well hey, more advanced features like that probly will take some engine work to support. I'm all for that so if you guys have a wishlist of stuff that would be really cool to support, we can start investigating it and plan it out for what features you want first and we can start slipping a few into each milestone (: On Tue, May 12, 2009 at 1:25 PM, eric drewes <figarus@xxxxxxxxx> wrote: > im hoping it'll work with maya, autodesk products seem to move to milkshape > better so my fingers are crossed :) > > > On Tue, May 12, 2009 at 4:24 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> yeah thats what i did in c4d but it didnt translate correctly to milkshape >> >> >> >> On Tue, May 12, 2009 at 4:10 PM, katie cook <ktmcook@xxxxxxxxx> wrote: >> >>> Probably have thought of this already, but you could setup material >>> properties that have a luminosity/glow effect for the object itself. Maya >>> allows you to do this. =) >>> >>> --- On *Tue, 5/12/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>* wrote: >>> >>> >>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx> >>> Subject: [project1dev] Re: art tasks >>> To: project1dev@xxxxxxxxxxxxx >>> Date: Tuesday, May 12, 2009, 12:25 PM >>> >>> thats funny eric >>> >>> hey if you ever want to do shiny gems, a cool effect might be placing a >>> gem colored positional light inside of a gem like its giving off a secondary >>> glow. >>> >>> it might be too expensive an effect to use everywhere but shrug (: >>> On Tue, May 12, 2009 at 12:17 PM, eric drewes >>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx> >>> > wrote: >>> >>>> yeah in the first cart i made, i had jewels that sparkled but had >>>> texturing issues, i also like the idea of the cave being filled with >>>> gems/diamonds/crystals but filling the carts up with rocks like they are >>>> just mining the stone haha >>>> >>>> >>>> On Tue, May 12, 2009 at 2:44 PM, Chris Riccobono >>>> <crysalim@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=crysalim@xxxxxxxxx> >>>> > wrote: >>>> >>>>> I like the proposed art here, having those diamonds to just place >>>>> around would give the cave a great feel of prettiness. >>>>> >>>>> On Tue, May 12, 2009 at 8:23 AM, eric drewes >>>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>> >>>>> wrote: >>>>> > ok, theres some art tasks that have to get done this week so im gonna >>>>> post a >>>>> > list and who has volunteered for what, and what we still need.... >>>>> > >>>>> > Eric: animated character/miner models, lanterns that hang from the >>>>> > walls/support beams, some diamonds and some shovels, some mushrooms >>>>> and >>>>> > stalagmites for cave decorations. >>>>> > >>>>> > Chris Sherman: boss model, crystals to stick out of the cave walls >>>>> and some >>>>> > partially exposted skeletons >>>>> > >>>>> > Katie: katie made a pickaxe but i havent had a chance to check it out >>>>> yet >>>>> > >>>>> > ok so here's what we need: >>>>> > texture help if anyone wants to volunteer for that, prop placement >>>>> help if >>>>> > anyone wants to start placing some of the props on the map, maybe >>>>> some misc. >>>>> > prop model additions, etc. if anyone can think of anything else let >>>>> me know >>>>> > and we'll add it. >>>>> > >>>>> > basically i am setting the "soft" deadline for this stuff to be >>>>> friday, and >>>>> > anything not done me and whoever else can tackle the rest over the >>>>> weekend >>>>> > so we can clear out the art schedule. >>>>> > >>>>> > also fyi, Rorac and I have the basics for combat/leveling/skills and >>>>> some >>>>> > other systems ready to post for comment/QA/and more additions. don't >>>>> worry, >>>>> > everything will be tweaked and we still need a ton of ideas, this is >>>>> just >>>>> > the foundation to make it more clear for people to understand how >>>>> skills and >>>>> > characters will work in general so we still need major contributions >>>>> for the >>>>> > ppl who want to chip in on the game design - your time is coming! :) >>>>> we >>>>> > should have this posted soon, we're just formatting it out and >>>>> documenting >>>>> > it well (which is time consuming). >>>>> > >>>>> > >>>>> >>>>> >>>> >>> >>> >> >