[project1dev] Re: art tasks

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 12 May 2009 12:38:09 -0700

That's kinda funny, like the people in the cave aren't there for
mining the diamonds and gems, what we (and the player) would see as
valuable, but the rocks and dirt are their kind of "gold" :)

That's actually a good idea :P

On Tue, May 12, 2009 at 12:17 PM, eric drewes <figarus@xxxxxxxxx> wrote:
> yeah in the first cart i made, i had jewels that sparkled but had texturing
> issues, i also like the idea of the cave being filled with
> gems/diamonds/crystals but filling the carts up with rocks like they are
> just mining the stone haha
>
> On Tue, May 12, 2009 at 2:44 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>>
>> I like the proposed art here, having those diamonds to just place
>> around would give the cave a great feel of prettiness.
>>
>> On Tue, May 12, 2009 at 8:23 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>> > ok, theres some art tasks that have to get done this week so im gonna
>> > post a
>> > list and who has volunteered for what, and what we still need....
>> >
>> > Eric: animated character/miner models, lanterns that hang from the
>> > walls/support beams, some diamonds and some shovels, some mushrooms and
>> > stalagmites for cave decorations.
>> >
>> > Chris Sherman: boss model, crystals to stick out of the cave walls and
>> > some
>> > partially exposted skeletons
>> >
>> > Katie: katie made a pickaxe but i havent had a chance to check it out
>> > yet
>> >
>> > ok so here's what we need:
>> > texture help if anyone wants to volunteer for that, prop placement help
>> > if
>> > anyone wants to start placing some of the props on the map, maybe some
>> > misc.
>> > prop model additions, etc.  if anyone can think of anything else let me
>> > know
>> > and we'll add it.
>> >
>> > basically i am setting the "soft" deadline for this stuff to be friday,
>> > and
>> > anything not done me and whoever else can tackle the rest over the
>> > weekend
>> > so we can clear out the art schedule.
>> >
>> > also fyi, Rorac and I have the basics for combat/leveling/skills and
>> > some
>> > other systems ready to post for comment/QA/and more additions.  don't
>> > worry,
>> > everything will be tweaked and we still need a ton of ideas, this is
>> > just
>> > the foundation to make it more clear for people to understand how skills
>> > and
>> > characters will work in general so we still need major contributions for
>> > the
>> > ppl who want to chip in on the game design - your time is coming! :) we
>> > should have this posted soon, we're just formatting it out and
>> > documenting
>> > it well (which is time consuming).
>> >
>> >
>>
>
>

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