[gameprogrammer] Re: MMO Idea

  • From: Paul Smith <paul@xxxxxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Mon, 19 Dec 2005 19:06:26 +0000

On a related point, check out the community of BrettSpielWelt - there's a
game world, and if you don't want to join in with that you can just go there
to play board games.  However, if you care about the game world, you realise
that games you do well in earn money and resources for your hometown, and
they in turn have to spend resources to keep the community housed, clothed
and fed.

How do they turn material into cloth?  The people "work" the mil - the mill
being a memory game like Simon.  It opens for business on the hour every
hour, but if no-one works it no cloth is made.  Neat little system if you
ask me - makes being a janitor fun :D

On 12/19/05, Mike Gillissie <Niyoto@xxxxxxxxxx> wrote:
>
> In a smoothly functioning corporate entity, there are more janitors than
> CEOs - considering that there would hopefully be hundreds of individual
> players involved in building a single corporation. One of the greatest
> challenges will be to ensure that even the "grunt work" is fulfilling.
> It's
> like having an RPG where your character realizes, in the midst of fighting
> an ogre and a couple of mad forest bunnies, that he has to take a crap.
> Some
> levels of realism just aren't that much fun... (not that bowel movements
> aren't fun - don't get me wrong...) ;)
>
> But if he pulls it off, I think Laurence has a potentially great game idea
> -
> no MMO can survive without developing a sense of community and collective
> purpose. I've only invested more than a few months playing one MMORPG, and
> in that one it was my online community that kept me around, not the
> gameplay.
>
> I think we all dream of playing a game that lets us truly take part in the
> changing of the political landscape. Very few people get to take part in
> developing something like that...
>
> ----- Original Message -----
> From: "Bob Pendleton" <bob@xxxxxxxxxxxxx>
> To: <gameprogrammer@xxxxxxxxxxxxx>
> Sent: Monday, December 19, 2005 12:47 PM
> Subject: [gameprogrammer] Re: MMO Idea
>
>
> > Yeah, I see that, now that you point it out. I can see the value of
> > having a corporate simulation game where you can go postal with no real
> > consequences. There was that great scene in "dogma" where the angels
> > punish the board of directors...
>
>
>
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>
>


--
Paul Smith
Computer programmer

paul@xxxxxxxxxxxxxxxxxx

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