[project1dev] Re: Character creation

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 30 May 2009 12:20:34 -0700

think about putting pants on a man model vs a woman.

women have curvy hips so that would make the pants model need to be
different so the inside model doesnt poke through etc.

we could make all the women look like men, or maybe all women wear
only dresses but there are other options too

On Sat, May 30, 2009 at 12:17 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> To make it easier you would just want to have the body and head types to
> keep similar dimensions
>
> On Sat, May 30, 2009 at 12:16 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>> Helmets can just be attached to the head and remove the hair model. Body
>> armor could attach to the shoulders. I don't see it being more complicated
>> than attaching a sword or shileld.
>>
>> On Sat, May 30, 2009 at 12:14 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>> yeah ive been thinking about it a lot... ff3 and most oldschool rpgs
>>> didnt change appearance based on armor but i think ti is awesome when it
>>> does but i dunno the headaches are worth it.  maybe in the body types we
>>> just have like 10 different ones with different clothing that the player can
>>> pick through and customize colors.  then we could make more for NPC's, etc.
>>>
>>> i dunno what do you guys think
>>>
>>> On Sat, May 30, 2009 at 3:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>>
>>>> Okies, sounds pretty good
>>>>
>>>> question though, when the player wears items / clothing / armor is it
>>>> going to change their appearance?
>>>>
>>>> If so, we'll have to find a way to make "1 size fits all".
>>>>
>>>> The placement of shields etc will be easy cause we can basically
>>>> attach it to the hand bone, whatever animation / player settings have
>>>> the hand bone placed as.
>>>>
>>>> But armor however or clothing working on different body sizes / types
>>>> might be interesting....
>>>>
>>>> any thoughts on that?
>>>>
>>>> On Sat, May 30, 2009 at 12:09 PM,  <figarus@xxxxxxxxx> wrote:
>>>> > Yep, that's how I see it
>>>> >
>>>> > Sent via BlackBerry from T-Mobile
>>>> >
>>>> > ________________________________
>>>> > From: Kent Petersen
>>>> > Date: Sat, 30 May 2009 12:08:20 -0700
>>>> > To: <project1dev@xxxxxxxxxxxxx>
>>>> > Subject: [project1dev] Re: Character creation
>>>> > I was thinking the player should be broken into multiple pieces. Hair,
>>>> > head,
>>>> > body, maybe another section. Then when you talk to the person it would
>>>> > ask,
>>>> > "are you male or female" then the body would appear male or female.
>>>> > Then if
>>>> > we wanted to do one more complicated we could have multiple body
>>>> > builds that
>>>> > you could toggle through. After that he would move on to the hair then
>>>> > head
>>>> > etc. Then when he was completely done you could go back and change
>>>> > your mind
>>>> >
>>>> > On Sat, May 30, 2009 at 11:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>> > wrote:
>>>> >>
>>>> >> Hey Guys!
>>>> >>
>>>> >> Since we are building the area where you set up your appearance i
>>>> >> wanted to start a thread on character creation.
>>>> >>
>>>> >> To Eric: what did you have in mind?
>>>> >>
>>>> >> To everyone else: what kind of ideas do you guys have for how it
>>>> >> should
>>>> >> work?
>>>> >>
>>>> >> I have some ideas of my own based on tech stuff but i don't want to
>>>> >> skew
>>>> >> it (:
>>>> >>
>>>> >
>>>> >
>>>>
>>>
>>
>
>

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