im hoping it'll work with maya, autodesk products seem to move to milkshape better so my fingers are crossed :) On Tue, May 12, 2009 at 4:24 PM, eric drewes <figarus@xxxxxxxxx> wrote: > yeah thats what i did in c4d but it didnt translate correctly to milkshape > > > On Tue, May 12, 2009 at 4:10 PM, katie cook <ktmcook@xxxxxxxxx> wrote: > >> Probably have thought of this already, but you could setup material >> properties that have a luminosity/glow effect for the object itself. Maya >> allows you to do this. =) >> >> --- On *Tue, 5/12/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>* wrote: >> >> >> From: Alan Wolfe <alan.wolfe@xxxxxxxxx> >> Subject: [project1dev] Re: art tasks >> To: project1dev@xxxxxxxxxxxxx >> Date: Tuesday, May 12, 2009, 12:25 PM >> >> thats funny eric >> >> hey if you ever want to do shiny gems, a cool effect might be placing a >> gem colored positional light inside of a gem like its giving off a secondary >> glow. >> >> it might be too expensive an effect to use everywhere but shrug (: >> On Tue, May 12, 2009 at 12:17 PM, eric drewes >> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx> >> > wrote: >> >>> yeah in the first cart i made, i had jewels that sparkled but had >>> texturing issues, i also like the idea of the cave being filled with >>> gems/diamonds/crystals but filling the carts up with rocks like they are >>> just mining the stone haha >>> >>> >>> On Tue, May 12, 2009 at 2:44 PM, Chris Riccobono >>> <crysalim@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=crysalim@xxxxxxxxx> >>> > wrote: >>> >>>> I like the proposed art here, having those diamonds to just place >>>> around would give the cave a great feel of prettiness. >>>> >>>> On Tue, May 12, 2009 at 8:23 AM, eric drewes >>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>> >>>> wrote: >>>> > ok, theres some art tasks that have to get done this week so im gonna >>>> post a >>>> > list and who has volunteered for what, and what we still need.... >>>> > >>>> > Eric: animated character/miner models, lanterns that hang from the >>>> > walls/support beams, some diamonds and some shovels, some mushrooms >>>> and >>>> > stalagmites for cave decorations. >>>> > >>>> > Chris Sherman: boss model, crystals to stick out of the cave walls and >>>> some >>>> > partially exposted skeletons >>>> > >>>> > Katie: katie made a pickaxe but i havent had a chance to check it out >>>> yet >>>> > >>>> > ok so here's what we need: >>>> > texture help if anyone wants to volunteer for that, prop placement >>>> help if >>>> > anyone wants to start placing some of the props on the map, maybe some >>>> misc. >>>> > prop model additions, etc. if anyone can think of anything else let >>>> me know >>>> > and we'll add it. >>>> > >>>> > basically i am setting the "soft" deadline for this stuff to be >>>> friday, and >>>> > anything not done me and whoever else can tackle the rest over the >>>> weekend >>>> > so we can clear out the art schedule. >>>> > >>>> > also fyi, Rorac and I have the basics for combat/leveling/skills and >>>> some >>>> > other systems ready to post for comment/QA/and more additions. don't >>>> worry, >>>> > everything will be tweaked and we still need a ton of ideas, this is >>>> just >>>> > the foundation to make it more clear for people to understand how >>>> skills and >>>> > characters will work in general so we still need major contributions >>>> for the >>>> > ppl who want to chip in on the game design - your time is coming! :) >>>> we >>>> > should have this posted soon, we're just formatting it out and >>>> documenting >>>> > it well (which is time consuming). >>>> > >>>> > >>>> >>>> >>> >> >> >