Hey Guys, Here is a Rail Car model w/textures. I ran it through Milkshape and it looks like it keeps the textures in tact. Here it is attached. Let me know what you guys think and if there is more I can help with. Otherwise I was just thinking I'd work on misc models and see where I get. Thanks =) Katie --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote: From: eric drewes <figarus@xxxxxxxxx> Subject: [project1dev] Re: art tasks To: project1dev@xxxxxxxxxxxxx Date: Tuesday, May 12, 2009, 1:25 PM im hoping it'll work with maya, autodesk products seem to move to milkshape better so my fingers are crossed :) On Tue, May 12, 2009 at 4:24 PM, eric drewes <figarus@xxxxxxxxx> wrote: yeah thats what i did in c4d but it didnt translate correctly to milkshape On Tue, May 12, 2009 at 4:10 PM, katie cook <ktmcook@xxxxxxxxx> wrote: Probably have thought of this already, but you could setup material properties that have a luminosity/glow effect for the object itself. Maya allows you to do this. =) --- On Tue, 5/12/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: From: Alan Wolfe <alan.wolfe@xxxxxxxxx> Subject: [project1dev] Re: art tasks To: project1dev@xxxxxxxxxxxxx Date: Tuesday, May 12, 2009, 12:25 PM thats funny eric hey if you ever want to do shiny gems, a cool effect might be placing a gem colored positional light inside of a gem like its giving off a secondary glow. it might be too expensive an effect to use everywhere but shrug (: On Tue, May 12, 2009 at 12:17 PM, eric drewes <figarus@xxxxxxxxx> wrote: yeah in the first cart i made, i had jewels that sparkled but had texturing issues, i also like the idea of the cave being filled with gems/diamonds/crystals but filling the carts up with rocks like they are just mining the stone haha On Tue, May 12, 2009 at 2:44 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: I like the proposed art here, having those diamonds to just place around would give the cave a great feel of prettiness. On Tue, May 12, 2009 at 8:23 AM, eric drewes <figarus@xxxxxxxxx> wrote: > ok, theres some art tasks that have to get done this week so im gonna post a > list and who has volunteered for what, and what we still need.... > > Eric: animated character/miner models, lanterns that hang from the > walls/support beams, some diamonds and some shovels, some mushrooms and > stalagmites for cave decorations. > > Chris Sherman: boss model, crystals to stick out of the cave walls and some > partially exposted skeletons > > Katie: katie made a pickaxe but i havent had a chance to check it out yet > > ok so here's what we need: > texture help if anyone wants to volunteer for that, prop placement help if > anyone wants to start placing some of the props on the map, maybe some misc. > prop model additions, etc. if anyone can think of anything else let me know > and we'll add it. > > basically i am setting the "soft" deadline for this stuff to be friday, and > anything not done me and whoever else can tackle the rest over the weekend > so we can clear out the art schedule. > > also fyi, Rorac and I have the basics for combat/leveling/skills and some > other systems ready to post for comment/QA/and more additions. don't worry, > everything will be tweaked and we still need a ton of ideas, this is just > the foundation to make it more clear for people to understand how skills and > characters will work in general so we still need major contributions for the > ppl who want to chip in on the game design - your time is coming! :) we > should have this posted soon, we're just formatting it out and documenting > it well (which is time consuming). > >