[gameprogrammer] Re: MMO Idea
- From: "Laurence Grant" <larrygrant@xxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Fri, 16 Dec 2005 19:47:03 -0500
> Oh my. I have already played that game. I am still playing it. It is
> called "real life". Seriously, the last thing I would ever spend time on
> is a game that simulated corporate life in the modern or future world.
> In the game you just described the *only* role that is worth playing is
> the role of COB/CEO. I can not imagine anyone being willing to sign up
> to play any other role.
>
> There are many reasons why games are the way the are. One is that people
> *want* to be self reliant individuals with personal accomplishments. The
> other is that people with enough scope of imagination to create a new
> fantasy concept only come along a few times in a generation.
>
> Bob Pendleton
You are obviously entitled to your own opinion, but I 100% disagree. I love
all types of genres, including FPS and space combat sims. I've spent hours
playing single player games where I go on missions that are predefined and
constant with a specific path from A to Z, with little variation in-between.
If you think by corporation I'm actually talking about performing business
like processes and running some boring financial or Wall Street simulation,
you've grossly misunderstood my vision. I expect most of the game play to
be fast paced and action packed with corporations invading other
corporations, orchestrated with transports, marines in the back, fighter
escorts, scouts flying ahead, Special Forces sneaking in to setup surprises
or to knock out communications before the big strike, a lot of team work and
action. The difference is that players are running the corporation and
driving the story and the missions instead of some predefined NPC based
mission that has no significant impact to the universe overall.
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- [gameprogrammer] Re: MMO Idea
- From: Bob Pendleton