[project1dev] Re: Character creation

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 30 May 2009 19:44:32 +0000

I'm saying we only have 3 body types and make the changes like breasts part of 
clothing that only females can wear. then we can change the armor/clothing 
looks thing in conjunction w/ texture/color changes... I think we're both 
thinking the same thing

Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>

Date: Sat, 30 May 2009 12:33:38 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Character creation


ok i was just wonderin how you had pictured it working out, i didn't mean
that your plan wouldnt work

hey, so anyhow how do you think we should handle the case of different body
types wearin the same items?

BTW kent you are right on with the helmet thing, heads could all stay about
the same size (and we could make a setting on the item for whether it hides
the hair model or not), and shoulders are easy-ish too (:

On Sat, May 30, 2009 at 12:30 PM, <figarus@xxxxxxxxx> wrote:

> No no, what you sent a second ago is what I have in mind as far as creating
> all the characters in the game artwise, just a ton of combos. By stylized I
> meant a stylized art form rather than super realistic - we'll design the
> body combos to match the default clothing/hair/weapons
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Sat, 30 May 2009 12:27:58 -0700
>
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Character creation
> ok so with your plan, one character is stylized one way and another
> character is stylized another way, but they can both wear the same item.
>
> how do you see that working out?
>
> On Sat, May 30, 2009 at 12:24 PM, <figarus@xxxxxxxxx> wrote:
>
>> we make the characters stylized w/ their own look... This is what I have
>> been working on in my head to make it work.
>> Sent via BlackBerry from T-Mobile
>>
>> -----Original Message-----
>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>
>> Date: Sat, 30 May 2009 12:20:34
>> To: <project1dev@xxxxxxxxxxxxx>
>> Subject: [project1dev] Re: Character creation
>>
>>
>> think about putting pants on a man model vs a woman.
>>
>> women have curvy hips so that would make the pants model need to be
>> different so the inside model doesnt poke through etc.
>>
>> we could make all the women look like men, or maybe all women wear
>> only dresses but there are other options too
>>
>> On Sat, May 30, 2009 at 12:17 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>> wrote:
>> > To make it easier you would just want to have the body and head types to
>> > keep similar dimensions
>> >
>> > On Sat, May 30, 2009 at 12:16 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>> wrote:
>> >>
>> >> Helmets can just be attached to the head and remove the hair model.
>> Body
>> >> armor could attach to the shoulders. I don't see it being more
>> complicated
>> >> than attaching a sword or shileld.
>> >>
>> >> On Sat, May 30, 2009 at 12:14 PM, eric drewes <figarus@xxxxxxxxx>
>> wrote:
>> >>>
>> >>> yeah ive been thinking about it a lot... ff3 and most oldschool rpgs
>> >>> didnt change appearance based on armor but i think ti is awesome when
>> it
>> >>> does but i dunno the headaches are worth it.  maybe in the body types
>> we
>> >>> just have like 10 different ones with different clothing that the
>> player can
>> >>> pick through and customize colors.  then we could make more for NPC's,
>> etc.
>> >>>
>> >>> i dunno what do you guys think
>> >>>
>> >>> On Sat, May 30, 2009 at 3:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> wrote:
>> >>>>
>> >>>> Okies, sounds pretty good
>> >>>>
>> >>>> question though, when the player wears items / clothing / armor is it
>> >>>> going to change their appearance?
>> >>>>
>> >>>> If so, we'll have to find a way to make "1 size fits all".
>> >>>>
>> >>>> The placement of shields etc will be easy cause we can basically
>> >>>> attach it to the hand bone, whatever animation / player settings have
>> >>>> the hand bone placed as.
>> >>>>
>> >>>> But armor however or clothing working on different body sizes / types
>> >>>> might be interesting....
>> >>>>
>> >>>> any thoughts on that?
>> >>>>
>> >>>> On Sat, May 30, 2009 at 12:09 PM,  <figarus@xxxxxxxxx> wrote:
>> >>>> > Yep, that's how I see it
>> >>>> >
>> >>>> > Sent via BlackBerry from T-Mobile
>> >>>> >
>> >>>> >________________________________
>> >>>> > From: Kent Petersen
>> >>>> > Date: Sat, 30 May 2009 12:08:20 -0700
>> >>>> > To: <project1dev@xxxxxxxxxxxxx>
>> >>>> > Subject: [project1dev] Re: Character creation
>> >>>> > I was thinking the player should be broken into multiple pieces.
>> Hair,
>> >>>> > head,
>> >>>> > body, maybe another section. Then when you talk to the person it
>> would
>> >>>> > ask,
>> >>>> > "are you male or female" then the body would appear male or female.
>> >>>> > Then if
>> >>>> > we wanted to do one more complicated we could have multiple body
>> >>>> > builds that
>> >>>> > you could toggle through. After that he would move on to the hair
>> then
>> >>>> > head
>> >>>> > etc. Then when he was completely done you could go back and change
>> >>>> > your mind
>> >>>> >
>> >>>> > On Sat, May 30, 2009 at 11:26 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>> >
>> >>>> > wrote:
>> >>>> >>
>> >>>> >> Hey Guys!
>> >>>> >>
>> >>>> >> Since we are building the area where you set up your appearance i
>> >>>> >> wanted to start a thread on character creation.
>> >>>> >>
>> >>>> >> To Eric: what did you have in mind?
>> >>>> >>
>> >>>> >> To everyone else: what kind of ideas do you guys have for how it
>> >>>> >> should
>> >>>> >> work?
>> >>>> >>
>> >>>> >> I have some ideas of my own based on tech stuff but i don't want
>> to
>> >>>> >> skew
>> >>>> >> it (:
>> >>>> >>
>> >>>> >
>> >>>> >
>> >>>>
>> >>>
>> >>
>> >
>> >
>>
>>
>

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