[gameprogrammer] Re: MMO Idea

You are all still missing the point, IMO

 

This isn't like other games where the AI defines how the corporation is run.
The corporations or clans or what ever you choose to call them are run by
players, and as a member of that corporation you are carrying out the
requests of the founders and managers of the corporation.  Unlike lame MMO
games of today where the missions are predefined.  These corporations are
ran by players so each group can go off in completely different directions.
The idea is not to impose ANY of the boring tasks normally associated with
leveling.  The idea is to get people involved at different levels of
management so they can all participate at appropriate levels.  There
choosing to send out scouting parties, raid enemy bases, steal supplies,
build up their defenses, etc. It's all driven by the players.

 

Larry

 

  _____  

From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Chambers
Sent: Monday, December 19, 2005 8:29 PM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: MMO Idea

 



Charlie Lobo <charlie.lobo@xxxxxxxxx> wrote:

Maybe you could do some sort of "offline job". Basically a player who wants
to make money signs up for an offline job. When they go offline they'll be
controlled by an AI that will try to push them into doing their job. Jobs
would also give one protection from death penalties and such, maybe when
there is a danger they could cower and teleport away? It's not realistic
that all of the suddent they can tele, sure, but it's for the sake of fun. 

Of course certain jobs, like escorts, are more dangerous than others.

So a NPC controlled PC has higher stats, but the same stupid mind. The nice
thing is that when players enter they are free to do what they wish. They
can still actively help, but maybe in some other forms.

An example is Bob the Miner, Bob is a miner, when he's offline he's doing
the boring mining work. But when he comes online Bob goes adventuring
looking for asteriods or planets rich in certain minerals, colonizing and
fighthing in order to adquire more mines in which to work. Maybe bob even
achieves to be a manager, looking for workers and such. Even though Bob
helps with a couple of tons of mineral a day (say due to tech) when he's
offline, he helps by adquiring more resources and preparing them for using. 

Say Bob always goes with a friend, who's also a miner, Fred. Fred isn't as
good figthing as Bob, but he's good building, he likes building bases. He
makes sure that what Bob gains for the corp stays for the corp. He's the
kind of guy that prefers to play building games than figthing games. Of
course building a mine would not be that easy, there would be interesting
challenges to handle. Yet still when offline, Fred also mines like Bob. 

 

Does this work wit h your view?

or perhaps there would be jobs from your corporation available in your
sector, and when you go offline you could chose a job to do in that sector.
of course the jobs available to you would depend on:
1. your postion in the company
2. the type of work your corporation thinks you can handle

maybe there would be authorizations that a character would have to buy or
attain to be elligible for certain jobs.
this means that a character completes missions for the company to recieve
working privileges as a reward. more priviliges might not only mean more
choice, but also more pay???

just my 2 cents worth

craig chambers

__________________________________________________
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around 
http://mail.yahoo.com 

Other related posts: