>> On Sat, May 30, 2009 at 12:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >> >>> wrote:
> >> >>>>
> >> >>>> i'm actually thinkin we'd be able to cook up some NPC's in script,
> >> >>>> but
> >> >>>> we could also have a "character editor" in the editor that would
> let
> >> >>>> you
> >> >>>> tweak the values of character creation and save the settings which
> >> >>>> could
> >> >>>> then be called up in script.
> >> >>>>
> >> >>>> like you build the wizard in the editor by selecting gender,
> setting
> >> >>>> body type stuff, hair color and style, eye color, face, the
> clothing
> >> >>>> he's
> >> >>>> wearing, items he's hold etc...
> >> >>>>
> >> >>>> then you'd save it as "Merlin" or whatever.
> >> >>>>
> >> >>>> In script, it would always call it up by name "Merlin" so that if
> you
> >> >>>> wanted to, you could open it up in the editor, change the values
> >> >>>> (like "hey
> >> >>>> this face looks better on him") and then the whole game would be
> >> >>>> updated
> >> >>>> with the new art.
> >> >>>>
> >> >>>> The character would just be a special case of this where we provide
> >> >>>> an
> >> >>>> interface to the player during the intro to set up the values that
> >> >>>> are
> >> >>>> stored for the character's appearance.
> >> >>>>
> >> >>>>
> >> >>>> On Sat, May 30, 2009 at 12:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
> >
> >> >>>> wrote:
> >> >>>>>
> >> >>>>> ok so i have an alterior motive for bringing this up haha
> >> >>>>>
> >> >>>>> Basically what i'd like to do is make a system where we can have
> >> >>>>> different looking people wearing different (or random) peices of
> >> >>>>> clothing
> >> >>>>> and we can populate the world with them.
> >> >>>>>
> >> >>>>> So like... if you have a specific wizard guy you want in the game,
> >> >>>>> you
> >> >>>>> would (via script or NPC settings for this NPC)
> >> >>>>> 1) start with the male model
> >> >>>>> 2) say it's extra tall and kind of skinny
> >> >>>>> 3) choose a specific face from a collection of faces we have
> >> >>>>> 4) pick the clothing you want him to wear (ie wizards_robe_purple
> >> >>>>> and
> >> >>>>> wizards_hat_purple)
> >> >>>>> 5) attach an item to his hand (wizard_staff_red)
> >> >>>>>
> >> >>>>> and bam we have our appearance.
> >> >>>>>
> >> >>>>> Or, let's say you wanted a group of rabble for a scene where the
> >> >>>>> player
> >> >>>>> was getting lynched
> >> >>>>>
> >> >>>>> you would say, for 20 people, do this:
> >> >>>>> 1) choose a random gender
> >> >>>>> 2) pick a random height and stalkyness from a range (ie if you
> want
> >> >>>>> them to mostly be fatter and shorter - or you want the women to be
> >> >>>>> tall and
> >> >>>>> skinny and the men short and fat you can do this)
> >> >>>>> 3) choose randomly from a set of faces you want on these people
> >> >>>>> 4) randomly select various items of clothing and colors of that
> >> >>>>> clothing that would make sense for rablle to be wearing
> >> >>>>> 5) randomly give some of them torches and pitch forks
> >> >>>>>
> >> >>>>>
> >> >>>>> If we come up with a general case solution to the issues of
> >> >>>>> character
> >> >>>>> creation / item and armor fitting we can do some really cool stuff
> >> >>>>>
> >> >>>>>
> >> >>>>> On Sat, May 30, 2009 at 12:20 PM, Alan Wolfe <
> alan.wolfe@xxxxxxxxx>
> >> >>>>> wrote:
> >> >>>>> > think about putting pants on a man model vs a woman.
> >> >>>>> >
> >> >>>>> > women have curvy hips so that would make the pants model need to
> >> >>>>> > be
> >> >>>>> > different so the inside model doesnt poke through etc.
> >> >>>>> >
> >> >>>>> > we could make all the women look like men, or maybe all women
> wear
> >> >>>>> > only dresses but there are other options too
> >> >>>>> >
> >> >>>>> > On Sat, May 30, 2009 at 12:17 PM, Kent Petersen
> >> >>>>> > <kentkmp@xxxxxxxxx>
> >> >>>>> > wrote:
> >> >>>>> >> To make it easier you would just want to have the body and head
> >> >>>>> >> types to
> >> >>>>> >> keep similar dimensions
> >> >>>>> >>
> >> >>>>> >> On Sat, May 30, 2009 at 12:16 PM, Kent Petersen
> >> >>>>> >> <kentkmp@xxxxxxxxx>
> >> >>>>> >> wrote:
> >> >>>>> >>>
> >> >>>>> >>> Helmets can just be attached to the head and remove the hair
> >> >>>>> >>> model.
> >> >>>>> >>> Body
> >> >>>>> >>> armor could attach to the shoulders. I don't see it being more
> >> >>>>> >>> complicated
> >> >>>>> >>> than attaching a sword or shileld.
> >> >>>>> >>>
> >> >>>>> >>> On Sat, May 30, 2009 at 12:14 PM, eric drewes
> >> >>>>> >>> <figarus@xxxxxxxxx>
> >> >>>>> >>> wrote:
> >> >>>>> >>>>
> >> >>>>> >>>> yeah ive been thinking about it a lot... ff3 and most
> oldschool
> >> >>>>> >>>> rpgs
> >> >>>>> >>>> didnt change appearance based on armor but i think ti is
> >> >>>>> >>>> awesome
> >> >>>>> >>>> when it
> >> >>>>> >>>> does but i dunno the headaches are worth it.  maybe in the
> body
> >> >>>>> >>>> types we
> >> >>>>> >>>> just have like 10 different ones with different clothing that
> >> >>>>> >>>> the
> >> >>>>> >>>> player can
> >> >>>>> >>>> pick through and customize colors.  then we could make more
> for
> >> >>>>> >>>> NPC's, etc.
> >> >>>>> >>>>
> >> >>>>> >>>> i dunno what do you guys think
> >> >>>>> >>>>
> >> >>>>> >>>> On Sat, May 30, 2009 at 3:12 PM, Alan Wolfe
> >> >>>>> >>>> <alan.wolfe@xxxxxxxxx>
> >> >>>>> >>>> wrote:
> >> >>>>> >>>>>
> >> >>>>> >>>>> Okies, sounds pretty good
> >> >>>>> >>>>>
> >> >>>>> >>>>> question though, when the player wears items / clothing /
> >> >>>>> >>>>> armor
> >> >>>>> >>>>> is it
> >> >>>>> >>>>> going to change their appearance?
> >> >>>>> >>>>>
> >> >>>>> >>>>> If so, we'll have to find a way to make "1 size fits all".
> >> >>>>> >>>>>
> >> >>>>> >>>>> The placement of shields etc will be easy cause we can
> >> >>>>> >>>>> basically
> >> >>>>> >>>>> attach it to the hand bone, whatever animation / player
> >> >>>>> >>>>> settings
> >> >>>>> >>>>> have
> >> >>>>> >>>>> the hand bone placed as.
> >> >>>>> >>>>>
> >> >>>>> >>>>> But armor however or clothing working on different body
> sizes
> >> >>>>> >>>>> /
> >> >>>>> >>>>> types
> >> >>>>> >>>>> might be interesting....
> >> >>>>> >>>>>
> >> >>>>> >>>>> any thoughts on that?
> >> >>>>> >>>>>
> >> >>>>> >>>>> On Sat, May 30, 2009 at 12:09 PM,  <figarus@xxxxxxxxx>
> wrote:
> >> >>>>> >>>>> > Yep, that's how I see it
> >> >>>>> >>>>> >
> >> >>>>> >>>>> > Sent via BlackBerry from T-Mobile
> >> >>>>> >>>>> >
> >> >>>>> >>>>> >________________________________
> >> >>>>> >>>>> > From: Kent Petersen
> >> >>>>> >>>>> > Date: Sat, 30 May 2009 12:08:20 -0700
> >> >>>>> >>>>> > To: <project1dev@xxxxxxxxxxxxx>
> >> >>>>> >>>>> > Subject: [project1dev] Re: Character creation
> >> >>>>> >>>>> > I was thinking the player should be broken into multiple
> >> >>>>> >>>>> > pieces. Hair,
> >> >>>>> >>>>> > head,
> >> >>>>> >>>>> > body, maybe another section. Then when you talk to the
> >> >>>>> >>>>> > person
> >> >>>>> >>>>> > it would
> >> >>>>> >>>>> > ask,
> >> >>>>> >>>>> > "are you male or female" then the body would appear male
> or
> >> >>>>> >>>>> > female.
> >> >>>>> >>>>> > Then if
> >> >>>>> >>>>> > we wanted to do one more complicated we could have
> multiple
> >> >>>>> >>>>> > body
> >> >>>>> >>>>> > builds that
> >> >>>>> >>>>> > you could toggle through. After that he would move on to
> the
> >> >>>>> >>>>> > hair then
> >> >>>>> >>>>> > head
> >> >>>>> >>>>> > etc. Then when he was completely done you could go back
> and
> >> >>>>> >>>>> > change
> >> >>>>> >>>>> > your mind
> >> >>>>> >>>>> >
> >> >>>>> >>>>> > On Sat, May 30, 2009 at 11:26 AM, Alan Wolfe
> >> >>>>> >>>>> > <alan.wolfe@xxxxxxxxx>
> >> >>>>> >>>>> > wrote:
> >> >>>>> >>>>> >>
> >> >>>>> >>>>> >> Hey Guys!
> >> >>>>> >>>>> >>
> >> >>>>> >>>>> >> Since we are building the area where you set up your
> >> >>>>> >>>>> >> appearance i
> >> >>>>> >>>>> >> wanted to start a thread on character creation.
> >> >>>>> >>>>> >>
> >> >>>>> >>>>> >> To Eric: what did you have in mind?
> >> >>>>> >>>>> >>
> >> >>>>> >>>>> >> To everyone else: what kind of ideas do you guys have for
> >> >>>>> >>>>> >> how
> >> >>>>> >>>>> >> it
> >> >>>>> >>>>> >> should
> >> >>>>> >>>>> >> work?
> >> >>>>> >>>>> >>
> >> >>>>> >>>>> >> I have some ideas of my own based on tech stuff but i
> don't
> >> >>>>> >>>>> >> want to
> >> >>>>> >>>>> >> skew
> >> >>>>> >>>>> >> it (:
> >> >>>>> >>>>> >>
> >> >>>>> >>>>> >
> >> >>>>> >>>>> >
> >> >>>>> >>>>>
> >> >>>>> >>>>
> >> >>>>> >>>
> >> >>>>> >>
> >> >>>>> >>
> >> >>>>> >
> >> >>>>>
> >> >>>>
> >> >>>
> >> >>
> >> >
> >> >
> >>
> >
> >
>
>

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