[project1dev] Re: art tasks

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 12 May 2009 13:34:01 -0700

well hey, more advanced features like that probly will take some engine work
to support.

I'm all for that so if you guys have a wishlist of stuff that would be
really cool to support, we can start investigating it and plan it out for
what features you want first and we can start slipping a few into each
milestone (:
On Tue, May 12, 2009 at 1:25 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> im hoping it'll work with maya, autodesk products seem to move to milkshape
> better so my fingers are crossed :)
>
>
> On Tue, May 12, 2009 at 4:24 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> yeah thats what i did in c4d but it didnt translate correctly to milkshape
>>
>>
>>
>> On Tue, May 12, 2009 at 4:10 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>
>>>   Probably have thought of this already, but you could setup material
>>> properties that have a luminosity/glow effect for the object itself. Maya
>>> allows you to do this. =)
>>>
>>> --- On *Tue, 5/12/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>* wrote:
>>>
>>>
>>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> Subject: [project1dev] Re: art tasks
>>> To: project1dev@xxxxxxxxxxxxx
>>> Date: Tuesday, May 12, 2009, 12:25 PM
>>>
>>>  thats funny eric
>>>
>>> hey if you ever want to do shiny gems, a cool effect might be placing a
>>> gem colored positional light inside of a gem like its giving off a secondary
>>> glow.
>>>
>>> it might be too expensive an effect to use everywhere but shrug (:
>>>   On Tue, May 12, 2009 at 12:17 PM, eric drewes 
>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>
>>> > wrote:
>>>
>>>> yeah in the first cart i made, i had jewels that sparkled but had
>>>> texturing issues, i also like the idea of the cave being filled with
>>>> gems/diamonds/crystals but filling the carts up with rocks like they are
>>>> just mining the stone haha
>>>>
>>>>
>>>> On Tue, May 12, 2009 at 2:44 PM, Chris Riccobono 
>>>> <crysalim@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=crysalim@xxxxxxxxx>
>>>> > wrote:
>>>>
>>>>> I like the proposed art here, having those diamonds to just place
>>>>> around would give the cave a great feel of prettiness.
>>>>>
>>>>> On Tue, May 12, 2009 at 8:23 AM, eric drewes 
>>>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>>
>>>>> wrote:
>>>>> > ok, theres some art tasks that have to get done this week so im gonna
>>>>> post a
>>>>> > list and who has volunteered for what, and what we still need....
>>>>> >
>>>>> > Eric: animated character/miner models, lanterns that hang from the
>>>>> > walls/support beams, some diamonds and some shovels, some mushrooms
>>>>> and
>>>>> > stalagmites for cave decorations.
>>>>> >
>>>>> > Chris Sherman: boss model, crystals to stick out of the cave walls
>>>>> and some
>>>>> > partially exposted skeletons
>>>>> >
>>>>> > Katie: katie made a pickaxe but i havent had a chance to check it out
>>>>> yet
>>>>> >
>>>>> > ok so here's what we need:
>>>>> > texture help if anyone wants to volunteer for that, prop placement
>>>>> help if
>>>>> > anyone wants to start placing some of the props on the map, maybe
>>>>> some misc.
>>>>> > prop model additions, etc.  if anyone can think of anything else let
>>>>> me know
>>>>> > and we'll add it.
>>>>> >
>>>>> > basically i am setting the "soft" deadline for this stuff to be
>>>>> friday, and
>>>>> > anything not done me and whoever else can tackle the rest over the
>>>>> weekend
>>>>> > so we can clear out the art schedule.
>>>>> >
>>>>> > also fyi, Rorac and I have the basics for combat/leveling/skills and
>>>>> some
>>>>> > other systems ready to post for comment/QA/and more additions.  don't
>>>>> worry,
>>>>> > everything will be tweaked and we still need a ton of ideas, this is
>>>>> just
>>>>> > the foundation to make it more clear for people to understand how
>>>>> skills and
>>>>> > characters will work in general so we still need major contributions
>>>>> for the
>>>>> > ppl who want to chip in on the game design - your time is coming! :)
>>>>> we
>>>>> > should have this posted soon, we're just formatting it out and
>>>>> documenting
>>>>> > it well (which is time consuming).
>>>>> >
>>>>> >
>>>>>
>>>>>
>>>>
>>>
>>>
>>
>

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