[project1dev] Re: art tasks

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 12 May 2009 15:17:43 -0400

yeah in the first cart i made, i had jewels that sparkled but had texturing
issues, i also like the idea of the cave being filled with
gems/diamonds/crystals but filling the carts up with rocks like they are
just mining the stone haha

On Tue, May 12, 2009 at 2:44 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> I like the proposed art here, having those diamonds to just place
> around would give the cave a great feel of prettiness.
>
> On Tue, May 12, 2009 at 8:23 AM, eric drewes <figarus@xxxxxxxxx> wrote:
> > ok, theres some art tasks that have to get done this week so im gonna
> post a
> > list and who has volunteered for what, and what we still need....
> >
> > Eric: animated character/miner models, lanterns that hang from the
> > walls/support beams, some diamonds and some shovels, some mushrooms and
> > stalagmites for cave decorations.
> >
> > Chris Sherman: boss model, crystals to stick out of the cave walls and
> some
> > partially exposted skeletons
> >
> > Katie: katie made a pickaxe but i havent had a chance to check it out yet
> >
> > ok so here's what we need:
> > texture help if anyone wants to volunteer for that, prop placement help
> if
> > anyone wants to start placing some of the props on the map, maybe some
> misc.
> > prop model additions, etc.  if anyone can think of anything else let me
> know
> > and we'll add it.
> >
> > basically i am setting the "soft" deadline for this stuff to be friday,
> and
> > anything not done me and whoever else can tackle the rest over the
> weekend
> > so we can clear out the art schedule.
> >
> > also fyi, Rorac and I have the basics for combat/leveling/skills and some
> > other systems ready to post for comment/QA/and more additions.  don't
> worry,
> > everything will be tweaked and we still need a ton of ideas, this is just
> > the foundation to make it more clear for people to understand how skills
> and
> > characters will work in general so we still need major contributions for
> the
> > ppl who want to chip in on the game design - your time is coming! :) we
> > should have this posted soon, we're just formatting it out and
> documenting
> > it well (which is time consuming).
> >
> >
>
>

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