hey neat idea! we'll have to remember it. On Wed, Jul 1, 2009 at 5:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Hey Eric, > > maybe we can put something like this in the game > > the god of chaos vs the god of reason battling it out. > > we could even simulate their troops, one side using rules that play to the > long term odds and the other side using short term gambles to make big > victories > > maybe you can choose a side and help even the odds or something hehe > > Or we could have this be the core of an argument between some warriors and > some wizards or somethin > On Wed, Jul 1, 2009 at 2:03 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> i wonder if given a fixed maximum amount of guesses (like if you had to >> get it in 7 guesses or 6) going 50/50 may not be optimal >> >> >> On Wed, Jul 1, 2009 at 5:02 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> or 70/30 the first two levels then 50/50 >>> >>> >>> On Wed, Jul 1, 2009 at 5:01 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> like say 70/30 the first time and 50/50 the rest of the way or whatnot >>>> >>>> >>>> On Wed, Jul 1, 2009 at 4:59 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> logically speaking i am sure you are right but i wonder if the end >>>>> results would be closer than we think, given a huge sample size? like >>>>> what >>>>> do you think the average difference would be using your method (the >>>>> correct >>>>> one) vs my method (luck based) on 1000 cases? >>>>> >>>>> >>>>> On Wed, Jul 1, 2009 at 4:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> whats weird is you could seem like the gambler, relying on luck >>>>>> >>>>>> but also the "goin for bein right in the long term" with the large >>>>>> sample size is also playing the odds :P >>>>>> On Wed, Jul 1, 2009 at 1:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> well you said "with a large enough sample size", in which case luck >>>>>>> means less and less the larger the sample size so in that way you are >>>>>>> bound >>>>>>> to lose. >>>>>>> >>>>>>> with 3 out of 5 i'd do it for fun but wouldnt put my life on the line >>>>>>> or anything (: >>>>>>> On Wed, Jul 1, 2009 at 1:46 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> batman's got all the tools, all the preparations, all the knowledge, >>>>>>>> experience... >>>>>>>> >>>>>>>> ...but the green hornet had the moves :) >>>>>>>> >>>>>>>> Hey alan! 1 on 1, your mathematical precision vs. my reliance on >>>>>>>> luck, best 3 out of 5, john henry vs the steam engine man, lets rock >>>>>>>> this >>>>>>>> joint and settle it old school >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 4:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> well you can do what you want, but the code is gonna do a binary >>>>>>>>> search if it has to search for somethin, and it will be FASTER >>>>>>>>> because of it >>>>>>>>> hehe >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Jul 1, 2009 at 1:43 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> this all goes back to the green hornet vs batman argument >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Jul 1, 2009 at 4:41 PM, Matthew Morgan < >>>>>>>>>> MMorgan@xxxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> Not saying that at all. But what fun is it? >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >>>>>>>>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe >>>>>>>>>>> *Sent:* Wednesday, July 01, 2009 1:41 PM >>>>>>>>>>> >>>>>>>>>>> *To:* project1dev@xxxxxxxxxxxxx >>>>>>>>>>> *Subject:* [project1dev] Re: BookModels >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> yeah, logic never works (; >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 1:40 PM, Matthew Morgan < >>>>>>>>>>> MMorgan@xxxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>> Theyre too logical. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >>>>>>>>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe >>>>>>>>>>> *Sent:* Wednesday, July 01, 2009 1:40 PM >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> *To:* project1dev@xxxxxxxxxxxxx >>>>>>>>>>> *Subject:* [project1dev] Re: BookModels >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> lol i dont think so :P >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 1:39 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> ya cuz they are cowards, no guts no glory man >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 4:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> well check it out >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> in computer science they teach this method as the quick way to >>>>>>>>>>> search for something in a sorted list (it's called a binary search). >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> They don't teach or even mention trying the first third to "get >>>>>>>>>>> lucky" or anything. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> I'm pretty sure it's just the best way period >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 1:34 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> im thinking about it like w/ bayem's theorem >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> The bigger the sample group, the less luck matters so i think itd >>>>>>>>>>> be in the smaller sample groups that it had a chance of doing worse >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> it is mathematically the most efficient but i bet if you counted >>>>>>>>>>> on a little luck in combination w/ a system like that you could get >>>>>>>>>>> it >>>>>>>>>>> quicker and have a quicker average if you ran a series of tests >>>>>>>>>>> enough to >>>>>>>>>>> get a big sample group >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> I'm pretty sure it is >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> hey alan... i think we should make you have to get it in a couple >>>>>>>>>>> places less than optimal. >>>>>>>>>>> >>>>>>>>>>> wait, hey alan, are you SURE that is the most efficient way? >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> it could be like for a password for a backalley secret club >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> Hey you know what would be a cool puzzle to put somewhere too >>>>>>>>>>> would be the number guessing game >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> IE someone is thinking of a number between X and Y and you have >>>>>>>>>>> to guess it within so many guesses. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> Whenever you guess, they tell you higher or lower. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> The most efficient way to solve it is by starting in the middle >>>>>>>>>>> and seeing if higher or lower and chopping the resulting numbers >>>>>>>>>>> down the >>>>>>>>>>> middle etc. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> We could make it so you have enough guesses that usign the >>>>>>>>>>> "optimal solution" could get you there for sure, and so that way >>>>>>>>>>> you could >>>>>>>>>>> either guess at it til you got it right, or if you knew the "trick" >>>>>>>>>>> you >>>>>>>>>>> could get through it first time >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> i think this will be really good too because it gives people an >>>>>>>>>>> option other than trial and error when building hteir character. a >>>>>>>>>>> really >>>>>>>>>>> neat trick to find right off the bat! >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i >>>>>>>>>>> can come up w/ some basics for you to refine etc >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> hey alan i think thats a great idea and i think it'd be a funny >>>>>>>>>>> little minigame puzzle. because its steam powered we could make it >>>>>>>>>>> be about >>>>>>>>>>> connecting the right hoses and pipes together, etc. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> Cool that would be fun (: >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> We could make it where you actually are confronted with a >>>>>>>>>>> simplified sort of circuit board and have to literally hack it like >>>>>>>>>>> you chip >>>>>>>>>>> devices, or how you do hardware hacking (bridging connections and >>>>>>>>>>> things). >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> If you like that idea, we could base it on the real thing. I >>>>>>>>>>> know you've done chipping. I know a little about how logic >>>>>>>>>>> circuits work, >>>>>>>>>>> Josh knows a lot more about the details of hardware circuit design >>>>>>>>>>> though. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> We could probably design somethin kinda neat. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> And, we already have the ability to make a 2d user interface come >>>>>>>>>>> up for such things. We'd just have to set it up in such a way >>>>>>>>>>> where it >>>>>>>>>>> would be controller friendly as well >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 11:23 AM, eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in >>>>>>>>>>> regards to this... >>>>>>>>>>> >>>>>>>>>>> one of the books could be accessible and by picking it up (using >>>>>>>>>>> it) you would learn how to sabotage the automaton and maybe by >>>>>>>>>>> doing that >>>>>>>>>>> instead of the questions defining your character you'd be able to >>>>>>>>>>> manually >>>>>>>>>>> do it (for those people that would prefer that) and it'd be neat >>>>>>>>>>> cuz youd do >>>>>>>>>>> it by hacking an analog device >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> Hey Eric are these books gonna be in the book case or lyin around >>>>>>>>>>> on the ground? >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 9:34 AM, katie cook <ktmcook@xxxxxxxxx> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> Sounds good. I will put something together. =) >>>>>>>>>>> >>>>>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote: >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> From: eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>> Subject: [project1dev] Re: BookModels >>>>>>>>>>> To: project1dev@xxxxxxxxxxxxx >>>>>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> books look great katie, i like them. How about if we put titles >>>>>>>>>>> on the cover? we could have fortune telling with some kinda >>>>>>>>>>> mysterious logo, >>>>>>>>>>> tarot card books, along with maybe a maintance manual for the >>>>>>>>>>> Fortune Teller >>>>>>>>>>> 2000 - complete automated predictor of the future :) >>>>>>>>>>> >>>>>>>>>>> you dont have to but it might be nice for a little "flavor" >>>>>>>>>>> >>>>>>>>>>> what do you think? >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook >>>>>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> Hey Guys, >>>>>>>>>>> >>>>>>>>>>> Here is a snapshot of the book models I have done. I am going to >>>>>>>>>>> work on making that folder that Alan/Chris mentioned and helped >>>>>>>>>>> with. I >>>>>>>>>>> didn't have a chance to tinker with it tonight, but should be able >>>>>>>>>>> to work >>>>>>>>>>> in out in the next couple of days. I will upload the stuff into >>>>>>>>>>> there when I >>>>>>>>>>> get it worked out. >>>>>>>>>>> >>>>>>>>>>> Have a good night guys. =) >>>>>>>>>>> >>>>>>>>>>> Katie >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> ------------------------------ >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> ******************************************************************************************************************************************************************* >>>>>>>>>>> >>>>>>>>>>> This e-mail is the property of Oakley Inc. 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