[project1dev] Re: art tasks

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 13 May 2009 23:01:49 -0400

hey the textures are in psd form not sure if the game supports those?  if it
does thatd be cool :)


On Wed, May 13, 2009 at 10:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> You rule Katie!
>
> Hey feel free to check stuff into SVN btw
>
> That goes same for everyone (and if anyone needs a tutorial or fresher uper
> on how to use SVN let me know)
>
> I know i was makin a stink about organization not too long ago but so long
> as it doesnt become a disaster area we should be good to go :P
>
> Anyhow, i'll toss your railcar into the cavemap so you can see it in game
> if you want to
>
>
> On Wed, May 13, 2009 at 6:14 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>
>> Hey Guys,
>>
>> Here is the Rail Car w/the textures set as specified below. I have
>> attached.
>>
>> =) Hope you like.
>>
>> Katie
>>
>> --- On *Wed, 5/13/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>* wrote:
>>
>>
>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> Subject: [project1dev] Re: art tasks
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Wednesday, May 13, 2009, 12:40 PM
>>
>>
>> Yeah np! (:
>>
>> Also of note for everyone (I just told eric this the other day, sorry for
>> not mentioning it earlier)
>>
>> Texture sizes have to be in dimensions that are powers of 2 (ie 256x256,
>> 1024x1024, 512x128 etc are ok... 640x480, 55x90 are not)
>>
>> The reason for that is that older or less high end cards don't support non
>> power of 2 textures, and the work around to make it work on such cards uses
>> a lot more video memory (which those types of cards are already low on).
>>
>> So yeah, we just have to make sure all textures have image sizes which are
>> powers of 2 (but they dont have to be square)
>> On Wed, May 13, 2009 at 12:00 PM, katie cook 
>> <ktmcook@xxxxxxxxx<http://mc/compose?to=ktmcook@xxxxxxxxx>
>> > wrote:
>>
>>>   Yikes, I didn't know that. I can send them over later today. =)
>>>
>>> --- On *Tue, 5/12/09, Alan Wolfe 
>>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>>> >* wrote:
>>>
>>>
>>> From: Alan Wolfe 
>>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>>> >
>>> Subject: [project1dev] Re: art tasks
>>> To: 
>>> project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>> Date: Tuesday, May 12, 2009, 8:23 PM
>>>
>>>
>>> Hey Katie thats a nice lookin mine cart!
>>>
>>> You said you had textures for it too?
>>>
>>> ms3d files dont embed their textures inside of the file but if you send
>>> them over i'll toss one of these into the cave map (:
>>>
>>> On Tue, May 12, 2009 at 7:38 PM, katie cook 
>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>>> > wrote:
>>>
>>>>   Hey Guys,
>>>>
>>>> Here is a Rail Car model w/textures. I ran it through Milkshape and it
>>>> looks like it keeps the textures in tact.
>>>>
>>>> Here it is attached.
>>>>
>>>> Let me know what you guys think and if there is more I can help with.
>>>> Otherwise I was just thinking I'd work on misc models and see where I get.
>>>>
>>>> Thanks =)
>>>>
>>>> Katie
>>>>
>>>> --- On *Tue, 5/12/09, eric drewes 
>>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>
>>>> >* wrote:
>>>>
>>>>
>>>> From: eric drewes 
>>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>>
>>>>
>>>> Subject: [project1dev] Re: art tasks
>>>> To: 
>>>> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>> Date: Tuesday, May 12, 2009, 1:25 PM
>>>>
>>>>
>>>> im hoping it'll work with maya, autodesk products seem to move to
>>>> milkshape better so my fingers are crossed :)
>>>>
>>>> On Tue, May 12, 2009 at 4:24 PM, eric drewes 
>>>> <figarus@xxxxxxxxx<http://mc/compose?to=figarus@xxxxxxxxx>
>>>> > wrote:
>>>>
>>>>> yeah thats what i did in c4d but it didnt translate correctly to
>>>>> milkshape
>>>>>
>>>>>
>>>>> On Tue, May 12, 2009 at 4:10 PM, katie cook 
>>>>> <ktmcook@xxxxxxxxx<http://mc/compose?to=ktmcook@xxxxxxxxx>
>>>>> > wrote:
>>>>>
>>>>>>   Probably have thought of this already, but you could setup material
>>>>>> properties that have a luminosity/glow effect for the object itself. Maya
>>>>>> allows you to do this. =)
>>>>>>
>>>>>> --- On *Tue, 5/12/09, Alan Wolfe 
>>>>>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>>>> >* wrote:
>>>>>>
>>>>>>
>>>>>> From: Alan Wolfe 
>>>>>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>>>> >
>>>>>> Subject: [project1dev] Re: art tasks
>>>>>> To: 
>>>>>> project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>>>> Date: Tuesday, May 12, 2009, 12:25 PM
>>>>>>
>>>>>>  thats funny eric
>>>>>>
>>>>>> hey if you ever want to do shiny gems, a cool effect might be placing
>>>>>> a gem colored positional light inside of a gem like its giving off a
>>>>>> secondary glow.
>>>>>>
>>>>>> it might be too expensive an effect to use everywhere but shrug (:
>>>>>>   On Tue, May 12, 2009 at 12:17 PM, eric drewes 
>>>>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>
>>>>>> > wrote:
>>>>>>
>>>>>>> yeah in the first cart i made, i had jewels that sparkled but had
>>>>>>> texturing issues, i also like the idea of the cave being filled with
>>>>>>> gems/diamonds/crystals but filling the carts up with rocks like they are
>>>>>>> just mining the stone haha
>>>>>>>
>>>>>>>
>>>>>>> On Tue, May 12, 2009 at 2:44 PM, Chris Riccobono 
>>>>>>> <crysalim@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=crysalim@xxxxxxxxx>
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> I like the proposed art here, having those diamonds to just place
>>>>>>>> around would give the cave a great feel of prettiness.
>>>>>>>>
>>>>>>>> On Tue, May 12, 2009 at 8:23 AM, eric drewes 
>>>>>>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>>
>>>>>>>> wrote:
>>>>>>>> > ok, theres some art tasks that have to get done this week so im
>>>>>>>> gonna post a
>>>>>>>> > list and who has volunteered for what, and what we still need....
>>>>>>>> >
>>>>>>>> > Eric: animated character/miner models, lanterns that hang from the
>>>>>>>> > walls/support beams, some diamonds and some shovels, some
>>>>>>>> mushrooms and
>>>>>>>> > stalagmites for cave decorations.
>>>>>>>> >
>>>>>>>> > Chris Sherman: boss model, crystals to stick out of the cave walls
>>>>>>>> and some
>>>>>>>> > partially exposted skeletons
>>>>>>>> >
>>>>>>>> > Katie: katie made a pickaxe but i havent had a chance to check it
>>>>>>>> out yet
>>>>>>>> >
>>>>>>>> > ok so here's what we need:
>>>>>>>> > texture help if anyone wants to volunteer for that, prop placement
>>>>>>>> help if
>>>>>>>> > anyone wants to start placing some of the props on the map, maybe
>>>>>>>> some misc.
>>>>>>>> > prop model additions, etc.  if anyone can think of anything else
>>>>>>>> let me know
>>>>>>>> > and we'll add it.
>>>>>>>> >
>>>>>>>> > basically i am setting the "soft" deadline for this stuff to be
>>>>>>>> friday, and
>>>>>>>> > anything not done me and whoever else can tackle the rest over the
>>>>>>>> weekend
>>>>>>>> > so we can clear out the art schedule.
>>>>>>>> >
>>>>>>>> > also fyi, Rorac and I have the basics for combat/leveling/skills
>>>>>>>> and some
>>>>>>>> > other systems ready to post for comment/QA/and more additions.
>>>>>>>> don't worry,
>>>>>>>> > everything will be tweaked and we still need a ton of ideas, this
>>>>>>>> is just
>>>>>>>> > the foundation to make it more clear for people to understand how
>>>>>>>> skills and
>>>>>>>> > characters will work in general so we still need major
>>>>>>>> contributions for the
>>>>>>>> > ppl who want to chip in on the game design - your time is coming!
>>>>>>>> :) we
>>>>>>>> > should have this posted soon, we're just formatting it out and
>>>>>>>> documenting
>>>>>>>> > it well (which is time consuming).
>>>>>>>> >
>>>>>>>> >
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>

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