yes, i think the bad guys need to source more skeletons. if Bob was refereeing, he'd wait until your character had suffered a catastrophic wound, and then his character Bob Lawrence would magically appear and save you, vaporising the monsters in a blast of magical fire from his gigantic anus. sadly however, Bob is not refereeing this adventure, and the equivalent of Bob Lawrence is currently in a Crabtown jail waiting for you to obtain some information in order to free him.... Chump: dear Orlanth, please bring Humph here *pooof* Humph: thanks man, now we can all die together Chump: dear Orlanth, please bring Bob Lawrence here Orlanth: sorry dude, one intervention per lifetime for oiks like you On Mon, Sep 29, 2014 at 3:09 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: > well blow me! > > last thing I expected was the whole bloody bunch of em stomping about! > > so lets see... > > 150 approx, minus the two that we beheaded leave around 148 is my maths is > correct... minus the one I should have disrupted - so that's 147 against > what 5 of us? > > Odds sound reasonable to me... > > No wait - we forgot the arrival of Bobs character who casts a level 12 'fuck > skeletons' and destroys them as a whole and we are left giggling in our > shit stained armour - right? > > so it's come down to a divine intervention has it? > > read the book aloud? > > burn the book? > > give them the book? > > ???? > > ------------------------------ > *From:* Jason Proctor <jason@xxxxxxxxxxx> > *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> > *Sent:* Monday, September 29, 2014 1:35 PM > > *Subject:* [satanworship] Re: 28 milliseconds later > > from the back of the cave, you can no longer see Chump and Arfa as they > are buried in skallywags. the second row out of the pit surrounds the first > and will have at it in the very short term. the third and subsequent rows > marched around the melee and and are approaching you (this is when i made > your Bottle Out roll). > > they're not running as such, but they are doing a fast mechanical march. > decent pace required to keep ahead of them. > > the light is dim so you can't really determine whether all the scallywags > mobilised or whether some couldn't be bothered. the original estimate for > skallys in the cave was 150 or so. > > (i assume) you dashed back to the scorpion man room to tell C&E what > happened. they have decided to go back in there. as you talk, you can hear > the horde approaching in the tunnel. likely the skallys can be 2 or 3 > abreast in the tunnel, depending on where in the tunnel they are. > > how bad does it look? miracles aside, there's no way out for Chump and > Arfa. and with the rest of the party's numbers, skill levels and magic > potential, etc, expectation of victory against the horde is very low. > > > > > > > On Mon, Sep 29, 2014 at 1:01 PM, <gavinw@xxxxxxxxxx> wrote: > > Not to die. > Just how incredibly bad does it look from Splut's perspective? What can > the lad see? > - G > > > On Mon, 29 Sep 2014 12:03:56 -0700, Jason Proctor <jason@xxxxxxxxxxx> > wrote: > > any orders from Splut this time? > > On Mon, Sep 29, 2014 at 2:48 AM, Jane Sales <jane@xxxxxxxxx> wrote: > > Ester, with a sense of dread, also returns to the fray. > > On 29 Sep 2014, at 10:28, Edward Marsden-Jones < > eddiemarsdenjones@xxxxxxxxxx> wrote: > > I think Arfa will just lie still and relax for a bit. > > > > On 29 Sep 2014, at 12:18, Roger Nolan <rog@xxxxxxxxxx> wrote: > > Conferred indeed, thanks iOS. The most stupidity: Arfa. > r > > On 29 Sep 2014, at 07:39, Jason Proctor <jason@xxxxxxxxxxx> wrote: > > but what about Cynfred? and to which stupidity, of the many, are we > referring? > > On Sun, Sep 28, 2014 at 11:23 PM, Roger Nolan <rog@xxxxxxxxxx> wrote: > > Centred will return to the stupidity. > > Cheers > Rog > > On 29 Sep 2014, at 04:03, Pete (Redacted sender " > tadcastervalentino@xxxxxxxxx" for DMARC) <dmarc-noreply@xxxxxxxxxxxxx> > wrote: > > disrupt the head of the guy who seems to be the most danger to me - the > one about to chew on my nose maybe? > > > pop... shatter ... woo hoo... > > > anything like that? > > ------------------------------ > *From:* Jason Proctor <jason@xxxxxxxxxxx> > *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> > *Sent:* Sunday, September 28, 2014 7:06 PM > *Subject:* [satanworship] Re: 28 milliseconds later > > hmmm these are not good examples of the "sensible orders" i'd hoped > for... > except maybe the divine intervention > > > > On Sun, Sep 28, 2014 at 5:00 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: > > it is at all possible for me to change may armour at this point? as i > think I may need to... > > Shame the smell will not scare them off... > > some sort of anti-grapple roll is in order... > > if I could just reach the anti-skeleton bat spray we'd all be fine... > > surely now the referee will intervene? > > prepares divine intervention request... > > ------------------------------ > *From:* Jason Proctor <jason@xxxxxxxxxxx> > *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> > *Sent:* Sunday, September 28, 2014 2:37 PM > *Subject:* [satanworship] Re: 28 milliseconds later > > the situation for our heroes is... challenging. > currently Arfa and Chump are flat on their backs with four skallywags each > parked on them, immobilising various parts of their anatomy*. the chaps are > effectively incapacitated at the moment, but in the event of sensible > orders and seriously outstanding dice rolls, they might survive the next > melee round... > ...a chief component of which is the arrival of 10 armed skallywags. > meanwhile, Splut arrives in the scorpion man room to inform Ester and > Cynfred that the Army of Darkness is approaching rapidly. > *these skallys are wicked at Grapple rolls somehow > > > > On Sun, Sep 28, 2014 at 12:20 AM, Roger Nolan <rog@xxxxxxxxxx> wrote: > > *Silence* > > Cheers > Rog > > > On 28 Sep 2014, at 04:18, Gavin Walker <gavinw@xxxxxxxxxx> wrote: > > > > Square on my Mac, a turd on the PC. Accurately enough. > > > > So, is everyone else dead then? Dead are they? Dead? > > > > > > > >> On 2014/09/28, at 2:36 PM, Jason Proctor wrote: > >> > >> came through here as a square :-) > >> > >> > >> On Sat, Sep 27, 2014 at 2:33 PM, Roger Nolan <rog@xxxxxxxxxx> wrote: > >> I think it was the first time I've ever managed to use an emoji > correctly. > >> > >> Cheers > >> Rog > >> > >>> On 27 Sep 2014, at 18:05, Jason Proctor <jason@xxxxxxxxxxx> wrote: > >>> > >>> was that an emoticon summing up the situation? > >>> > >>> > >>> On Sat, Sep 27, 2014 at 12:14 AM, Roger Nolan <rog@xxxxxxxxxx> wrote: > >>> ๐ฉ > >>> > >>>> On 27 Sep 2014, at 04:20, Eddie Marsden-Jones < > eddiemarsdenjones@xxxxxxxxxx> wrote: > >>>> > >>>> So is it too tight for scythes now? Are we talking fisticuffs? > >>>> > >>>>> On 26 Sep 2014, at 23:48, Jason Proctor <jason@xxxxxxxxxxx> wrote: > >>>>> > >>>>> Arfa and Chump take up their positions on the edge of the pit, and > arrange their stances as their scythe teachers once told them, long ago. > after a nod to each other, they raise their weapons. > >>>>> > >>>>> almost as one, the scythes sweep viciously downward and cleanly > sever the spinal cords of the two closest skeletons. the teachers advised > them to keep their eye on the target, rather than watch the follow-through, > and this turns out to be most satisfying, as the heads simultaneously jump > vertically to almost exactly Arfa and Chump eye-height. > >>>>> > >>>>> the thrill of the triumph is brief, however, as at the very moment > of contact between the scythes and their targets, the skeleton horde > springs to life with mechanical rapidity. by the time the severed heads and > the heroes begin the downward path from the zeniths of their trajectory and > their triumph respectively, said heroes are mobbed by the first row of > cadavers. > >>>>> > >>>>> Arfa and Chump are bowled over by a sea of grabbing, biting, tearing > dead humanity. they try to drag themselves away, but only a second after > the first wave, the second line of skeletons hits, flailing with rusty > weapons plucked from the pit floor. > >>>>> > >>>>> the third and subsequent waves flow around the melee and head for > Splut, who heroically makes his Bottle Out roll and flees back up the > passage. > > > > > > > > > > > > > > > > >