[gameprogrammer] Re: MMO Idea

  • From: Charlie Lobo <charlie.lobo@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Fri, 16 Dec 2005 09:50:51 -0600

Your idea sounds great, but I fear that various problems might arise.
Not because the system is flawed, but because we humans love to break
systems and take advantage of them. Maybe you should start a MUD
experimenting with some of the new social factors, to be able to check
how the system actually works. It'd be easier and of course it'd be a
good game. It doesn't have to be THAT game, but a game where some of
the concepts you talk of are used. Maybe this could be on the medieval
times, there'd still be a lot to deal with.
I don't say how people could ruin the game, because I have no idea,
but then again I'm not everyone else to know what they can think of.
Just a tip, I've seen lots of good ideas fail and be ignored because
they where implemented in a too ambitious proposal without first
seeing what people would do. If it were a simpler project, failure
wouldn't be as bad and fixes are easier. In a MUD you can always add
new things by adding more text :P.


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