[project1dev] Re: BookModels

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 17:54:26 -0400

hey neat idea!  we'll have to remember it.

On Wed, Jul 1, 2009 at 5:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Hey Eric,
>
> maybe we can put something like this in the game
>
> the god of chaos vs the god of reason battling it out.
>
> we could even simulate their troops, one side using rules that play to the
> long term odds and the other side using short term gambles to make big
> victories
>
> maybe you can choose a side and help even the odds or something hehe
>
> Or we could have this be the core of an argument between some warriors and
> some wizards or somethin
> On Wed, Jul 1, 2009 at 2:03 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> i wonder if given a fixed maximum amount of guesses (like if you had to
>> get it in 7 guesses or 6) going 50/50 may not be optimal
>>
>>
>> On Wed, Jul 1, 2009 at 5:02 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> or 70/30 the first two levels then 50/50
>>>
>>>
>>> On Wed, Jul 1, 2009 at 5:01 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> like say 70/30 the first time and 50/50 the rest of the way or whatnot
>>>>
>>>>
>>>> On Wed, Jul 1, 2009 at 4:59 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> logically speaking i am sure you are right but i wonder if the end
>>>>> results would be closer than we think, given a huge sample size?  like 
>>>>> what
>>>>> do you think the average difference would be using your method (the 
>>>>> correct
>>>>> one) vs my method (luck based) on 1000 cases?
>>>>>
>>>>>
>>>>> On Wed, Jul 1, 2009 at 4:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> whats weird is you could seem like the gambler, relying on luck
>>>>>>
>>>>>> but also the "goin for bein right in the long term" with the large
>>>>>> sample size is also playing the odds :P
>>>>>>   On Wed, Jul 1, 2009 at 1:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> well you said "with a large enough sample size", in which case luck
>>>>>>> means less and less the larger the sample size so in that way you are 
>>>>>>> bound
>>>>>>> to lose.
>>>>>>>
>>>>>>> with 3 out of 5 i'd do it for fun but wouldnt put my life on the line
>>>>>>> or anything (:
>>>>>>>   On Wed, Jul 1, 2009 at 1:46 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> batman's got all the tools, all the preparations, all the knowledge,
>>>>>>>> experience...
>>>>>>>>
>>>>>>>> ...but the green hornet had the moves :)
>>>>>>>>
>>>>>>>> Hey alan!  1 on 1, your mathematical precision vs. my reliance on
>>>>>>>> luck, best 3 out of 5, john henry vs the steam engine man, lets rock 
>>>>>>>> this
>>>>>>>> joint and settle it old school
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 4:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> well you can do what you want, but the code is gonna do a binary
>>>>>>>>> search if it has to search for somethin, and it will be FASTER 
>>>>>>>>> because of it
>>>>>>>>> hehe
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Jul 1, 2009 at 1:43 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> this all goes back to the green hornet vs batman argument
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Jul 1, 2009 at 4:41 PM, Matthew Morgan <
>>>>>>>>>> MMorgan@xxxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>>  Not saying that at all. But what fun is it?
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>>>>>>>>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
>>>>>>>>>>> *Sent:* Wednesday, July 01, 2009 1:41 PM
>>>>>>>>>>>
>>>>>>>>>>> *To:* project1dev@xxxxxxxxxxxxx
>>>>>>>>>>> *Subject:* [project1dev] Re: BookModels
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> yeah, logic never works (;
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 1:40 PM, Matthew Morgan <
>>>>>>>>>>> MMorgan@xxxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Theyre too logical.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>>>>>>>>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
>>>>>>>>>>> *Sent:* Wednesday, July 01, 2009 1:40 PM
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> *To:* project1dev@xxxxxxxxxxxxx
>>>>>>>>>>> *Subject:* [project1dev] Re: BookModels
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> lol i dont think so :P
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 1:39 PM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> ya cuz they are cowards, no guts no glory man
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 4:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> well check it out
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> in computer science they teach this method as the quick way to
>>>>>>>>>>> search for something in a sorted list (it's called a binary search).
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> They don't teach or even mention trying the first third to "get
>>>>>>>>>>> lucky" or anything.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> I'm pretty sure it's just the best way period
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 1:34 PM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> im thinking about it like w/ bayem's theorem
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> The bigger the sample group, the less luck matters so i think itd
>>>>>>>>>>> be in the smaller sample groups that it had a chance of doing worse
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> it is mathematically the most efficient but i bet if you counted
>>>>>>>>>>> on a little luck in combination w/ a system like that you could get 
>>>>>>>>>>> it
>>>>>>>>>>> quicker and have a quicker average if you ran a series of tests 
>>>>>>>>>>> enough to
>>>>>>>>>>> get a big sample group
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> I'm pretty sure it is
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> hey alan... i think we should make you have to get it in a couple
>>>>>>>>>>> places less than optimal.
>>>>>>>>>>>
>>>>>>>>>>> wait, hey alan, are you SURE that is the most efficient way?
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> it could be like for a password for a backalley secret club
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Hey you know what would be a cool puzzle to put somewhere too
>>>>>>>>>>> would be the number guessing game
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> IE someone is thinking of a number between X and Y and you have
>>>>>>>>>>> to guess it within so many guesses.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Whenever you guess, they tell you higher or lower.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> The most efficient way to solve it is by starting in the middle
>>>>>>>>>>> and seeing if higher or lower and chopping the resulting numbers 
>>>>>>>>>>> down the
>>>>>>>>>>> middle etc.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> We could make it so you have enough guesses that usign the
>>>>>>>>>>> "optimal solution" could get you there for sure, and so that way 
>>>>>>>>>>> you could
>>>>>>>>>>> either guess at it til you got it right, or if you knew the "trick" 
>>>>>>>>>>> you
>>>>>>>>>>> could get through it first time
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> i think this will be really good too because it gives people an
>>>>>>>>>>> option other than trial and error when building hteir character.  a 
>>>>>>>>>>> really
>>>>>>>>>>> neat trick to find right off the bat!
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i
>>>>>>>>>>> can come up w/ some basics for you to refine etc
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> hey alan i think thats a great idea and i think it'd be a funny
>>>>>>>>>>> little minigame puzzle.  because its steam powered we could make it 
>>>>>>>>>>> be about
>>>>>>>>>>> connecting the right hoses and pipes together, etc.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Cool that would be fun (:
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> We could make it where you actually are confronted with a
>>>>>>>>>>> simplified sort of circuit board and have to literally hack it like 
>>>>>>>>>>> you chip
>>>>>>>>>>> devices, or how you do hardware hacking (bridging connections and 
>>>>>>>>>>> things).
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> If you like that idea, we could base it on the real thing.  I
>>>>>>>>>>> know you've done chipping.  I know a little about how logic 
>>>>>>>>>>> circuits work,
>>>>>>>>>>> Josh knows a lot more about the details of hardware circuit design 
>>>>>>>>>>> though.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> We could probably design somethin kinda neat.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> And, we already have the ability to make a 2d user interface come
>>>>>>>>>>> up for such things.  We'd just have to set it up in such a way 
>>>>>>>>>>> where it
>>>>>>>>>>> would be controller friendly as well
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 11:23 AM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in
>>>>>>>>>>> regards to this...
>>>>>>>>>>>
>>>>>>>>>>> one of the books could be accessible and by picking it up (using
>>>>>>>>>>> it) you would learn how to sabotage the automaton and maybe by 
>>>>>>>>>>> doing that
>>>>>>>>>>> instead of the questions defining your character you'd be able to 
>>>>>>>>>>> manually
>>>>>>>>>>> do it (for those people that would prefer that) and it'd be neat 
>>>>>>>>>>> cuz youd do
>>>>>>>>>>> it by hacking an analog device
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Hey Eric are these books gonna be in the book case or lyin around
>>>>>>>>>>> on the ground?
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 9:34 AM, katie cook <ktmcook@xxxxxxxxx>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Sounds good. I will put something together. =)
>>>>>>>>>>>
>>>>>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote:
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>> Subject: [project1dev] Re: BookModels
>>>>>>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> books look great katie, i like them.  How about if we put titles
>>>>>>>>>>> on the cover? we could have fortune telling with some kinda 
>>>>>>>>>>> mysterious logo,
>>>>>>>>>>> tarot card books, along with maybe a maintance manual for the 
>>>>>>>>>>> Fortune Teller
>>>>>>>>>>> 2000 - complete automated predictor of the future :)
>>>>>>>>>>>
>>>>>>>>>>> you dont have to but it might be nice for a little "flavor"
>>>>>>>>>>>
>>>>>>>>>>> what do you think?
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook 
>>>>>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> Hey Guys,
>>>>>>>>>>>
>>>>>>>>>>> Here is a snapshot of the book models I have done. I am going to
>>>>>>>>>>> work on making that folder that Alan/Chris mentioned and helped 
>>>>>>>>>>> with. I
>>>>>>>>>>> didn't have a chance to tinker with it tonight, but should be able 
>>>>>>>>>>> to work
>>>>>>>>>>> in out in the next couple of days. I will upload the stuff into 
>>>>>>>>>>> there when I
>>>>>>>>>>> get it worked out.
>>>>>>>>>>>
>>>>>>>>>>> Have a good night guys. =)
>>>>>>>>>>>
>>>>>>>>>>> Katie
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
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>>>>>>>>>>>
>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> *******************************************************************************************************************************************************************
>>>>>>>>>>>
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>>>>>>>>>>>
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>>>>>>>>>>>
>>>>>>>>>>
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>>>>>>>>>
>>>>>>>>
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>>
>

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