My vision therefore is for a mutli-genre environment, where the focus is not on the player and not on leveling the player, but on the team, clan, or I prefer corporation you are affiliated with and how working together you can level the corporation, thereby enhancing your personal experience with the rewards of a larger corporation.
Imagine a player in-game walking into a building, walking up to a computer station, sitting down at the station and having the view go from a FPS style to an RTS style god view of the area just outside the building. You choose construction options from the controls and begin construction of a new weapons plant. You then exit the console back to FPS view, walk outside, and see the building being constructed before your very eyes.
Peter M
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