[project1dev] Re: Character creation

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 30 May 2009 19:45:38 +0000

Yep
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Kent Petersen <kentkmp@xxxxxxxxx>

Date: Sat, 30 May 2009 12:45:29 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Character creation


Couldn't we do a combination of 1 and 2. 1 for setting the type and size of
the npcs and 2 have the colorization for making more armor appearances. We
could even take advantage of alpha coloring to change the appearance of the
armors

On Sat, May 30, 2009 at 12:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> i'm actually thinkin we'd be able to cook up some NPC's in script, but we
> could also have a "character editor" in the editor that would let you tweak
> the values of character creation and save the settings which could then be
> called up in script.
>
> like you build the wizard in the editor by selecting gender, setting body
> type stuff, hair color and style, eye color, face, the clothing he's
> wearing, items he's hold etc...
>
> then you'd save it as "Merlin" or whatever.
>
> In script, it would always call it up by name "Merlin" so that if you
> wanted to, you could open it up in the editor, change the values (like "hey
> this face looks better on him") and then the whole game would be updated
> with the new art.
>
> The character would just be a special case of this where we provide an
> interface to the player during the intro to set up the values that are
> stored for the character's appearance.
>
>
>
> On Sat, May 30, 2009 at 12:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> ok so i have an alterior motive for bringing this up haha
>>
>> Basically what i'd like to do is make a system where we can have different
>> looking people wearing different (or random) peices of clothing and we can
>> populate the world with them.
>>
>> So like... if you have a specific wizard guy you want in the game, you
>> would (via script or NPC settings for this NPC)
>> 1) start with the male model
>> 2) say it's extra tall and kind of skinny
>> 3) choose a specific face from a collection of faces we have
>> 4) pick the clothing you want him to wear (ie wizards_robe_purple and
>> wizards_hat_purple)
>> 5) attach an item to his hand (wizard_staff_red)
>>
>> and bam we have our appearance.
>>
>> Or, let's say you wanted a group of rabble for a scene where the player
>> was getting lynched
>>
>> you would say, for 20 people, do this:
>> 1) choose a random gender
>> 2) pick a random height and stalkyness from a range (ie if you want them
>> to mostly be fatter and shorter - or you want the women to be tall and
>> skinny and the men short and fat you can do this)
>> 3) choose randomly from a set of faces you want on these people
>> 4) randomly select various items of clothing and colors of that clothing
>> that would make sense for rablle to be wearing
>> 5) randomly give some of them torches and pitch forks
>>
>>
>> If we come up with a general case solution to the issues of character
>> creation / item and armor fitting we can do some really cool stuff
>>
>>
>>
>> On Sat, May 30, 2009 at 12:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> wrote:
>> > think about putting pants on a man model vs a woman.
>> >
>> > women have curvy hips so that would make the pants model need to be
>> > different so the inside model doesnt poke through etc.
>> >
>> > we could make all the women look like men, or maybe all women wear
>> > only dresses but there are other options too
>> >
>> > On Sat, May 30, 2009 at 12:17 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>> wrote:
>> >> To make it easier you would just want to have the body and head types
>> to
>> >> keep similar dimensions
>> >>
>> >> On Sat, May 30, 2009 at 12:16 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>> wrote:
>> >>>
>> >>> Helmets can just be attached to the head and remove the hair model.
>> Body
>> >>> armor could attach to the shoulders. I don't see it being more
>> complicated
>> >>> than attaching a sword or shileld.
>> >>>
>> >>> On Sat, May 30, 2009 at 12:14 PM, eric drewes <figarus@xxxxxxxxx>
>> wrote:
>> >>>>
>> >>>> yeah ive been thinking about it a lot... ff3 and most oldschool rpgs
>> >>>> didnt change appearance based on armor but i think ti is awesome when
>> it
>> >>>> does but i dunno the headaches are worth it.  maybe in the body types
>> we
>> >>>> just have like 10 different ones with different clothing that the
>> player can
>> >>>> pick through and customize colors.  then we could make more for
>> NPC's, etc.
>> >>>>
>> >>>> i dunno what do you guys think
>> >>>>
>> >>>> On Sat, May 30, 2009 at 3:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> wrote:
>> >>>>>
>> >>>>> Okies, sounds pretty good
>> >>>>>
>> >>>>> question though, when the player wears items / clothing / armor is
>> it
>> >>>>> going to change their appearance?
>> >>>>>
>> >>>>> If so, we'll have to find a way to make "1 size fits all".
>> >>>>>
>> >>>>> The placement of shields etc will be easy cause we can basically
>> >>>>> attach it to the hand bone, whatever animation / player settings
>> have
>> >>>>> the hand bone placed as.
>> >>>>>
>> >>>>> But armor however or clothing working on different body sizes /
>> types
>> >>>>> might be interesting....
>> >>>>>
>> >>>>> any thoughts on that?
>> >>>>>
>> >>>>> On Sat, May 30, 2009 at 12:09 PM,  <figarus@xxxxxxxxx> wrote:
>> >>>>> > Yep, that's how I see it
>> >>>>> >
>> >>>>> > Sent via BlackBerry from T-Mobile
>> >>>>> >
>> >>>>> > ________________________________
>> >>>>> > From: Kent Petersen
>> >>>>> > Date: Sat, 30 May 2009 12:08:20 -0700
>> >>>>> > To: <project1dev@xxxxxxxxxxxxx>
>> >>>>> > Subject: [project1dev] Re: Character creation
>> >>>>> > I was thinking the player should be broken into multiple pieces.
>> Hair,
>> >>>>> > head,
>> >>>>> > body, maybe another section. Then when you talk to the person it
>> would
>> >>>>> > ask,
>> >>>>> > "are you male or female" then the body would appear male or
>> female.
>> >>>>> > Then if
>> >>>>> > we wanted to do one more complicated we could have multiple body
>> >>>>> > builds that
>> >>>>> > you could toggle through. After that he would move on to the hair
>> then
>> >>>>> > head
>> >>>>> > etc. Then when he was completely done you could go back and change
>> >>>>> > your mind
>> >>>>> >
>> >>>>> > On Sat, May 30, 2009 at 11:26 AM, Alan Wolfe <
>> alan.wolfe@xxxxxxxxx>
>> >>>>> > wrote:
>> >>>>> >>
>> >>>>> >> Hey Guys!
>> >>>>> >>
>> >>>>> >> Since we are building the area where you set up your appearance i
>> >>>>> >> wanted to start a thread on character creation.
>> >>>>> >>
>> >>>>> >> To Eric: what did you have in mind?
>> >>>>> >>
>> >>>>> >> To everyone else: what kind of ideas do you guys have for how it
>> >>>>> >> should
>> >>>>> >> work?
>> >>>>> >>
>> >>>>> >> I have some ideas of my own based on tech stuff but i don't want
>> to
>> >>>>> >> skew
>> >>>>> >> it (:
>> >>>>> >>
>> >>>>> >
>> >>>>> >
>> >>>>>
>> >>>>
>> >>>
>> >>
>> >>
>> >
>>
>>
>

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