I like the proposed art here, having those diamonds to just place around would give the cave a great feel of prettiness. On Tue, May 12, 2009 at 8:23 AM, eric drewes <figarus@xxxxxxxxx> wrote: > ok, theres some art tasks that have to get done this week so im gonna post a > list and who has volunteered for what, and what we still need.... > > Eric: animated character/miner models, lanterns that hang from the > walls/support beams, some diamonds and some shovels, some mushrooms and > stalagmites for cave decorations. > > Chris Sherman: boss model, crystals to stick out of the cave walls and some > partially exposted skeletons > > Katie: katie made a pickaxe but i havent had a chance to check it out yet > > ok so here's what we need: > texture help if anyone wants to volunteer for that, prop placement help if > anyone wants to start placing some of the props on the map, maybe some misc. > prop model additions, etc. if anyone can think of anything else let me know > and we'll add it. > > basically i am setting the "soft" deadline for this stuff to be friday, and > anything not done me and whoever else can tackle the rest over the weekend > so we can clear out the art schedule. > > also fyi, Rorac and I have the basics for combat/leveling/skills and some > other systems ready to post for comment/QA/and more additions. don't worry, > everything will be tweaked and we still need a ton of ideas, this is just > the foundation to make it more clear for people to understand how skills and > characters will work in general so we still need major contributions for the > ppl who want to chip in on the game design - your time is coming! :) we > should have this posted soon, we're just formatting it out and documenting > it well (which is time consuming). > >