[project1dev] Re: art tasks

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 12 May 2009 16:24:19 -0400

yeah thats what i did in c4d but it didnt translate correctly to milkshape

On Tue, May 12, 2009 at 4:10 PM, katie cook <ktmcook@xxxxxxxxx> wrote:

> Probably have thought of this already, but you could setup material
> properties that have a luminosity/glow effect for the object itself. Maya
> allows you to do this. =)
>
> --- On *Tue, 5/12/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>* wrote:
>
>
> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> Subject: [project1dev] Re: art tasks
> To: project1dev@xxxxxxxxxxxxx
> Date: Tuesday, May 12, 2009, 12:25 PM
>
>  thats funny eric
>
> hey if you ever want to do shiny gems, a cool effect might be placing a gem
> colored positional light inside of a gem like its giving off a secondary
> glow.
>
> it might be too expensive an effect to use everywhere but shrug (:
> On Tue, May 12, 2009 at 12:17 PM, eric drewes 
> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>
> > wrote:
>
>> yeah in the first cart i made, i had jewels that sparkled but had
>> texturing issues, i also like the idea of the cave being filled with
>> gems/diamonds/crystals but filling the carts up with rocks like they are
>> just mining the stone haha
>>
>>
>> On Tue, May 12, 2009 at 2:44 PM, Chris Riccobono 
>> <crysalim@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=crysalim@xxxxxxxxx>
>> > wrote:
>>
>>> I like the proposed art here, having those diamonds to just place
>>> around would give the cave a great feel of prettiness.
>>>
>>> On Tue, May 12, 2009 at 8:23 AM, eric drewes 
>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>>
>>> wrote:
>>> > ok, theres some art tasks that have to get done this week so im gonna
>>> post a
>>> > list and who has volunteered for what, and what we still need....
>>> >
>>> > Eric: animated character/miner models, lanterns that hang from the
>>> > walls/support beams, some diamonds and some shovels, some mushrooms and
>>> > stalagmites for cave decorations.
>>> >
>>> > Chris Sherman: boss model, crystals to stick out of the cave walls and
>>> some
>>> > partially exposted skeletons
>>> >
>>> > Katie: katie made a pickaxe but i havent had a chance to check it out
>>> yet
>>> >
>>> > ok so here's what we need:
>>> > texture help if anyone wants to volunteer for that, prop placement help
>>> if
>>> > anyone wants to start placing some of the props on the map, maybe some
>>> misc.
>>> > prop model additions, etc.  if anyone can think of anything else let me
>>> know
>>> > and we'll add it.
>>> >
>>> > basically i am setting the "soft" deadline for this stuff to be friday,
>>> and
>>> > anything not done me and whoever else can tackle the rest over the
>>> weekend
>>> > so we can clear out the art schedule.
>>> >
>>> > also fyi, Rorac and I have the basics for combat/leveling/skills and
>>> some
>>> > other systems ready to post for comment/QA/and more additions.  don't
>>> worry,
>>> > everything will be tweaked and we still need a ton of ideas, this is
>>> just
>>> > the foundation to make it more clear for people to understand how
>>> skills and
>>> > characters will work in general so we still need major contributions
>>> for the
>>> > ppl who want to chip in on the game design - your time is coming! :) we
>>> > should have this posted soon, we're just formatting it out and
>>> documenting
>>> > it well (which is time consuming).
>>> >
>>> >
>>>
>>>
>>
>
>

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