[project1dev] Re: art tasks

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 13 May 2009 21:26:06 -0700

Looks great!

On Wed, May 13, 2009 at 8:12 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Ooh, this is pretty :)
>
> On Wed, May 13, 2009 at 8:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > it doesn't and images need to be powers of 2 so i resized em to 512x512
> and
> > made em jpg's hope that works ok Katie!
> >
> > Here's some action shots (:
> >
> > On Wed, May 13, 2009 at 8:01 PM, eric drewes <figarus@xxxxxxxxx> wrote:
> >>
> >> hey the textures are in psd form not sure if the game supports those?
>  if
> >> it does thatd be cool :)
> >>
> >>
> >> On Wed, May 13, 2009 at 10:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>>
> >>> You rule Katie!
> >>>
> >>> Hey feel free to check stuff into SVN btw
> >>>
> >>> That goes same for everyone (and if anyone needs a tutorial or fresher
> >>> uper on how to use SVN let me know)
> >>>
> >>> I know i was makin a stink about organization not too long ago but so
> >>> long as it doesnt become a disaster area we should be good to go :P
> >>>
> >>> Anyhow, i'll toss your railcar into the cavemap so you can see it in
> game
> >>> if you want to
> >>>
> >>> On Wed, May 13, 2009 at 6:14 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
> >>>>
> >>>> Hey Guys,
> >>>>
> >>>> Here is the Rail Car w/the textures set as specified below. I have
> >>>> attached.
> >>>>
> >>>> =) Hope you like.
> >>>>
> >>>> Katie
> >>>>
> >>>> --- On Wed, 5/13/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> >>>>
> >>>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>>> Subject: [project1dev] Re: art tasks
> >>>> To: project1dev@xxxxxxxxxxxxx
> >>>> Date: Wednesday, May 13, 2009, 12:40 PM
> >>>>
> >>>> Yeah np! (:
> >>>>
> >>>> Also of note for everyone (I just told eric this the other day, sorry
> >>>> for not mentioning it earlier)
> >>>>
> >>>> Texture sizes have to be in dimensions that are powers of 2 (ie
> 256x256,
> >>>> 1024x1024, 512x128 etc are ok... 640x480, 55x90 are not)
> >>>>
> >>>> The reason for that is that older or less high end cards don't support
> >>>> non power of 2 textures, and the work around to make it work on such
> cards
> >>>> uses a lot more video memory (which those types of cards are already
> low
> >>>> on).
> >>>>
> >>>> So yeah, we just have to make sure all textures have image sizes which
> >>>> are powers of 2 (but they dont have to be square)
> >>>> On Wed, May 13, 2009 at 12:00 PM, katie cook <ktmcook@xxxxxxxxx>
> wrote:
> >>>>>
> >>>>> Yikes, I didn't know that. I can send them over later today. =)
> >>>>>
> >>>>> --- On Tue, 5/12/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> >>>>>
> >>>>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>>>> Subject: [project1dev] Re: art tasks
> >>>>> To: project1dev@xxxxxxxxxxxxx
> >>>>> Date: Tuesday, May 12, 2009, 8:23 PM
> >>>>>
> >>>>> Hey Katie thats a nice lookin mine cart!
> >>>>>
> >>>>> You said you had textures for it too?
> >>>>>
> >>>>> ms3d files dont embed their textures inside of the file but if you
> send
> >>>>> them over i'll toss one of these into the cave map (:
> >>>>>
> >>>>> On Tue, May 12, 2009 at 7:38 PM, katie cook <ktmcook@xxxxxxxxx>
> wrote:
> >>>>>>
> >>>>>> Hey Guys,
> >>>>>>
> >>>>>> Here is a Rail Car model w/textures. I ran it through Milkshape and
> it
> >>>>>> looks like it keeps the textures in tact.
> >>>>>>
> >>>>>> Here it is attached.
> >>>>>>
> >>>>>> Let me know what you guys think and if there is more I can help
> with.
> >>>>>> Otherwise I was just thinking I'd work on misc models and see where
> I get.
> >>>>>>
> >>>>>> Thanks =)
> >>>>>>
> >>>>>> Katie
> >>>>>>
> >>>>>> --- On Tue, 5/12/09, eric drewes <figarus@xxxxxxxxx> wrote:
> >>>>>>
> >>>>>> From: eric drewes <figarus@xxxxxxxxx>
> >>>>>> Subject: [project1dev] Re: art tasks
> >>>>>> To: project1dev@xxxxxxxxxxxxx
> >>>>>> Date: Tuesday, May 12, 2009, 1:25 PM
> >>>>>>
> >>>>>> im hoping it'll work with maya, autodesk products seem to move to
> >>>>>> milkshape better so my fingers are crossed :)
> >>>>>>
> >>>>>> On Tue, May 12, 2009 at 4:24 PM, eric drewes <figarus@xxxxxxxxx>
> >>>>>> wrote:
> >>>>>>>
> >>>>>>> yeah thats what i did in c4d but it didnt translate correctly to
> >>>>>>> milkshape
> >>>>>>>
> >>>>>>> On Tue, May 12, 2009 at 4:10 PM, katie cook <ktmcook@xxxxxxxxx>
> >>>>>>> wrote:
> >>>>>>>>
> >>>>>>>> Probably have thought of this already, but you could setup
> material
> >>>>>>>> properties that have a luminosity/glow effect for the object
> itself. Maya
> >>>>>>>> allows you to do this. =)
> >>>>>>>>
> >>>>>>>> --- On Tue, 5/12/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> >>>>>>>>
> >>>>>>>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>>>>>>> Subject: [project1dev] Re: art tasks
> >>>>>>>> To: project1dev@xxxxxxxxxxxxx
> >>>>>>>> Date: Tuesday, May 12, 2009, 12:25 PM
> >>>>>>>>
> >>>>>>>> thats funny eric
> >>>>>>>>
> >>>>>>>> hey if you ever want to do shiny gems, a cool effect might be
> >>>>>>>> placing a gem colored positional light inside of a gem like its
> giving off a
> >>>>>>>> secondary glow.
> >>>>>>>>
> >>>>>>>> it might be too expensive an effect to use everywhere but shrug (:
> >>>>>>>> On Tue, May 12, 2009 at 12:17 PM, eric drewes <figarus@xxxxxxxxx>
> >>>>>>>> wrote:
> >>>>>>>>>
> >>>>>>>>> yeah in the first cart i made, i had jewels that sparkled but had
> >>>>>>>>> texturing issues, i also like the idea of the cave being filled
> with
> >>>>>>>>> gems/diamonds/crystals but filling the carts up with rocks like
> they are
> >>>>>>>>> just mining the stone haha
> >>>>>>>>>
> >>>>>>>>> On Tue, May 12, 2009 at 2:44 PM, Chris Riccobono
> >>>>>>>>> <crysalim@xxxxxxxxx> wrote:
> >>>>>>>>>>
> >>>>>>>>>> I like the proposed art here, having those diamonds to just
> place
> >>>>>>>>>> around would give the cave a great feel of prettiness.
> >>>>>>>>>>
> >>>>>>>>>> On Tue, May 12, 2009 at 8:23 AM, eric drewes <figarus@xxxxxxxxx
> >
> >>>>>>>>>> wrote:
> >>>>>>>>>> > ok, theres some art tasks that have to get done this week so
> im
> >>>>>>>>>> > gonna post a
> >>>>>>>>>> > list and who has volunteered for what, and what we still
> >>>>>>>>>> > need....
> >>>>>>>>>> >
> >>>>>>>>>> > Eric: animated character/miner models, lanterns that hang from
> >>>>>>>>>> > the
> >>>>>>>>>> > walls/support beams, some diamonds and some shovels, some
> >>>>>>>>>> > mushrooms and
> >>>>>>>>>> > stalagmites for cave decorations.
> >>>>>>>>>> >
> >>>>>>>>>> > Chris Sherman: boss model, crystals to stick out of the cave
> >>>>>>>>>> > walls and some
> >>>>>>>>>> > partially exposted skeletons
> >>>>>>>>>> >
> >>>>>>>>>> > Katie: katie made a pickaxe but i havent had a chance to check
> >>>>>>>>>> > it out yet
> >>>>>>>>>> >
> >>>>>>>>>> > ok so here's what we need:
> >>>>>>>>>> > texture help if anyone wants to volunteer for that, prop
> >>>>>>>>>> > placement help if
> >>>>>>>>>> > anyone wants to start placing some of the props on the map,
> >>>>>>>>>> > maybe some misc.
> >>>>>>>>>> > prop model additions, etc.  if anyone can think of anything
> else
> >>>>>>>>>> > let me know
> >>>>>>>>>> > and we'll add it.
> >>>>>>>>>> >
> >>>>>>>>>> > basically i am setting the "soft" deadline for this stuff to
> be
> >>>>>>>>>> > friday, and
> >>>>>>>>>> > anything not done me and whoever else can tackle the rest over
> >>>>>>>>>> > the weekend
> >>>>>>>>>> > so we can clear out the art schedule.
> >>>>>>>>>> >
> >>>>>>>>>> > also fyi, Rorac and I have the basics for
> combat/leveling/skills
> >>>>>>>>>> > and some
> >>>>>>>>>> > other systems ready to post for comment/QA/and more additions.
> >>>>>>>>>> > don't worry,
> >>>>>>>>>> > everything will be tweaked and we still need a ton of ideas,
> >>>>>>>>>> > this is just
> >>>>>>>>>> > the foundation to make it more clear for people to understand
> >>>>>>>>>> > how skills and
> >>>>>>>>>> > characters will work in general so we still need major
> >>>>>>>>>> > contributions for the
> >>>>>>>>>> > ppl who want to chip in on the game design - your time is
> >>>>>>>>>> > coming! :) we
> >>>>>>>>>> > should have this posted soon, we're just formatting it out and
> >>>>>>>>>> > documenting
> >>>>>>>>>> > it well (which is time consuming).
> >>>>>>>>>> >
> >>>>>>>>>> >
> >>>>>>>>>>
> >>>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>
> >>>>>>
> >>>>>
> >>>>>
> >>>>
> >>>>
> >>>
> >>
> >
> >
>
>

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