[project1dev] Re: Character creation

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 30 May 2009 12:17:28 -0700

To make it easier you would just want to have the body and head types to
keep similar dimensions

On Sat, May 30, 2009 at 12:16 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Helmets can just be attached to the head and remove the hair model. Body
> armor could attach to the shoulders. I don't see it being more complicated
> than attaching a sword or shileld.
>
>
> On Sat, May 30, 2009 at 12:14 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> yeah ive been thinking about it a lot... ff3 and most oldschool rpgs didnt
>> change appearance based on armor but i think ti is awesome when it does but
>> i dunno the headaches are worth it.  maybe in the body types we just have
>> like 10 different ones with different clothing that the player can pick
>> through and customize colors.  then we could make more for NPC's, etc.
>>
>> i dunno what do you guys think
>>
>>
>> On Sat, May 30, 2009 at 3:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> Okies, sounds pretty good
>>>
>>> question though, when the player wears items / clothing / armor is it
>>> going to change their appearance?
>>>
>>> If so, we'll have to find a way to make "1 size fits all".
>>>
>>> The placement of shields etc will be easy cause we can basically
>>> attach it to the hand bone, whatever animation / player settings have
>>> the hand bone placed as.
>>>
>>> But armor however or clothing working on different body sizes / types
>>> might be interesting....
>>>
>>> any thoughts on that?
>>>
>>> On Sat, May 30, 2009 at 12:09 PM,  <figarus@xxxxxxxxx> wrote:
>>> > Yep, that's how I see it
>>> >
>>> > Sent via BlackBerry from T-Mobile
>>> >
>>> > ________________________________
>>> > From: Kent Petersen
>>> > Date: Sat, 30 May 2009 12:08:20 -0700
>>> > To: <project1dev@xxxxxxxxxxxxx>
>>> > Subject: [project1dev] Re: Character creation
>>> > I was thinking the player should be broken into multiple pieces. Hair,
>>> head,
>>> > body, maybe another section. Then when you talk to the person it would
>>> ask,
>>> > "are you male or female" then the body would appear male or female.
>>> Then if
>>> > we wanted to do one more complicated we could have multiple body builds
>>> that
>>> > you could toggle through. After that he would move on to the hair then
>>> head
>>> > etc. Then when he was completely done you could go back and change your
>>> mind
>>> >
>>> > On Sat, May 30, 2009 at 11:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> wrote:
>>> >>
>>> >> Hey Guys!
>>> >>
>>> >> Since we are building the area where you set up your appearance i
>>> >> wanted to start a thread on character creation.
>>> >>
>>> >> To Eric: what did you have in mind?
>>> >>
>>> >> To everyone else: what kind of ideas do you guys have for how it
>>> should
>>> >> work?
>>> >>
>>> >> I have some ideas of my own based on tech stuff but i don't want to
>>> skew
>>> >> it (:
>>> >>
>>> >
>>> >
>>>
>>>
>>
>

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