Your idea sounds great, but I fear that various problems might arise. Not because the system is flawed, but because we humans love to break systems and take advantage of them. Maybe you should start a MUD experimenting with some of the new social factors, to be able to check how the system actually works. It'd be easier and of course it'd be a good game. It doesn't have to be THAT game, but a game where some of the concepts you talk of are used. Maybe this could be on the medieval times, there'd still be a lot to deal with. I don't say how people could ruin the game, because I have no idea, but then again I'm not everyone else to know what they can think of. Just a tip, I've seen lots of good ideas fail and be ignored because they where implemented in a too ambitious proposal without first seeing what people would do. If it were a simpler project, failure wouldn't be as bad and fixes are easier. In a MUD you can always add new things by adding more text :P. --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html