[project1dev] Re: art tasks

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 12 May 2009 11:44:53 -0700

I like the proposed art here, having those diamonds to just place
around would give the cave a great feel of prettiness.

On Tue, May 12, 2009 at 8:23 AM, eric drewes <figarus@xxxxxxxxx> wrote:
> ok, theres some art tasks that have to get done this week so im gonna post a
> list and who has volunteered for what, and what we still need....
>
> Eric: animated character/miner models, lanterns that hang from the
> walls/support beams, some diamonds and some shovels, some mushrooms and
> stalagmites for cave decorations.
>
> Chris Sherman: boss model, crystals to stick out of the cave walls and some
> partially exposted skeletons
>
> Katie: katie made a pickaxe but i havent had a chance to check it out yet
>
> ok so here's what we need:
> texture help if anyone wants to volunteer for that, prop placement help if
> anyone wants to start placing some of the props on the map, maybe some misc.
> prop model additions, etc.  if anyone can think of anything else let me know
> and we'll add it.
>
> basically i am setting the "soft" deadline for this stuff to be friday, and
> anything not done me and whoever else can tackle the rest over the weekend
> so we can clear out the art schedule.
>
> also fyi, Rorac and I have the basics for combat/leveling/skills and some
> other systems ready to post for comment/QA/and more additions.  don't worry,
> everything will be tweaked and we still need a ton of ideas, this is just
> the foundation to make it more clear for people to understand how skills and
> characters will work in general so we still need major contributions for the
> ppl who want to chip in on the game design - your time is coming! :) we
> should have this posted soon, we're just formatting it out and documenting
> it well (which is time consuming).
>
>

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