Yep Sent via BlackBerry from T-Mobile -----Original Message----- From: Kent Petersen <kentkmp@xxxxxxxxx> Date: Sat, 30 May 2009 12:45:29 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] Re: Character creation Couldn't we do a combination of 1 and 2. 1 for setting the type and size of the npcs and 2 have the colorization for making more armor appearances. We could even take advantage of alpha coloring to change the appearance of the armors On Sat, May 30, 2009 at 12:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > i'm actually thinkin we'd be able to cook up some NPC's in script, but we > could also have a "character editor" in the editor that would let you tweak > the values of character creation and save the settings which could then be > called up in script. > > like you build the wizard in the editor by selecting gender, setting body > type stuff, hair color and style, eye color, face, the clothing he's > wearing, items he's hold etc... > > then you'd save it as "Merlin" or whatever. > > In script, it would always call it up by name "Merlin" so that if you > wanted to, you could open it up in the editor, change the values (like "hey > this face looks better on him") and then the whole game would be updated > with the new art. > > The character would just be a special case of this where we provide an > interface to the player during the intro to set up the values that are > stored for the character's appearance. > > > > On Sat, May 30, 2009 at 12:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> ok so i have an alterior motive for bringing this up haha >> >> Basically what i'd like to do is make a system where we can have different >> looking people wearing different (or random) peices of clothing and we can >> populate the world with them. >> >> So like... if you have a specific wizard guy you want in the game, you >> would (via script or NPC settings for this NPC) >> 1) start with the male model >> 2) say it's extra tall and kind of skinny >> 3) choose a specific face from a collection of faces we have >> 4) pick the clothing you want him to wear (ie wizards_robe_purple and >> wizards_hat_purple) >> 5) attach an item to his hand (wizard_staff_red) >> >> and bam we have our appearance. >> >> Or, let's say you wanted a group of rabble for a scene where the player >> was getting lynched >> >> you would say, for 20 people, do this: >> 1) choose a random gender >> 2) pick a random height and stalkyness from a range (ie if you want them >> to mostly be fatter and shorter - or you want the women to be tall and >> skinny and the men short and fat you can do this) >> 3) choose randomly from a set of faces you want on these people >> 4) randomly select various items of clothing and colors of that clothing >> that would make sense for rablle to be wearing >> 5) randomly give some of them torches and pitch forks >> >> >> If we come up with a general case solution to the issues of character >> creation / item and armor fitting we can do some really cool stuff >> >> >> >> On Sat, May 30, 2009 at 12:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> wrote: >> > think about putting pants on a man model vs a woman. >> > >> > women have curvy hips so that would make the pants model need to be >> > different so the inside model doesnt poke through etc. >> > >> > we could make all the women look like men, or maybe all women wear >> > only dresses but there are other options too >> > >> > On Sat, May 30, 2009 at 12:17 PM, Kent Petersen <kentkmp@xxxxxxxxx> >> wrote: >> >> To make it easier you would just want to have the body and head types >> to >> >> keep similar dimensions >> >> >> >> On Sat, May 30, 2009 at 12:16 PM, Kent Petersen <kentkmp@xxxxxxxxx> >> wrote: >> >>> >> >>> Helmets can just be attached to the head and remove the hair model. >> Body >> >>> armor could attach to the shoulders. I don't see it being more >> complicated >> >>> than attaching a sword or shileld. >> >>> >> >>> On Sat, May 30, 2009 at 12:14 PM, eric drewes <figarus@xxxxxxxxx> >> wrote: >> >>>> >> >>>> yeah ive been thinking about it a lot... ff3 and most oldschool rpgs >> >>>> didnt change appearance based on armor but i think ti is awesome when >> it >> >>>> does but i dunno the headaches are worth it. maybe in the body types >> we >> >>>> just have like 10 different ones with different clothing that the >> player can >> >>>> pick through and customize colors. then we could make more for >> NPC's, etc. >> >>>> >> >>>> i dunno what do you guys think >> >>>> >> >>>> On Sat, May 30, 2009 at 3:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> wrote: >> >>>>> >> >>>>> Okies, sounds pretty good >> >>>>> >> >>>>> question though, when the player wears items / clothing / armor is >> it >> >>>>> going to change their appearance? >> >>>>> >> >>>>> If so, we'll have to find a way to make "1 size fits all". >> >>>>> >> >>>>> The placement of shields etc will be easy cause we can basically >> >>>>> attach it to the hand bone, whatever animation / player settings >> have >> >>>>> the hand bone placed as. >> >>>>> >> >>>>> But armor however or clothing working on different body sizes / >> types >> >>>>> might be interesting.... >> >>>>> >> >>>>> any thoughts on that? >> >>>>> >> >>>>> On Sat, May 30, 2009 at 12:09 PM, <figarus@xxxxxxxxx> wrote: >> >>>>> > Yep, that's how I see it >> >>>>> > >> >>>>> > Sent via BlackBerry from T-Mobile >> >>>>> > >> >>>>> > ________________________________ >> >>>>> > From: Kent Petersen >> >>>>> > Date: Sat, 30 May 2009 12:08:20 -0700 >> >>>>> > To: <project1dev@xxxxxxxxxxxxx> >> >>>>> > Subject: [project1dev] Re: Character creation >> >>>>> > I was thinking the player should be broken into multiple pieces. >> Hair, >> >>>>> > head, >> >>>>> > body, maybe another section. Then when you talk to the person it >> would >> >>>>> > ask, >> >>>>> > "are you male or female" then the body would appear male or >> female. >> >>>>> > Then if >> >>>>> > we wanted to do one more complicated we could have multiple body >> >>>>> > builds that >> >>>>> > you could toggle through. After that he would move on to the hair >> then >> >>>>> > head >> >>>>> > etc. Then when he was completely done you could go back and change >> >>>>> > your mind >> >>>>> > >> >>>>> > On Sat, May 30, 2009 at 11:26 AM, Alan Wolfe < >> alan.wolfe@xxxxxxxxx> >> >>>>> > wrote: >> >>>>> >> >> >>>>> >> Hey Guys! >> >>>>> >> >> >>>>> >> Since we are building the area where you set up your appearance i >> >>>>> >> wanted to start a thread on character creation. >> >>>>> >> >> >>>>> >> To Eric: what did you have in mind? >> >>>>> >> >> >>>>> >> To everyone else: what kind of ideas do you guys have for how it >> >>>>> >> should >> >>>>> >> work? >> >>>>> >> >> >>>>> >> I have some ideas of my own based on tech stuff but i don't want >> to >> >>>>> >> skew >> >>>>> >> it (: >> >>>>> >> >> >>>>> > >> >>>>> > >> >>>>> >> >>>> >> >>> >> >> >> >> >> > >> >> >