[project1dev] Re: art tasks

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 12 May 2009 12:25:01 -0700

thats funny eric

hey if you ever want to do shiny gems, a cool effect might be placing a gem
colored positional light inside of a gem like its giving off a secondary
glow.

it might be too expensive an effect to use everywhere but shrug (:
On Tue, May 12, 2009 at 12:17 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> yeah in the first cart i made, i had jewels that sparkled but had texturing
> issues, i also like the idea of the cave being filled with
> gems/diamonds/crystals but filling the carts up with rocks like they are
> just mining the stone haha
>
>
> On Tue, May 12, 2009 at 2:44 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> I like the proposed art here, having those diamonds to just place
>> around would give the cave a great feel of prettiness.
>>
>> On Tue, May 12, 2009 at 8:23 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>> > ok, theres some art tasks that have to get done this week so im gonna
>> post a
>> > list and who has volunteered for what, and what we still need....
>> >
>> > Eric: animated character/miner models, lanterns that hang from the
>> > walls/support beams, some diamonds and some shovels, some mushrooms and
>> > stalagmites for cave decorations.
>> >
>> > Chris Sherman: boss model, crystals to stick out of the cave walls and
>> some
>> > partially exposted skeletons
>> >
>> > Katie: katie made a pickaxe but i havent had a chance to check it out
>> yet
>> >
>> > ok so here's what we need:
>> > texture help if anyone wants to volunteer for that, prop placement help
>> if
>> > anyone wants to start placing some of the props on the map, maybe some
>> misc.
>> > prop model additions, etc.  if anyone can think of anything else let me
>> know
>> > and we'll add it.
>> >
>> > basically i am setting the "soft" deadline for this stuff to be friday,
>> and
>> > anything not done me and whoever else can tackle the rest over the
>> weekend
>> > so we can clear out the art schedule.
>> >
>> > also fyi, Rorac and I have the basics for combat/leveling/skills and
>> some
>> > other systems ready to post for comment/QA/and more additions.  don't
>> worry,
>> > everything will be tweaked and we still need a ton of ideas, this is
>> just
>> > the foundation to make it more clear for people to understand how skills
>> and
>> > characters will work in general so we still need major contributions for
>> the
>> > ppl who want to chip in on the game design - your time is coming! :) we
>> > should have this posted soon, we're just formatting it out and
>> documenting
>> > it well (which is time consuming).
>> >
>> >
>>
>>
>

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