[gameprogrammer] Re: MMO Idea
- From: Charlie Lobo <charlie.lobo@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 19 Dec 2005 16:23:55 -0600
Maybe you could do some sort of "offline job". Basically a player who wants
to make money signs up for an offline job. When they go offline they'll be
controlled by an AI that will try to push them into doing their job. Jobs
would also give one protection from death penalties and such, maybe when
there is a danger they could cower and teleport away? It's not realistic
that all of the suddent they can tele, sure, but it's for the sake of fun.
Of course certain jobs, like escorts, are more dangerous than others.
So a NPC controlled PC has higher stats, but the same stupid mind. The nice
thing is that when players enter they are free to do what they wish. They
can still actively help, but maybe in some other forms.
An example is Bob the Miner, Bob is a miner, when he's offline he's doing
the boring mining work. But when he comes online Bob goes adventuring
looking for asteriods or planets rich in certain minerals, colonizing and
fighthing in order to adquire more mines in which to work. Maybe bob even
achieves to be a manager, looking for workers and such. Even though Bob
helps with a couple of tons of mineral a day (say due to tech) when he's
offline, he helps by adquiring more resources and preparing them for using.
Say Bob always goes with a friend, who's also a miner, Fred. Fred isn't as
good figthing as Bob, but he's good building, he likes building bases. He
makes sure that what Bob gains for the corp stays for the corp. He's the
kind of guy that prefers to play building games than figthing games. Of
course building a mine would not be that easy, there would be interesting
challenges to handle. Yet still when offline, Fred also mines like Bob.
Does this work with your view?
- Follow-Ups:
- [gameprogrammer] Re: MMO Idea
- From: Craig Chambers
- References:
- [gameprogrammer] Re: MMO Idea
- From: Bob Pendleton
- [gameprogrammer] Re: MMO Idea
- From: Laurence Grant
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- » [gameprogrammer] Re: MMO Idea
- » [gameprogrammer] Re: MMO Idea
- » [gameprogrammer] Re: MMO Idea
- » [gameprogrammer] Re: MMO Idea
- » [gameprogrammer] Re: MMO Idea
- [gameprogrammer] Re: MMO Idea
- From: Craig Chambers
- [gameprogrammer] Re: MMO Idea
- From: Bob Pendleton
- [gameprogrammer] Re: MMO Idea
- From: Laurence Grant