[project1dev] Re: art tasks

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 13 May 2009 20:10:26 -0700

it doesn't and images need to be powers of 2 so i resized em to 512x512 and
made em jpg's hope that works ok Katie!

Here's some action shots (:

On Wed, May 13, 2009 at 8:01 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> hey the textures are in psd form not sure if the game supports those?  if
> it does thatd be cool :)
>
>
>
> On Wed, May 13, 2009 at 10:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> You rule Katie!
>>
>> Hey feel free to check stuff into SVN btw
>>
>> That goes same for everyone (and if anyone needs a tutorial or fresher
>> uper on how to use SVN let me know)
>>
>> I know i was makin a stink about organization not too long ago but so long
>> as it doesnt become a disaster area we should be good to go :P
>>
>> Anyhow, i'll toss your railcar into the cavemap so you can see it in game
>> if you want to
>>
>>
>> On Wed, May 13, 2009 at 6:14 PM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>
>>> Hey Guys,
>>>
>>> Here is the Rail Car w/the textures set as specified below. I have
>>> attached.
>>>
>>> =) Hope you like.
>>>
>>> Katie
>>>
>>> --- On *Wed, 5/13/09, Alan Wolfe <alan.wolfe@xxxxxxxxx>* wrote:
>>>
>>>
>>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> Subject: [project1dev] Re: art tasks
>>> To: project1dev@xxxxxxxxxxxxx
>>> Date: Wednesday, May 13, 2009, 12:40 PM
>>>
>>>
>>> Yeah np! (:
>>>
>>> Also of note for everyone (I just told eric this the other day, sorry for
>>> not mentioning it earlier)
>>>
>>> Texture sizes have to be in dimensions that are powers of 2 (ie 256x256,
>>> 1024x1024, 512x128 etc are ok... 640x480, 55x90 are not)
>>>
>>> The reason for that is that older or less high end cards don't support
>>> non power of 2 textures, and the work around to make it work on such cards
>>> uses a lot more video memory (which those types of cards are already low
>>> on).
>>>
>>> So yeah, we just have to make sure all textures have image sizes which
>>> are powers of 2 (but they dont have to be square)
>>> On Wed, May 13, 2009 at 12:00 PM, katie cook 
>>> <ktmcook@xxxxxxxxx<http://mc/compose?to=ktmcook@xxxxxxxxx>
>>> > wrote:
>>>
>>>>   Yikes, I didn't know that. I can send them over later today. =)
>>>>
>>>> --- On *Tue, 5/12/09, Alan Wolfe 
>>>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>> >* wrote:
>>>>
>>>>
>>>> From: Alan Wolfe 
>>>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>> >
>>>> Subject: [project1dev] Re: art tasks
>>>> To: 
>>>> project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>> Date: Tuesday, May 12, 2009, 8:23 PM
>>>>
>>>>
>>>> Hey Katie thats a nice lookin mine cart!
>>>>
>>>> You said you had textures for it too?
>>>>
>>>> ms3d files dont embed their textures inside of the file but if you send
>>>> them over i'll toss one of these into the cave map (:
>>>>
>>>> On Tue, May 12, 2009 at 7:38 PM, katie cook 
>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>>>> > wrote:
>>>>
>>>>>   Hey Guys,
>>>>>
>>>>> Here is a Rail Car model w/textures. I ran it through Milkshape and it
>>>>> looks like it keeps the textures in tact.
>>>>>
>>>>> Here it is attached.
>>>>>
>>>>> Let me know what you guys think and if there is more I can help with.
>>>>> Otherwise I was just thinking I'd work on misc models and see where I get.
>>>>>
>>>>> Thanks =)
>>>>>
>>>>> Katie
>>>>>
>>>>> --- On *Tue, 5/12/09, eric drewes 
>>>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>
>>>>> >* wrote:
>>>>>
>>>>>
>>>>> From: eric drewes 
>>>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>>
>>>>>
>>>>> Subject: [project1dev] Re: art tasks
>>>>> To: 
>>>>> project1dev@xxxxxxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>>> Date: Tuesday, May 12, 2009, 1:25 PM
>>>>>
>>>>>
>>>>> im hoping it'll work with maya, autodesk products seem to move to
>>>>> milkshape better so my fingers are crossed :)
>>>>>
>>>>> On Tue, May 12, 2009 at 4:24 PM, eric drewes 
>>>>> <figarus@xxxxxxxxx<http://mc/compose?to=figarus@xxxxxxxxx>
>>>>> > wrote:
>>>>>
>>>>>> yeah thats what i did in c4d but it didnt translate correctly to
>>>>>> milkshape
>>>>>>
>>>>>>
>>>>>> On Tue, May 12, 2009 at 4:10 PM, katie cook 
>>>>>> <ktmcook@xxxxxxxxx<http://mc/compose?to=ktmcook@xxxxxxxxx>
>>>>>> > wrote:
>>>>>>
>>>>>>>   Probably have thought of this already, but you could setup
>>>>>>> material properties that have a luminosity/glow effect for the object
>>>>>>> itself. Maya allows you to do this. =)
>>>>>>>
>>>>>>> --- On *Tue, 5/12/09, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>>>>> >* wrote:
>>>>>>>
>>>>>>>
>>>>>>> From: Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx<http://mc/compose?to=alan.wolfe@xxxxxxxxx>
>>>>>>> >
>>>>>>> Subject: [project1dev] Re: art tasks
>>>>>>> To: 
>>>>>>> project1dev@xxxxxxxxxxxxx<http://mc/compose?to=project1dev@xxxxxxxxxxxxx>
>>>>>>> Date: Tuesday, May 12, 2009, 12:25 PM
>>>>>>>
>>>>>>>  thats funny eric
>>>>>>>
>>>>>>> hey if you ever want to do shiny gems, a cool effect might be placing
>>>>>>> a gem colored positional light inside of a gem like its giving off a
>>>>>>> secondary glow.
>>>>>>>
>>>>>>> it might be too expensive an effect to use everywhere but shrug (:
>>>>>>>   On Tue, May 12, 2009 at 12:17 PM, eric drewes 
>>>>>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> yeah in the first cart i made, i had jewels that sparkled but had
>>>>>>>> texturing issues, i also like the idea of the cave being filled with
>>>>>>>> gems/diamonds/crystals but filling the carts up with rocks like they 
>>>>>>>> are
>>>>>>>> just mining the stone haha
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, May 12, 2009 at 2:44 PM, Chris Riccobono <
>>>>>>>> crysalim@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=crysalim@xxxxxxxxx>
>>>>>>>> > wrote:
>>>>>>>>
>>>>>>>>> I like the proposed art here, having those diamonds to just place
>>>>>>>>> around would give the cave a great feel of prettiness.
>>>>>>>>>
>>>>>>>>> On Tue, May 12, 2009 at 8:23 AM, eric drewes 
>>>>>>>>> <figarus@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=figarus@xxxxxxxxx>>
>>>>>>>>> wrote:
>>>>>>>>> > ok, theres some art tasks that have to get done this week so im
>>>>>>>>> gonna post a
>>>>>>>>> > list and who has volunteered for what, and what we still need....
>>>>>>>>> >
>>>>>>>>> > Eric: animated character/miner models, lanterns that hang from
>>>>>>>>> the
>>>>>>>>> > walls/support beams, some diamonds and some shovels, some
>>>>>>>>> mushrooms and
>>>>>>>>> > stalagmites for cave decorations.
>>>>>>>>> >
>>>>>>>>> > Chris Sherman: boss model, crystals to stick out of the cave
>>>>>>>>> walls and some
>>>>>>>>> > partially exposted skeletons
>>>>>>>>> >
>>>>>>>>> > Katie: katie made a pickaxe but i havent had a chance to check it
>>>>>>>>> out yet
>>>>>>>>> >
>>>>>>>>> > ok so here's what we need:
>>>>>>>>> > texture help if anyone wants to volunteer for that, prop
>>>>>>>>> placement help if
>>>>>>>>> > anyone wants to start placing some of the props on the map, maybe
>>>>>>>>> some misc.
>>>>>>>>> > prop model additions, etc.  if anyone can think of anything else
>>>>>>>>> let me know
>>>>>>>>> > and we'll add it.
>>>>>>>>> >
>>>>>>>>> > basically i am setting the "soft" deadline for this stuff to be
>>>>>>>>> friday, and
>>>>>>>>> > anything not done me and whoever else can tackle the rest over
>>>>>>>>> the weekend
>>>>>>>>> > so we can clear out the art schedule.
>>>>>>>>> >
>>>>>>>>> > also fyi, Rorac and I have the basics for combat/leveling/skills
>>>>>>>>> and some
>>>>>>>>> > other systems ready to post for comment/QA/and more additions.
>>>>>>>>> don't worry,
>>>>>>>>> > everything will be tweaked and we still need a ton of ideas, this
>>>>>>>>> is just
>>>>>>>>> > the foundation to make it more clear for people to understand how
>>>>>>>>> skills and
>>>>>>>>> > characters will work in general so we still need major
>>>>>>>>> contributions for the
>>>>>>>>> > ppl who want to chip in on the game design - your time is coming!
>>>>>>>>> :) we
>>>>>>>>> > should have this posted soon, we're just formatting it out and
>>>>>>>>> documenting
>>>>>>>>> > it well (which is time consuming).
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>
>

Attachment: minecart.jpg
Description: JPEG image

Attachment: minecart2.jpg
Description: JPEG image

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