[gameprogrammer] Re: MMO Idea

On Fri, 2005-12-16 at 16:08 -0800, Jeff Roth wrote:
> I kind of thought this too when I first read his
> description but I think that there is always one huge
> advantage (imho one of the greatest draws of games)
> that any game will have over RL, freedom.
> 
> One of my favorite games is GTA 3, not so much for the
> missions but for the freedom, I can take any car,
> drive around like a complete madman, with no real
> consequenses. Now the car, physics engine and traffic
> are all supposed to simulate real life but its the
> freedom that differentiates a mad drive through the
> city and my commute home.

Yeah, I see that, now that you point it out. I can see the value of
having a corporate simulation game where you can go postal with no real
consequences. There was that great scene in "dogma" where the angels
punish the board of directors... 

The technical side of building this game is going to be fascinating even
if I wouldn't want to play it. So, I'm going to stick to that part of
the discussion from now on. What can I say, there are several games
where I got a lot more enjoyment out of reading the source code than out
of playing the game. 

                        Bob Pendleton

> 
> Of course, how the game ends up will ultimately
> determine its success. 
> 
> --- Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
> 
> Oh my. I have already played that game. I am still
> playing it. It is
> called "real life". Seriously, the last thing I would
> ever spend time 
> on
> is a game that simulated corporate life in the modern
> or future world.
> In the game you just described the *only* role that is
> worth playing is
> the role of COB/CEO. I can not imagine anyone being
> willing to sign up
> to play any other role. 
> 
> There are many reasons why games are the way the are.
> One is that 
> people
> *want* to be self reliant individuals with personal
> accomplishments. 
> The
> other is that people with enough scope of imagination
> to create a new
> fantasy concept only come along a few times in a
> generation.
> 
>               Bob Pendleton
> 
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