[gameprogrammer] Re: MMO Idea
- From: brianevans <brianevans@xxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 18 Dec 2005 22:52:31 -0600
There are many reasons why games are the way the are. One is that people
*want* to be self reliant individuals with personal accomplishments. The
other is that people with enough scope of imagination to create a new
fantasy concept only come along a few times in a generation.
Bob Pendleton
Bob has a point. There already exist online games which do have a type of
corporate structure. Ultima Online was first with the "the only NPC's will
be storekeepers!" bit and the much hyped "virtual economy." So you had
people sit around mining all day, or dying clothes, or making
armor. Boring. The corporate structure in UO was the Guild.
The game you should try immediately is EVE-online, as I see this
matching your aspirations fairly closely. EVE gives you built-in player
controlled corporations. You can buy blueprints and with enough minerals,
build your own ships and gear, to use or to sell. It has a real time,
player controlled market where prices are set by player's puts and
calls. To top it off you can get into huge fleet battles between
corporations. Sounds cool huh. Yeah I think so too, and EVE could have
been a great game, but for one fatal flaw: you only control one ship. So
everything you do in the game, you have to sit around and wait. Wait to
fly from sector a to sector b 16 hops away. Wait to get to an asteroid
belt, then wait a LONG time (30 mins to 2 hours, depending) to mine
minerals, then wait to get it back to a base to sell to get money. I played
it for a while, then realized that the mining was boring. The combat was
boring, and the entire game was generally boring. Serious players would
compensate by buying multiple accounts and playing them
simultaneously. Add to that the fact that a new player could never catch
up, both because of the "old money" that players had, and the fact that
there was a time based skill learning system. As a new player to the game,
with no hope of catching up or even becoming a player that could effect the
world in some way, it was daunting and effectively put me off the game.
Moving on to the cross genre stuff, its something that I call a "vertically
integrated game universe". This has been done to some extent with
tactical "RTS" tools on top of 3d action games (Tribes, Allegiance,
Uberspace?). There's Derek Smart's "Universal Combat", that I'll mention
without comment. *cough* There's some amount of group strategy in games
like EVE and Planetside on top of the trading and war games. Or you
have Grand Theft Auto et al that are driving games but also 3rd person
shooters. Or RPG-FPS fusions. But most of these are just genre fusions
rather than completely vertically integrated game universes. I think it is
an ambitious idea, but I also think it can be made to work, but developers
will go about it in the wrong way. I wouldn't expect it to work. At best
you'd get something like Universal Combat. Ambitious idea, that kind of
does what it claims, but since it tries to encompass everything, everything
is just so thin.
To be completely frank, you sound like every one of us probably did when we
embarked on this path: huge ambitions, stratospheric dreams, and convinced
that they have the best game idea ever and somewhat resentful of the
skepticism of others.
I'm convinced that there's wisdom had by those who say start small, find a
good game idea that's fun and add to it. Find a diamond, and add whatever
cruft you want to it. That way at least you'll have a cruft encrusted
diamond. If you just take cruft and put it together without having that
nugget of fun, you'll just get a ball of cruft.
Even working on a non-game project right now, the amount of work it takes
to get from demo to full product is astounding. And its mostly tedious,
dull, non-fun work. If you're serious about the not-for-profit and
learning stuff, just open source your project. Much better chances for
contributors, and success.
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- References:
- [gameprogrammer] Re: MMO Idea
- From: Laurence Grant
- [gameprogrammer] Re: MMO Idea
- From: Bob Pendleton
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There are many reasons why games are the way the are. One is that people *want* to be self reliant individuals with personal accomplishments. The other is that people with enough scope of imagination to create a new fantasy concept only come along a few times in a generation.
Bob Pendleton
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Re: MMO Idea
- From: Laurence Grant
- [gameprogrammer] Re: MMO Idea
- From: Bob Pendleton