[gameprogrammer] Re: MMO Idea

Yeah, I'm just saying that with the right twist on things, even menial tasks
can be fun.  Am I now sounding like Mary Poppins?

On 12/19/05, Mike Gillissie <Niyoto@xxxxxxxxxx> wrote:
>
> That IS cute... :)
>
> But I was thinking more along the lines of activities such as Resource
> Collection - in an RTS, I tell my drones to go collect Foofoo Dust from the
> Pixie Forest. They sweep up the Foofoo Dust in little burlap baggies and
> bring it back for processing. In the meantime, I'm using the collected
> Foofoo Dust to build a Stench Goblin to send after the enemy commander. It's
> fun to send Stench Goblins after enemy commanders. Sweeping Foofoo Dust into
> burlap bags, not so much. ;)
>
> Now, sweeping Stench Goblins into burlap bags... I would play that game.
> But I digress.
>
> ----- Original Message -----
> *From:* Paul Smith <paul@xxxxxxxxxxxxxxxxxx>
> *To:* gameprogrammer@xxxxxxxxxxxxx
> *Sent:* Monday, December 19, 2005 2:06 PM
> *Subject:* [gameprogrammer] Re: MMO Idea
>
> On a related point, check out the community of BrettSpielWelt - there's a
> game world, and if you don't want to join in with that you can just go there
> to play board games.  However, if you care about the game world, you realise
> that games you do well in earn money and resources for your hometown, and
> they in turn have to spend resources to keep the community housed, clothed
> and fed.
>
> How do they turn material into cloth?  The people "work" the mil - the
> mill being a memory game like Simon.  It opens for business on the hour
> every hour, but if no-one works it no cloth is made.  Neat little system if
> you ask me - makes being a janitor fun :D
>
>  --
> > Paul Smith
> > Computer programmer
> >
> > paul@xxxxxxxxxxxxxxxxxx
>
>


--
Paul Smith
Computer programmer

paul@xxxxxxxxxxxxxxxxxx

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