[gameprogrammer] Re: MMO Idea
- From: "Mike Gillissie" <Niyoto@xxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Mon, 19 Dec 2005 13:52:12 -0500
In a smoothly functioning corporate entity, there are more janitors than
CEOs - considering that there would hopefully be hundreds of individual
players involved in building a single corporation. One of the greatest
challenges will be to ensure that even the "grunt work" is fulfilling. It's
like having an RPG where your character realizes, in the midst of fighting
an ogre and a couple of mad forest bunnies, that he has to take a crap. Some
levels of realism just aren't that much fun... (not that bowel movements
aren't fun - don't get me wrong...) ;)
But if he pulls it off, I think Laurence has a potentially great game idea -
no MMO can survive without developing a sense of community and collective
purpose. I've only invested more than a few months playing one MMORPG, and
in that one it was my online community that kept me around, not the
gameplay.
I think we all dream of playing a game that lets us truly take part in the
changing of the political landscape. Very few people get to take part in
developing something like that...
----- Original Message -----
From: "Bob Pendleton" <bob@xxxxxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Monday, December 19, 2005 12:47 PM
Subject: [gameprogrammer] Re: MMO Idea
> Yeah, I see that, now that you point it out. I can see the value of
> having a corporate simulation game where you can go postal with no real
> consequences. There was that great scene in "dogma" where the angels
> punish the board of directors...
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