[project1dev] Re: art tasks

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 12 May 2009 16:25:44 -0400

im hoping it'll work with maya, autodesk products seem to move to milkshape
better so my fingers are crossed :)

On Tue, May 12, 2009 at 4:24 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> yeah thats what i did in c4d but it didnt translate correctly to milkshape
>
>
> On Tue, May 12, 2009 at 4:10 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>
>> Probably have thought of this already, but you could setup material
>> properties that have a luminosity/glow effect for the object itself. Maya
>> allows you to do this. =)
>>
>> --- On *Tue, 5/12/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>* wrote:
>>
>>
>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> Subject: [project1dev] Re: art tasks
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Tuesday, May 12, 2009, 12:25 PM
>>
>>  thats funny eric
>>
>> hey if you ever want to do shiny gems, a cool effect might be placing a
>> gem colored positional light inside of a gem like its giving off a secondary
>> glow.
>>
>> it might be too expensive an effect to use everywhere but shrug (:
>> On Tue, May 12, 2009 at 12:17 PM, eric drewes 
>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>
>> > wrote:
>>
>>> yeah in the first cart i made, i had jewels that sparkled but had
>>> texturing issues, i also like the idea of the cave being filled with
>>> gems/diamonds/crystals but filling the carts up with rocks like they are
>>> just mining the stone haha
>>>
>>>
>>> On Tue, May 12, 2009 at 2:44 PM, Chris Riccobono 
>>> <crysalim@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=crysalim@xxxxxxxxx>
>>> > wrote:
>>>
>>>> I like the proposed art here, having those diamonds to just place
>>>> around would give the cave a great feel of prettiness.
>>>>
>>>> On Tue, May 12, 2009 at 8:23 AM, eric drewes 
>>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>>
>>>> wrote:
>>>> > ok, theres some art tasks that have to get done this week so im gonna
>>>> post a
>>>> > list and who has volunteered for what, and what we still need....
>>>> >
>>>> > Eric: animated character/miner models, lanterns that hang from the
>>>> > walls/support beams, some diamonds and some shovels, some mushrooms
>>>> and
>>>> > stalagmites for cave decorations.
>>>> >
>>>> > Chris Sherman: boss model, crystals to stick out of the cave walls and
>>>> some
>>>> > partially exposted skeletons
>>>> >
>>>> > Katie: katie made a pickaxe but i havent had a chance to check it out
>>>> yet
>>>> >
>>>> > ok so here's what we need:
>>>> > texture help if anyone wants to volunteer for that, prop placement
>>>> help if
>>>> > anyone wants to start placing some of the props on the map, maybe some
>>>> misc.
>>>> > prop model additions, etc.  if anyone can think of anything else let
>>>> me know
>>>> > and we'll add it.
>>>> >
>>>> > basically i am setting the "soft" deadline for this stuff to be
>>>> friday, and
>>>> > anything not done me and whoever else can tackle the rest over the
>>>> weekend
>>>> > so we can clear out the art schedule.
>>>> >
>>>> > also fyi, Rorac and I have the basics for combat/leveling/skills and
>>>> some
>>>> > other systems ready to post for comment/QA/and more additions.  don't
>>>> worry,
>>>> > everything will be tweaked and we still need a ton of ideas, this is
>>>> just
>>>> > the foundation to make it more clear for people to understand how
>>>> skills and
>>>> > characters will work in general so we still need major contributions
>>>> for the
>>>> > ppl who want to chip in on the game design - your time is coming! :)
>>>> we
>>>> > should have this posted soon, we're just formatting it out and
>>>> documenting
>>>> > it well (which is time consuming).
>>>> >
>>>> >
>>>>
>>>>
>>>
>>
>>
>

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