[project1dev] Re: Character creation

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 30 May 2009 20:20:36 -0700

the wizard was just an example about how if someone wanted to have a wizard
in part of the game (like as an NPC) that they could create the wizard they
wanted to create in the editor.

sorry if i wasnt too clear, i have a good picture of this system in my head
but probably explained it poorly hehe

On Sat, May 30, 2009 at 8:18 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Is everyone wizard then? :P
>
> On Sat, May 30, 2009 at 8:17 PM, eric drewes <figarus@xxxxxxxxx> wrote:
> > there are no classes
> >
> > On Sat, May 30, 2009 at 11:16 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> > wrote:
> >>
> >> I misunderstood you then, I thought you wanted the customization to
> >> differ based on class?
> >>
> >> On Sat, May 30, 2009 at 8:10 PM, eric drewes <figarus@xxxxxxxxx> wrote:
> >> > actually chris, i dont really think that was what he was saying, i
> think
> >> > he
> >> > was just saying we could build a wizard using the combinations, not
> that
> >> > all
> >> > wizards would look like... given that "classes" are fluid in the game
> >> > and
> >> > customizable, i dont really think having a set silhouette would work
> in
> >> > this
> >> > case.
> >> >
> >> > On Sat, May 30, 2009 at 10:20 PM, Chris Riccobono <crysalim@xxxxxxxxx
> >
> >> > wrote:
> >> >>
> >> >> Alan, I think the system you suggested fits best so far - I also
> >> >> wanted to mention another point:
> >> >>
> >> >> For each class, we need to make sure the silhouette is recognizable.
> >> >> This is important to distinguish players from each other at a glance.
> >> >> So what I'm saying is, you need to be able to look at a wizard and
> >> >> instantly know from his body type that he is a wizard, and that a
> >> >> warrior is a warrior.
> >> >>
> >> >> It would probably be easiest to make a generic model for each class
> >> >> type, and then customize that model with however you guys come up
> >> >> with.
> >> >>
> >> >> On Sat, May 30, 2009 at 12:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >> >> wrote:
> >> >> > "do that last" i mean last as part of this milestone.
> >> >> >
> >> >> > if we get a good generic system in like i was talking about, that
> >> >> > will
> >> >> > set
> >> >> > us up nicely for the future cause i bet within a couple of
> milestones
> >> >> > the
> >> >> > player will start interacting with other people, and if we have
> >> >> > something
> >> >> > that can bust out specific looking people easily, that would be
> >> >> > really
> >> >> > nice
> >> >> > not having to model and animate every single person.
> >> >> >
> >> >> > On Sat, May 30, 2009 at 12:52 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
> >
> >> >> > wrote:
> >> >> >>
> >> >> >> yeah definitely...
> >> >> >>
> >> >> >> but anyhow... we'll have to decide the details of how we want it
> to
> >> >> >> work.
> >> >> >>
> >> >> >> We'll need to decide how we want to go about it before we actually
> >> >> >> do
> >> >> >> the
> >> >> >> character customization stuff probably but i say we do that last.
> >> >> >>
> >> >> >> That'll give me some time to code up the other stuff that's needed
> >> >> >> while
> >> >> >> we think about this issue and keep it cookin in the back of our
> >> >> >> heads.
> >> >> >>
> >> >> >> my POV anyhow (:
> >> >> >>
> >> >> >> On Sat, May 30, 2009 at 12:45 PM, <figarus@xxxxxxxxx> wrote:
> >> >> >>>
> >> >> >>> Yep
> >> >> >>>
> >> >> >>> Sent via BlackBerry from T-Mobile
> >> >> >>>
> >> >> >>> ________________________________
> >> >> >>> From: Kent Petersen
> >> >> >>> Date: Sat, 30 May 2009 12:45:29 -0700
> >> >> >>> To: <project1dev@xxxxxxxxxxxxx>
> >> >> >>> Subject: [project1dev] Re: Character creation
> >> >> >>> Couldn't we do a combination of 1 and 2. 1 for setting the type
> and
> >> >> >>> size
> >> >> >>> of the npcs and 2 have the colorization for making more armor
> >> >> >>> appearances.
> >> >> >>> We could even take advantage of alpha coloring to change the
> >> >> >>> appearance of
> >> >> >>> the armors
> >> >> >>>
> >> >> >>> On Sat, May 30, 2009 at 12:42 PM, Alan Wolfe <
> alan.wolfe@xxxxxxxxx>
> >> >> >>> wrote:
> >> >> >>>>
> >> >> >>>> i'm actually thinkin we'd be able to cook up some NPC's in
> script,
> >> >> >>>> but
> >> >> >>>> we could also have a "character editor" in the editor that would
> >> >> >>>> let
> >> >> >>>> you
> >> >> >>>> tweak the values of character creation and save the settings
> which
> >> >> >>>> could
> >> >> >>>> then be called up in script.
> >> >> >>>>
> >> >> >>>> like you build the wizard in the editor by selecting gender,
> >> >> >>>> setting
> >> >> >>>> body type stuff, hair color and style, eye color, face, the
> >> >> >>>> clothing
> >> >> >>>> he's
> >> >> >>>> wearing, items he's hold etc...
> >> >> >>>>
> >> >> >>>> then you'd save it as "Merlin" or whatever.
> >> >> >>>>
> >> >> >>>> In script, it would always call it up by name "Merlin" so that
> if
> >> >> >>>> you
> >> >> >>>> wanted to, you could open it up in the editor, change the values
> >> >> >>>> (like "hey
> >> >> >>>> this face looks better on him") and then the whole game would be
> >> >> >>>> updated
> >> >> >>>> with the new art.
> >> >> >>>>
> >> >> >>>> The character would just be a special case of this where we
> >> >> >>>> provide
> >> >> >>>> an
> >> >> >>>> interface to the player during the intro to set up the values
> that
> >> >> >>>> are
> >> >> >>>> stored for the character's appearance.
> >> >> >>>>
> >> >> >>>>
> >> >> >>>> On Sat, May 30, 2009 at 12:27 PM, Alan Wolfe
> >> >> >>>> <alan.wolfe@xxxxxxxxx>
> >> >> >>>> wrote:
> >> >> >>>>>
> >> >> >>>>> ok so i have an alterior motive for bringing this up haha
> >> >> >>>>>
> >> >> >>>>> Basically what i'd like to do is make a system where we can
> have
> >> >> >>>>> different looking people wearing different (or random) peices
> of
> >> >> >>>>> clothing
> >> >> >>>>> and we can populate the world with them.
> >> >> >>>>>
> >> >> >>>>> So like... if you have a specific wizard guy you want in the
> >> >> >>>>> game,
> >> >> >>>>> you
> >> >> >>>>> would (via script or NPC settings for this NPC)
> >> >> >>>>> 1) start with the male model
> >> >> >>>>> 2) say it's extra tall and kind of skinny
> >> >> >>>>> 3) choose a specific face from a collection of faces we have
> >> >> >>>>> 4) pick the clothing you want him to wear (ie
> wizards_robe_purple
> >> >> >>>>> and
> >> >> >>>>> wizards_hat_purple)
> >> >> >>>>> 5) attach an item to his hand (wizard_staff_red)
> >> >> >>>>>
> >> >> >>>>> and bam we have our appearance.
> >> >> >>>>>
> >> >> >>>>> Or, let's say you wanted a group of rabble for a scene where
> the
> >> >> >>>>> player
> >> >> >>>>> was getting lynched
> >> >> >>>>>
> >> >> >>>>> you would say, for 20 people, do this:
> >> >> >>>>> 1) choose a random gender
> >> >> >>>>> 2) pick a random height and stalkyness from a range (ie if you
> >> >> >>>>> want
> >> >> >>>>> them to mostly be fatter and shorter - or you want the women to
> >> >> >>>>> be
> >> >> >>>>> tall and
> >> >> >>>>> skinny and the men short and fat you can do this)
> >> >> >>>>> 3) choose randomly from a set of faces you want on these people
> >> >> >>>>> 4) randomly select various items of clothing and colors of that
> >> >> >>>>> clothing that would make sense for rablle to be wearing
> >> >> >>>>> 5) randomly give some of them torches and pitch forks
> >> >> >>>>>
> >> >> >>>>>
> >> >> >>>>> If we come up with a general case solution to the issues of
> >> >> >>>>> character
> >> >> >>>>> creation / item and armor fitting we can do some really cool
> >> >> >>>>> stuff
> >> >> >>>>>
> >> >> >>>>>
> >> >> >>>>> On Sat, May 30, 2009 at 12:20 PM, Alan Wolfe
> >> >> >>>>> <alan.wolfe@xxxxxxxxx>
> >> >> >>>>> wrote:
> >> >> >>>>> > think about putting pants on a man model vs a woman.
> >> >> >>>>> >
> >> >> >>>>> > women have curvy hips so that would make the pants model need
> >> >> >>>>> > to
> >> >> >>>>> > be
> >> >> >>>>> > different so the inside model doesnt poke through etc.
> >> >> >>>>> >
> >> >> >>>>> > we could make all the women look like men, or maybe all women
> >> >> >>>>> > wear
> >> >> >>>>> > only dresses but there are other options too
> >> >> >>>>> >
> >> >> >>>>> > On Sat, May 30, 2009 at 12:17 PM, Kent Petersen
> >> >> >>>>> > <kentkmp@xxxxxxxxx>
> >> >> >>>>> > wrote:
> >> >> >>>>> >> To make it easier you would just want to have the body and
> >> >> >>>>> >> head
> >> >> >>>>> >> types to
> >> >> >>>>> >> keep similar dimensions
> >> >> >>>>> >>
> >> >> >>>>> >> On Sat, May 30, 2009 at 12:16 PM, Kent Petersen
> >> >> >>>>> >> <kentkmp@xxxxxxxxx>
> >> >> >>>>> >> wrote:
> >> >> >>>>> >>>
> >> >> >>>>> >>> Helmets can just be attached to the head and remove the
> hair
> >> >> >>>>> >>> model.
> >> >> >>>>> >>> Body
> >> >> >>>>> >>> armor could attach to the shoulders. I don't see it being
> >> >> >>>>> >>> more
> >> >> >>>>> >>> complicated
> >> >> >>>>> >>> than attaching a sword or shileld.
> >> >> >>>>> >>>
> >> >> >>>>> >>> On Sat, May 30, 2009 at 12:14 PM, eric drewes
> >> >> >>>>> >>> <figarus@xxxxxxxxx>
> >> >> >>>>> >>> wrote:
> >> >> >>>>> >>>>
> >> >> >>>>> >>>> yeah ive been thinking about it a lot... ff3 and most
> >> >> >>>>> >>>> oldschool
> >> >> >>>>> >>>> rpgs
> >> >> >>>>> >>>> didnt change appearance based on armor but i think ti is
> >> >> >>>>> >>>> awesome
> >> >> >>>>> >>>> when it
> >> >> >>>>> >>>> does but i dunno the headaches are worth it.  maybe in the
> >> >> >>>>> >>>> body
> >> >> >>>>> >>>> types we
> >> >> >>>>> >>>> just have like 10 different ones with different clothing
> >> >> >>>>> >>>> that
> >> >> >>>>> >>>> the
> >> >> >>>>> >>>> player can
> >> >> >>>>> >>>> pick through and customize colors.  then we could make
> more
> >> >> >>>>> >>>> for
> >> >> >>>>> >>>> NPC's, etc.
> >> >> >>>>> >>>>
> >> >> >>>>> >>>> i dunno what do you guys think
> >> >> >>>>> >>>>
> >> >> >>>>> >>>> On Sat, May 30, 2009 at 3:12 PM, Alan Wolfe
> >> >> >>>>> >>>> <alan.wolfe@xxxxxxxxx>
> >> >> >>>>> >>>> wrote:
> >> >> >>>>> >>>>>
> >> >> >>>>> >>>>> Okies, sounds pretty good
> >> >> >>>>> >>>>>
> >> >> >>>>> >>>>> question though, when the player wears items / clothing /
> >> >> >>>>> >>>>> armor
> >> >> >>>>> >>>>> is it
> >> >> >>>>> >>>>> going to change their appearance?
> >> >> >>>>> >>>>>
> >> >> >>>>> >>>>> If so, we'll have to find a way to make "1 size fits
> all".
> >> >> >>>>> >>>>>
> >> >> >>>>> >>>>> The placement of shields etc will be easy cause we can
> >> >> >>>>> >>>>> basically
> >> >> >>>>> >>>>> attach it to the hand bone, whatever animation / player
> >> >> >>>>> >>>>> settings
> >> >> >>>>> >>>>> have
> >> >> >>>>> >>>>> the hand bone placed as.
> >> >> >>>>> >>>>>
> >> >> >>>>> >>>>> But armor however or clothing working on different body
> >> >> >>>>> >>>>> sizes
> >> >> >>>>> >>>>> /
> >> >> >>>>> >>>>> types
> >> >> >>>>> >>>>> might be interesting....
> >> >> >>>>> >>>>>
> >> >> >>>>> >>>>> any thoughts on that?
> >> >> >>>>> >>>>>
> >> >> >>>>> >>>>> On Sat, May 30, 2009 at 12:09 PM,  <figarus@xxxxxxxxx>
> >> >> >>>>> >>>>> wrote:
> >> >> >>>>> >>>>> > Yep, that's how I see it
> >> >> >>>>> >>>>> >
> >> >> >>>>> >>>>> > Sent via BlackBerry from T-Mobile
> >> >> >>>>> >>>>> >
> >> >> >>>>> >>>>> >________________________________
> >> >> >>>>> >>>>> > From: Kent Petersen
> >> >> >>>>> >>>>> > Date: Sat, 30 May 2009 12:08:20 -0700
> >> >> >>>>> >>>>> > To: <project1dev@xxxxxxxxxxxxx>
> >> >> >>>>> >>>>> > Subject: [project1dev] Re: Character creation
> >> >> >>>>> >>>>> > I was thinking the player should be broken into
> multiple
> >> >> >>>>> >>>>> > pieces. Hair,
> >> >> >>>>> >>>>> > head,
> >> >> >>>>> >>>>> > body, maybe another section. Then when you talk to the
> >> >> >>>>> >>>>> > person
> >> >> >>>>> >>>>> > it would
> >> >> >>>>> >>>>> > ask,
> >> >> >>>>> >>>>> > "are you male or female" then the body would appear
> male
> >> >> >>>>> >>>>> > or
> >> >> >>>>> >>>>> > female.
> >> >> >>>>> >>>>> > Then if
> >> >> >>>>> >>>>> > we wanted to do one more complicated we could have
> >> >> >>>>> >>>>> > multiple
> >> >> >>>>> >>>>> > body
> >> >> >>>>> >>>>> > builds that
> >> >> >>>>> >>>>> > you could toggle through. After that he would move on
> to
> >> >> >>>>> >>>>> > the
> >> >> >>>>> >>>>> > hair then
> >> >> >>>>> >>>>> > head
> >> >> >>>>> >>>>> > etc. Then when he was completely done you could go back
> >> >> >>>>> >>>>> > and
> >> >> >>>>> >>>>> > change
> >> >> >>>>> >>>>> > your mind
> >> >> >>>>> >>>>> >
> >> >> >>>>> >>>>> > On Sat, May 30, 2009 at 11:26 AM, Alan Wolfe
> >> >> >>>>> >>>>> > <alan.wolfe@xxxxxxxxx>
> >> >> >>>>> >>>>> > wrote:
> >> >> >>>>> >>>>> >>
> >> >> >>>>> >>>>> >> Hey Guys!
> >> >> >>>>> >>>>> >>
> >> >> >>>>> >>>>> >> Since we are building the area where you set up your
> >> >> >>>>> >>>>> >> appearance i
> >> >> >>>>> >>>>> >> wanted to start a thread on character creation.
> >> >> >>>>> >>>>> >>
> >> >> >>>>> >>>>> >> To Eric: what did you have in mind?
> >> >> >>>>> >>>>> >>
> >> >> >>>>> >>>>> >> To everyone else: what kind of ideas do you guys have
> >> >> >>>>> >>>>> >> for
> >> >> >>>>> >>>>> >> how
> >> >> >>>>> >>>>> >> it
> >> >> >>>>> >>>>> >> should
> >> >> >>>>> >>>>> >> work?
> >> >> >>>>> >>>>> >>
> >> >> >>>>> >>>>> >> I have some ideas of my own based on tech stuff but i
> >> >> >>>>> >>>>> >> don't
> >> >> >>>>> >>>>> >> want to
> >> >> >>>>> >>>>> >> skew
> >> >> >>>>> >>>>> >> it (:
> >> >> >>>>> >>>>> >>
> >> >> >>>>> >>>>> >
> >> >> >>>>> >>>>> >
> >> >> >>>>> >>>>>
> >> >> >>>>> >>>>
> >> >> >>>>> >>>
> >> >> >>>>> >>
> >> >> >>>>> >>
> >> >> >>>>> >
> >> >> >>>>>
> >> >> >>>>
> >> >> >>>
> >> >> >>
> >> >> >
> >> >> >
> >> >>
> >> >
> >> >
> >>
> >
> >
>
>

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